Lasers

Discussion in 'FAQ' started by ASTRAEA, Nov 17, 2013.

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  1. ASTRAEA

    ASTRAEA User

    Lasers

    LF1

    LF1.png
    Small laser: causes up to 65 damage points per round
    Price: 10,000 Credits


    MP1

    MP1.png
    Average laser: causes up to 75 damage points per round
    Price: 40,000 Credits


    LF2

    LF2.png
    Strong laser: causes up to 140 damage points per round
    Price: 5,000 Uridium


    LF3

    LF3.png
    Much stronger laser: Causes up to 175 damage points per round. Damage is increased by 15 against non-player characters.
    Special Effect: Having all LF-3s on your ship slots (Not drones!) will give you a color change in lasers.
    x1 and x2 Ammo will be blue, while x3 ammo will be green.

    Price: 10,000 Uridium


    LF4

    LF4.png
    As of now, the LF-4 can only be obtained from the red, green, gold, and blue Booty Boxes It is not available in the Shop or Trade, there is also a 25% chance to receive it after completing the Epdilon Gate or Kappa Gate.
    Damage: 200 Damage per shot


    SL-01

    sl-01.gif
    Equip your ship with Saimon tech! This Saimon Scatter Laser I can pack a punch, doing 125 damage a shot, and has an overdrive function that can cause 38 extra damage every 5 seconds when equipped, but the trade-off is 25% reduced range!
    Price: 3,000 Uridium


    SL-02
    Scatter laser

    sl-02.gif

    Available to build in the Assembly system

    Damage 120 per shot with an overdrive function
    that can cause 75 extra damage every 5 seconds when equipped.
    Trade off is 25% reduced range.


    SL-03
    Scatter Laser

    sl-03.gif

    Available to build in the Assembly system

    Damage 150 per shot with an overdrive function
    that can cause 150 extra damage every 5 seconds when equipped.
    Trade off is 25% reduced range.


    SLL-01

    sll-01.gif
    The Spectral Lancer I was designed to slice through alien ships, cutting deep into their shields and hulls to cause 130 damage. Be warned! This laser is less effective against human ships and only does 85 damage when tackling them. Go, do some surgery!
    Price: 50,000 Credits


    SLL-02

    sll-02.gif
    More powerful and devastating, Spectral Lancer II brings a new meaning to the term puncture wound. Alien ships suffer 145 damage when the weapon is brought to bear but, once again, this laser is weaker against human ships, causing 90 damage. Get one before they sell out!
    Price: 300,000 credits


    SLL-03

    sll-03.gif
    Max damage
    Alien ships suffer 175 damage when the weapon is brought to bear but,
    once again, this laser is weaker against human ships, causing 130 damage.
    Available to build in the Assembly system.


    Unstable LF4
    UnstableLF4.gif
    Has an average damage similar to LF-4 with more Unstable numbers (the damage variance is higher than the regular LF4; some shots will deal less damage than average, some others will deal more).


    Magmadrill

    Magmadrill.gif
    The Magmadrill is the perfect weapon for pilots who want to challenge each other in combat.
    Laser Base damage: 212, additional boost: 5 PvP (only).


    Paritydrill
    Paritydrill.gif
    Taking out the alien menace? Then you can't get better than the Paritydrill.
    Laser Base damage: 212, additional boost: 5 PvE damage (only).


    Hyperplasmoid
    Hyperplasmoid.gif
    The LF-4 Hyperplasmoid is a support laser, designed and built by Europa Labs.
    Laser base damage: 212, additional boost: 0.5% HP booster per laser.


    Prometheus
    Prometheus.gif
    An essential tool for every pilots arsenal, ensure victory when going head-to-head with the Black Light!
    Damage: 210 (Bonus scatter damage 200)


    Caucasus
    An essential tool for every pilot's arsenal, burn down the hordes of enemies in your way!
    Damage: 200 Bonus: +15% NPC damage
    - Fires an additional shot that deals 100 bonus damage every 5 seconds.


    Odysseus
    Screen Shot 2026-06-06 at 2.02.23 PM.png

    Base damage is 220. Each equipped laser increases the Critical Strike Chance by 3%, and the set bonus can be activated when 3 lasers are equipped (an additional 9% Strike Chance).


    LF-5
    Overwhelming Laser: Causes up to 245 damage points per round. You can upgrade this laser up to level 20; with each upgrade, there’s a Damage Bonus of 0.5%


    LF-5 Anchorlock
    Base damage is 245.
    The effect of LF-5-AL enhances PvP damage dealt and applies a slowing effect to targets, with both effects scaling based on the number of lasers equipped.

    The LF-5-AL laser can be equipped on your ship, on your P.E.T. or on your Drone but the Anchorlock Ability only activates when it’s equipped on your ship.

    Each equipped laser increases the PvP Damage Bonus by a certain percent.
    • Every LF-5-AL equipped contributes to boost PvP Damage Bonus percents.
    • The more LF-5-AL are equipped, the stronger the effect
    • It applies only to base damage of LF5-AL, so it does not boost damage from other sources (e.g. boosters).
    • Note that the set bonus effect applies to the base dmg of LF5-AL that are currently equipped on your ship only (not active if the LF-5-AL is equipped on your P.E.T. or Drone)
    • The Set Bonus Effect cannot be stacked. Meaning that if you have 6 LF-5-AL Lasers equipped, only 1 instance of the Set Bonus Effect will be applied to all 6 LF-5-AL Lasers.
    There’s also a set bonus which provides:
    • with 3 LF-5-AL, every shot has a 10% chance to -15% speed for 1s
    • with 10 LF-5-AL, every shot has a 20% chance to -20% speed for 2s
    • with 15 LF-5-AL, every shot has a 25% chance to -55% speed for 2s
    Equip at least 3 LF-5-AL Lasers to activate its Set Bonus effect.


    LF-5-Mortifier
    The LF-5-MF ability boosts Laser Damage Bonus percents on every LF-5-Mortifier Laser currently equipped. Equip at least 3 LF-5-MF Lasers to activate its set bonus effect.
    Base damage is 452.


    LASER APPEARANCES


    visuals.png
    Red (Standard)
    Red is the standard laser color all players shoot when equipped with any Laser Cannon and Laser Battery.


    Blue (LF-3 Required)
    Blue lasers mean the player has LF-3 filled in every laser slot their ship can hold. Must be using x1 or x2 ammo.


    Green (LF-3 Required)
    Green lasers mean player has LF-3 filled in every laser slot their ship can hold. Must be using x3ammo.


    White (UCB-100) X-4
    White lasers mean a player is using x4 (UCB-100) ammo. Types of Laser Cannons do not matter when using this.


    Orange/Yellow (RSB-75)
    Orange/Yellow lasers mean a player is using x6 (RSB-75) ammo.
    Types of Laser Cannons do not matter when using this.


    Blue Circles (SAB-50)
    Blue circles means a player is using SAB-50 ammo.
    Types of Laser Cannons do not matter when using this.


    Bright Blue Fireballs (CBO-100) (Not Shown)
    Purple and white soccer ball shaped lasers mean a player is using CBO-100 ammo.
    Types of Laser Cannons do not matter when using this.


    Purple (Scatter Laser)

    Without Bounty Hunter in the Pilot Bio.

    SL-01
    Scatter Laser 1.png
    SL-02
    Scatter Laser 2.png
    Sl-03
    Scatter Laser 3.png

    With Bounty Hunter in the Pilot Bio.​

    SL-01
    [​IMG]
    SL-02
    Bounty hunter  Scatter laser 2.png
    SL-03
    Bounty hunter  Scatter laser 3.png


     

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    Last edited by moderator: Jun 6, 2026
    ship5678 and ANgry.mN like this.
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