Cross Server FAQ

Discussion in 'FAQ' started by ASTRAEA, Dec 12, 2016.

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  1. ASTRAEA

    ASTRAEA User

    What are Cross-Server Zones?

    A Cross-Server Zone essentially is a distinct map, that can be accessed by players from different servers. There they can play together and against each other.
    The first version of Cross-Server Zones will allow players to join PvP fights with a heavy focus on company vs. company battles, but in time we plan to add other game play modes as well.
    Every zone will be available in different variations, depending on some key factors like the required average faction strength, the average player equipment score and the desired population levels for this zone.
    This way we want to ensure a roughly equal balance of power between all participants and such more fun in battle.

    Accessing a Cross-Server Zone
    To gain access a Cross-Server Zone, you need to at least level 6 to enter the queue. Once you have entered this queue the system will place you on a matching map.
    In the Cross-Server Zone interface you will see the “estimated waiting time”. When you confirm that you want to enter, the systems searches for a suitable spot for you. You now have 60 seconds to confirm your battle-readiness.
    After the 60 seconds your request is canceled.

    Joining the map
    On the first Cross-Server Zone map, each company has their own central base. This will be your (free) respawn point.


    Available Features and Limitations
    While you are on the Cross-Server Map, there are some limitations as to which game features are available. At the time of the launch the following basic features are available

    Completing Missions, Achievements and Daily Rankings

    While in the Cross-Server Zone your actions will be tracked normally and will be counted towards mission goals and achievements.
    All kills will be counted towards the rankings of your home server.


    Features not available in the first version

    * You can only enter the zone individually. Currently it’s not possible to join as a group.
    * In this first version it will not be possible to group with players.
    * The Friends List is not available.
    * Clans and clan relations have no effect in the Cross-Server Zone.
    * You cannot send friend / clan invites to players from other servers.
    * While the individual player’s affiliation (EIC, MMO, VRU) will be visible, there are no limitations who you can fight. The normal kill penalties will apply when you shoot at pilots of your own company.
    * Chat will not be available.


    Item restrictions

    As you are leaving your “home universe” upon entering the Cross-Server Zone, there are some features you cannot use:
    * You cannot build Cubi or Ice portals.
    * Jump CPUs are disabled.
    * Ship Warp is not possible.
    * When your ship has been destroyed, you will not be able to select to respawn on your x-1 map.


    How do I leave Cross-Server Zones?

    To leave the zone, open the zone interface and select “leave”. You now have 5 seconds to cancel the request.
    You will then be teleported to your last position in you “home universe”. You can now use the Jump CPU, Ship Warp and portals again.

    What happens when I disconnect / go AFK in a Cross-Server Zone?

    Disconnect

    Should you lose the connection to the server, you have five minutes to reconnect. After the five minute grace period, your ship will be placed back in your home universe at your last known position.
    Within the 5 minute period, you will not have to queue up again.

    Going AFK
    Should the game detect that your ship is idle for more than five minutes, your ship is automatically placed back at your last known position on your original server. You will receive a notification and will have to join the queue again when you are back.

    What happens if my ship is destroyed while in a Cross-Server Zone?

    As you are not in your home universe, you will not have the option to respawn in your “home zone” (x-1 map). Instead you can be respawned at the spot or you can decide to be respawned at the map’s faction base.


    Queue algorithm
    The main purpose of this system is to ensure a certain balance between the factions involved. To achieve this, we are looking at the total number of players we can support on a map, the optimal number of players overall and the desired equipment strength per faction.

    We are analyzing the equipment of every player wanting to join a Cross-Server Zone. We’re calculating an average score and see how well the players would fit the given requirements.

    Over time the zone will be populated with a roughly similar amount of players per faction with a roughly similar equipment score.

    As the algorithm is dynamic, it will be possible to create enough versions of the Cross-Server Zone to ensure that there are enough friends and foes on every map, and that every faction has a similar fighting strength.

    This means that if a zone is reaching its maximum limit of players, new players will be placed on a new version of the map. Should a zone be “underpopulated” for a certain time, players will be asked if they want to either leave the map or be transported to a more populated version. Note: once you are on a map and never goes below its “minimum population”, you will remain on the map you have been placed on.


    MISSIONS

    Permanent Missions
    The following missions are added permanently to the game. As with all missions, you can play them only once.


    IDNameMin. LevelTasksReward
    108016Uncovering HistoryLevel 8Go to location
    • X: 34
    • Y: 67,5
    • On map: Cross Server
    Go to location
    • X: 140
    • Y: 130
    • On map: Cross Server
    Go to location
    • X: 140
    • Y: 8
    • On map: Cross Server
    XP: 18,900
    Cred: 80,000
    Uri: 40
    Hon: 0
    110014Dangerous TimesLevel 10Complete within 15 minutes:
    • Survive
      • On map: Cross Server
      • Amount: 10 minutes
    • Go to location
      • X: 105
      • Y: 67,5
      • On map: Cross Server
    XP: 133,300
    Cred: 100,000
    Uri: 50
    Hon: 0
    112019Temporal TroubleLevel 12Deal damage to Players
    • Amount: 750.000
    • Faction: Other
    • On map: Cross Server
    XP: 565,000
    Cred: 120,000
    Uri: 400
    Hon: 400
    112020Sound of SilenceLevel 12Kill Players
    • Amount: 5
    • On map: Cross Server
    XP: 565,000
    Cred: 120,000
    Uri: 1,000
    Hon: 1,000
    115013Bloody RetributionLevel 15Kill Players
    • Amount: 10
    • Faction: Faction1
    • On map: Cross Server
    XP: 6,746,181
    Cred: 150,000
    Uri: 600
    Hon: 600
    115014Force of ArmsLevel 15Kill Players
    • Amount: 10
    • Faction: Faction2
    • On map: Cross Server
    XP: 6,746,181
    Cred: 150,000
    Uri: 600
    Hon: 600
    115015Venus Fly TrapLevel 15Kill Players
    • Amount: 10
    • Faction: Faction3
    • On map: Cross Server
    XP: 6,746,181
    Cred: 150,000
    Uri: 600
    Hon: 600
    118026Time for a TruceLevel 18Kill Players
    • Amount: 20
    • Faction: Faction1
    • On map: Cross Server
    Don't kill
    • Faction: Faction 2
    • On map: Cross Server
    XP: 24,208,000
    Cred: 180,000
    Uri: 1,250
    Hon: 1,000
    118027Moratorium MomentumLevel 18Kill Players
    • Amount: 20
    • Faction: Faction2
    • On map: Cross Server
    Don't kill
    • Faction: Faction1
    XP: 24,208,000
    Cred: 180,000
    Uri: 1,250
    Hon: 1,000
    118028The Sands Run RedLevel 18Kill Players
    • Amount: 20
    • Faction: Faction1
    • On map: Cross Server
    Don't kill
    • Faction: Faction3
    XP: 24,208,000
    Cred: 180,000
    Uri: 1,250
    Hon: 1,000
    118029The Martian AccordsLevel 18Kill Players
    • Amount: 20
    • Faction: Faction3
    • On map: Cross Server
    Don't kill
    · Faction: Faction1
    XP: 24,208,000
    Cred: 180,000
    Uri: 1,250
    Hon: 1,000
    118030To the Ends of the EarthLevel 18Kill Players
    • Amount: 20
    • Faction: Faction2
    • On map: Cross Server
    Don't kill
    • Faction: Faction3
    XP: 24,208,000
    Cred: 180,000
    Uri: 1,250
    Hon: 1,000
    118031Cease-fire ChaosLevel 18Kill Players
    • Amount: 20
    • Faction: Faction3
    • On map: Cross Server
    Don't kill
    • Faction: Faction2
    XP: 24,208,000
    Cred: 180,000
    Uri: 1,250
    Hon: 1000
    121020Now is the TimeLevel 21Complete within 25 minutes:
    • Kill Players
      • Amount: 20
      • On map: Cross Server
    • Travel
      • Distance: 360
      • On map: Cross Server
    XP: 84,377,000
    Cred: 200,000
    Uri: 5,000
    Hon: 10,000
    121021Change for Changes SakeLevel 21Kill Players
    • Amount: 30
    • On map: Cross Server
    Don't die
    XP: 84,377,000
    Cred: 200,000
    Uri: 5,000
    Hon: 10,000
    Daily Missions

    The Daily missions will remain in the game as well.

    IDNameMin LevelTasksReward
    312000Echoes of the PastLevel 12Kill Player
    · Amount: 3
    XP: 12,000
    Cred: 12,000
    Hon: 300
    Booty Key: 1
    312001Covert OperationsLevel 12Damage Player
    · Amount: 600.000
    Go to location
    · X: 127
    · Y: 83
    · On map: Cross Server
    Go to location
    · X: 66
    · Y: 41
    · On map: Cross Server
    XP: 12,000
    Cred: 12,000
    Hon: 300
    Repair Voucher: 3
    312002Company WarsLevel 12Survive
    · Duration: 10
    Go to location
    · X: 78
    · Y: 78
    · On map: Cross Server
    Go to location
    · X: 148
    · Y: 48
    · On map: Cross Server
    XP: 12,000
    Cred: 12,000
    Hon: 300
    Extra Energy: 10
    312003InternmentLevel 12Kill player
    · Amount: 5
    XP: 12,000
    Cred: 12,000
    Hon: 300
    Log-Disk: 3
    312004Phase ShiftLevel 12Damage Player
    · Amount: 1.000.000
    Travel
    · Distance: 480
    XP: 12,000
    Cred: 12,000
    Hon: 300
    Uri: 300
    312005Dulce et Decorum EstLevel 12Survive
    · Duration 15
    Travel
    · Distance: 72.000
    XP: 12,000
    Cred: 12,000
    Hon: 300
    Jump Voucher: 3
     
    Last edited: Dec 12, 2016
    GhostOfJupiter and Toudi like this.
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