Back Page Issue

Discussion in 'General Archive' started by WyattEarp, Dec 31, 2013.

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  1. WyattEarp

    WyattEarp User

    When logging out of game map or even flying on map it is jerky and sluggish.
    FPS 80 plus here, cache cleared and so on.
    Now the problem is this. When logging out of back page the back page stays open apparently opening one back page after another this is hidden. So have to close browser with the "X" button on browser.
     
  2. ASTRAEA

    ASTRAEA User

    Thank you for bringing this to our attention. I have passted this on for further investigation.
    We appreciate your patience and understanding during this time.
    Happy New Year
    Astraea
     
  3. WyattEarp

    WyattEarp User

    You are welcome and a happy, joyous and safe new years to you.
     
  4. another question might be which page do you have open and on what browser?

    I use Opera and have issues when I have the auction page open because of an ongoing issue there.
     
  5. ASTRAEA

    ASTRAEA User

    Depending on the Browser that you are using, this may be something as simple as a browser update issue. We would ask that you attempt to use a different web browser and see if the problem remains.

    Thanks ever so much,
    Astraea
     
  6. WyattEarp

    WyattEarp User

    This happens on all browsers. All the time I am not the only one.
     
  7. ASTRAEA

    ASTRAEA User

    I am not disputing the existance of the issue, as I can see how frustrating this has become for you. However this is the first time it has been brought to our attention. I am not even truly clear on what is happening. Is it possible for you to post me a screenshot of what happens so that I can get you the proper information.

    Thank you for your patience.
    Astraea
     
  8. The issue is this. DarkOrbit embeds a hidden frame with the Game page in it inside the game page. If you browse the source, you will see a frame with a URL of the same page you are on with the "noshow" query parameter on the end. What this means is that you are actually loading two versions of the game, one inside the other. Whilst the second DOESN'T enter the game (but sits on the "Start" button screen), it DOES load the entire game and uses memory to hold all visual assets.

    Whenever I am seriously hunting, I will always Inspect Element in Google Chrome and delete the hidden frame element by finding it and hitting the delete key. This will free up some space and stop some lag.

    Another issue is with the auction page. If you leave the auction page open in another tab, you will experience a stop/start sort of lag where it freezes every second or so for like 100ms. Just change to a different backpage like the home page and it will work better. The root cause of this is that the HTML of their auction page is heavily invalid (they have forms inside a table element) and every time their timer updates the countdown at the top of the page, it causes the entire Auction "window" in the middle of the page to be revalidated by your browser causing the jScrollPane element (the thing that gives the styled scroll bars) to rerun and recreate the scroll bar. This happens every second and causes the constant lag spikes because the browser is having to completely re-render and revalidate a very large content zone on the site.

    Surprisingly, for once, IE better handles this and doesn't revalidate the invalid HTML every time the time updates so you shouldn't see the lag from the auction page in IE... but who plays in IE anyway :3

    One other thing to note is that most browsers cap your FPS at the refresh rate of your monitor. 80 FPS is an extremely odd number as all the mainstream browsers put a limit on FPS at around 60 unless you are running a 100hz+ monitor. What browser are you using? If you are using Chrome, try switching between PepperFlash (Googles PPAPI based embedded Flash player) and the NPAPI based Flash player that comes when you install Adobe Flash Player. I've heard of mixed responses from both so it really depends on the machine you run to determine which will work best for you. Personally PepperFlash runs better for me than the NPAPI based one, especially considering NPAPI is being deprecated and soon Chrome will only support PPAPI based plugins.

    If you wish to try changing plugins in Chrome you can do the following:
    1. Browse the chrome://plugins/ (You will need to copy and paste the URL as Chrome does not allow linking to internal pages)
    2. Right at the top you should have two items listed under the "Adobe Flash Player" title. The first being PepperFlash (you can tell this by looking at the location, it will end in pepflashplayer.dll) and the second being Adobe Flash Player's NPAPI player.
      [​IMG]
    3. If you wish to test Chromes internal PepperFlash player, disable the second one (it should have "Type: NPAPI" listed under it) and make sure the first one is enabled. To try Adobe Flash Players external NPAPI based player, simply do the opposite, disable the first (it should have "Type: PPAPI" listed under it) and enable the second.
    4. After doing the above step you should simply have to refresh the game page but a browser restart should do the job too.
    If you are STILL having issues, try clearing cache and all that stupid stuff everyone "Copys+Pastes" and tells you to do, who knows, It might help this one time :p
     
  9. Hello WyattEarp,

    Thank you for bringing the issue to our attention. We appreciate issues of this nature being brought to us. The issue will be further investigated and tested. Please understand this can take time, and as always your patience is appreciated.

    As for the other post about the coding. "Seconds Calculations" for the rendering in the game provided in the post are not accurate. I personally went through several calculation this evening, and was unable to reproduce the "Seconds Calculation" provided. Please understand without a "Full" understanding of the games coding, and what other "Blocked" elements may be recieving priority...one can not perform fully accurate test of this nature in regard to the game.

    Closed ~ Original Question Answered.

    DarkLord
     
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