Produce log disks in tech center

Discussion in 'General Archive' started by GreenandGrey, Feb 10, 2014.

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  1. Cost: 100,000 credits, 100 Seprom, 10 Xenomit/Palladium, 100 Uridium
    Production: 3 hours

    Numbers are approximate

    Pros:

    *This will bring more attention to the tech lab, prompting players who otherwise wouldn't to consider building additional production facilities.

    *It will create a use for a particularly neglected feature: sending materials from your ship to the skylab. Xeno/Pally will need to be sent over for this item, but it may very well be worth it for the decreased uridium cost.

    *This would make people MORE active. It would create an incentive to check in and start up another round of production to get your character's progression further along. This assumes the numbers I suggested are used, or an approximation. Creating more than one at a time per production facility, say 4 units in 12 hours would mean you only have to check it twice a day. At the same time 1 in 3 hours might be too frequent, a good compromise might be 2 in 6 hours, whatever is optimal.

    Cons:

    *May disbalance skill tree progress

    *Another issue that might come up is the decreased uridium cost of log disks. I imagine people spend quite a bit of uridium on log disks, which potentially means income for BP. HOWEVER I found that having lots of smaller things to spend uridium on makes it harder to save for very expensive items such as ship designs. Those big items are more likely to warrant a uridium purchase in the shop, but not if players can save up through ingame methods. Therefore this feature makes economical sense.
     
    Last edited: Feb 10, 2014
  2. BOSS~ADAM

    BOSS~ADAM User

    How many log disks are made at a time, only 1?
     
  3. Probs. The times and cost could be multiplied out but people wouldn't have to log in as much. The idea is to give people more options without ruining the immediate purchase price of 300 U.
     
  4. BOSS~ADAM

    BOSS~ADAM User

    An idea that make's it so players have to log-in less is already a bad idea, the game is dead as it is, you can run through whole maps and find maybe a few ships, especially on more in-active servers, idea's that encourage players to be more active are good though, although that's to say we don't take into consideration the actual idea.
     
  5. This would make people MORE active. It would create an incentive to check in and start up another round of production to get your character's progression further along. This assumes the numbers I suggested are used, or an approximation. Creating more than one at a time per production facility, say 4 units in 12 hours would mean you only have to check it twice a day. At the same time 1 in 3 hours might be too frequent, a good compromise might be 2 in 6 hours, whatever is optimal.

    Another issue that might come up is the decreased uridium cost of log disks. I imagine people spend quite a bit of uridium on log disks, which potentially means income for BP. HOWEVER I found that having lots of smaller things to spend uridium on makes it harder to save for very expensive items such as ship designs. Those big items are more likely to warrant a uridium purchase in the shop, but not if players can save up through ingame methods. Therefore this feature makes economical sense.
     
  6. No... No reason to make more changes in the game.
     
  7. You oppose this simply for the fact that change is bad? You know change can be good sometimes. Cheese, man. Cheese.
     
    Echo.Leader[GB2] likes this.
  8. BOSS~ADAM

    BOSS~ADAM User

    The price for one is to much, it just doesn't seem feasible, it would be more trouble then it's worth, I don't totally agree with this idea, I have to say it's better then Vespid's idea's though lol.
     
    hellseeker685 likes this.
  9. Question: How many log disks are we making for 100 seprom, 10 xeno, 10 palli, and 100 uridium? If we are making 1 log disk after three hours, this is completely useless. Especially the fact that you want to use seprom for it. Clarify on that please.
     
  10. When it comes to this game, more change it bad, NO.