SAB power

Discussion in 'General Archive' started by plaku, Feb 15, 2014.

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  1. plaku

    plaku User

    Ok i want to remind in the beginning of this thread that back in the days when SAB ammunition was designed did it job just fines because it could balance x3 or x4 amunition. If im not mistaken sab power is equal to x2.
    With all the new introduction of rsb and sep and so on SAB it becomes useless ina fight unless u just want to run.
    What i want to say is that it cannot be used like b4 as a tactical ammution because if u do that nowdays u x4 / rsb power will outrun it so quick u will be poped b4 u do anything else.
    Unlike b4 that you could suck up shields then start to fight , we cannot use that tactic anymore.
    Finally my proposition is simple I would like to see the power of sab increased equal to x3 so there is a more tactical fight between players. Me personally i just use it when i want to run now not in a 1v1 fight .
    What you guys think
     
    ROULOUS___HELLAS likes this.
  2. BOSS~ADAM

    BOSS~ADAM User

    SAB ammo is still useful it depends on the fighting situation but it's still very useful, you have to realize that the game isn't the same as it used to be, bumping up damage of SAB ammo would be a bad idea since Ufe's could take 40-50k shields per second, it just seems overpowered to me.
     
  3. plaku

    plaku User

    If you read what i said its i still use it but not for a 1v1 fight anymore because its just useless m8, so basically its not a tactical ammo anymore .
    Ufe people might use it agaisnt each other but not agaisnt lower level players because sab doesnt make damage . if they huntin they just shoot x4/rsb. If it is a big fight they might use it against each other making it tactical ammo.
    Further more it increases our chances to survive and balance some how the ufe
     
  4. BOSS~ADAM

    BOSS~ADAM User

    I've seem plenty of Ufe's use it in more then one of the instances you described, I use SAB for many fights as it's a good asset to me, it might increase survival chance but with moth and x4/RSB you still wouldn't make it.
     
  5. plaku

    plaku User

    Thats my point the super powered x4 /rsb fights dont have to use sab for u to kill you , they would just use x4 or rsb. this is more a defensive ammo not a destructive one meaning even with the big boost ufe cannot kill us quicker then they already are m8 think about it. Why would an ufe double boost , sep laser use sab to pop you when they can just use x4. on the other hand u might need it more to protect yourself :)

    One other thing is u dont use SAB with moth formation because its useless :) sab dont cause hp damage, and thats the idea to use moth formation.

    Finally its just an idea coming out of my needs from having loads of fights and since i dont use sab much as i used to i would like to revalue it
     
  6. BOSS~ADAM

    BOSS~ADAM User

    They'd use SAB ammo in a sticky situation making them harder to kill when they take 40-50k shields a second then instant pop your HP while not being scratched because they just regained all of their shields. It would be a waste to SAB when someone is hitting you for 100k+ with moth because you'd die anyways meaning it's useless for defending when running to port, it has some tactical potential in a fight and during hunts though.
     
  7. I consider sab an npc ammo, but it can be useful in low damage fights. Increasing it to 3x is a bad idea to me because people can hit over 60k with greens meaning 60k shield per second they're gaining. Guys in fights could just crab and sab for minutes on end. I believe sab is fine as an x2 ammo and I have seen many people use it in pvp. For you, I'd say just stick to x4/x6 when you're fighting if your sab just doesn't do enough for you:)
     
  8. -HarleyD-

    -HarleyD- User

    Just for input as much as anything else. I use SAB in PvP a lot and I still find it useful. More so in ambush situations (Me doing the ambushing) or when I am running a near suicide config. Personally and speaking as a player I think its fine as it is.
    AS an admin I have no real preference but I do think we should be trying to move away from damage causing updates and back towards defensive ones to regain some balance. The game is very weighted towards attack power at the moment so this idea could bring back some balance in certain situations.

    Regards
     
  9. plaku

    plaku User

    Exactly harley what im proposing , SAB it is a defensive tactic , you cannot pop any1 with sab , I think some old staff are left outdated so we need to updated them, Im not saying we cannot use sab anymore , im just saying they are not as near useful as they used to be .By doin this we just increase the power of defence mode not damage mode..
    Anyways just my opinion every1 has different ones
     
  10. Okapi32

    Okapi32 User

    The usefulness of SAB can be very situation, as has already been touched upon.
    SAB can win or lose JPA finals all depending on the sort of configs each player is using. It's ability to change the course of a fight due to how unique it is makes up for it only having the power of x2.

    It's not overly useful in team fights, but in 1v1s it can make a huge difference in the outcome, for that reason I would rather it stays as it is.
     
  11. Seraphim

    Seraphim User

    Suggestion: keep it x2 but add a little bonus dependent on your situation.
    I'm thinking sab = (x2 + 1% of enemies maximum shield)
    Ufes can easily appear with 1 million shield but for the beenfit of the doubt lets take 500k as an example:

    If a player deals 10k x2 damage, facing off against an enemy with 500k shields, sab damage would equal 10,000 + 5,000 = 15,000 (in this case it would appear as x3)

    Now a situation in which a hunter fights a noobie:
    If a player deals 20k x2 facing off against a weaker player with 250k shields, sab damage = 20,000 + 2,500 = 22,500 (in this case it would appear as x2.25)

    The above are simple examples but in conclusion
    My opinion: sab damage = x2 +1% of enemies maximum shield strength
     
  12. plaku

    plaku User

    Im very glad u made this suggestion , because it appears it helps the little ones but does not make much diffrence on ufe shooting a small guy.

    In the end of the day i like it because sab has to be updated and this 1% works nicely.

    Thank you for the feedback and not destroying the idea instead improving it
     
  13. One percent of the shield power going back to you on top of normal damage...I guess that's fine and won't upturn things.
     
    plaku likes this.
  14. plaku

    plaku User

    One more thing tho on x2 people usually deal a damage of 20k so would be 20 k +5 25k , basically in between x2 and x3 , which is perfect
     
  15. I find sab useful most of the time in PvP so I think it is fine the way it is...
     
  16. Full_force

    Full_force User

    I to find sab useful in pvp. So i see no need to change it.

    What? 90% of the time your using more uri then you make.
     
  17. I have over 200k sab, I use it a lot on bbks or big ubers. And I get all that sab from GG spins so not wasting any uri.
     
    TheTaser(V) likes this.
  18. It sounds like a good idea, but actually sab is really useful and even if they shoot you with rsb and x4 theres a tactical way, that makes u win the battle pretty easy, u just need to learn how to use it ;)
     
  19. I'm sorry but your tactic is just to confuse the hell out of people and make them thing your sab is either really strong or you're dmg hacking lmao. I know your tricks, we play together.
     
  20. BOOGIE-MAN

    BOOGIE-MAN User

    Its your loss if you cant upuse your sab you can change it with rsb just like x4 and it gives a huge + in fights with a good config you can stil hit 20K + with sab and chang it with rsb it gives you quite a good shield back and rsb is hitting in :p make it up to x3 would be way to much i mean you could turn back to yourself with a good conf even 30K+ with sab than shileds would never go down :p