BIO skills and how it affected the game

Discussion in 'General Archive' started by -Pacman2-, Apr 19, 2014.

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  1. -Pacman2-

    -Pacman2- User

    Before BIO was introduced;
    a high spending WW could have full double boosters unlimited X3 and unlimited X4 from doing loads of Alpha, Beta , Gamma gates, along with unlimited elite rockets and other extras like SMBs cloaks etc.

    This gave a significant advantage which a premium only player could have, if only for a fraction of there playing time once they reached FE.

    The difference between having premium or not was significant in a 1v1 battle when all other boosters and ammo were the same.

    Full BIO for those that got it early, gain a massive advantage which was not obtainable for even the average real money uri buyer.

    A full battle BIO ship could take on a few maxed out standard FE ship with all elite ammo and boosters.

    This was the begining of the down ward spiral of the game, to the pitiful game DO has become, being little better than a farming game with massive advantage for bullies and cheats.
     
    Last edited: Apr 19, 2014
  2. -Pacman2-

    -Pacman2- User

    To the mods I have only double posted, as the following was a response to the other thread. If the double post in this instance is still unacceptable then please merge the two posts.

    From this thread.

    Rather than going off topic in that thread I have set up this one.

    What I actually wrote was the following:-
    ( but hey, I like the way you put it "those who liked it did not have the skill to compete)


    Quote -Pacman2-

    BIO which came out after the new client, was the beginning of the end of DO;

    it stroked the ego of weak bullies and was the Catalysis for the profit at any cost that destroyed the game;

    removing the ability for anyone without significant BIO' being able to compete on a level playing field.

    If BIO had been a cheap introduction to the game that anyone could get in full within a few months, then things may have been different.

    But sadly it was the beginning of WW and cheats having far to much strength so creating devastating imbalance in the game.

    Anyone that thinks BIO was good I would suggest, got it before most and did not have the skill to compete without the massive advantage from BIO.
    quote

    Players did not spend hundreds of £/$ to get BIO as soon as it came out, for the graphics.
    Accepting that the graphic were good, if it had not been for the excessive advantages that came with them.


    Exactly;
    you loved having the (stupidly excessive) advantage over other players, If you had the skill you would not have needed the stupid amount of battle advantage.

    Which makes you a bully with massive battle advantage,

    not a skilful tactical player, that makes the best use of a slight advantage.

    If you had had the skill before BIO you would have realised how it took away the feeling of achievement from winning a battle.

    Trust me I had far much more fun and sense of achievement in my 3 iris veng winning battle against far stronger foe, than when I slaughtered far weaker foe.


    How was having such massive advantage anything to do with tactics? To improve on tactics you need to hone skills and use what you have in tactical ways.

    Having a war were once side had machine guns and the other has pea shooters has nothing to do with a tactical advantage.


    I see it as this is a forum and as such we should debate the game in the forum.

    Before BIO I was able to 2V1 two golis in my 3 iris veng and pop them both eventually;
    now that took tactics and skill.

    So are you saying that we should not judge the cheats that effectively stole UFE advantage.
    Are they successful in life? In terms of playing DO I guess they are, as they get to keep there I'll gotten gains ( especial those that were smart enough to not cheat while the bot script was running:() along with auto locking skilful tactical advantage.:rolleyes:

    As the saying goes a fool and his money is easily parted.

    If you had the skill before BIO, then you would have realise that having full BIO took away any personal achievement from winning a battle. Turning any victory into a lame turkey shoot.

    I guess if you think having that much advantage is some how tactical, then you just do not understand the feeling of winning from personal ability.
     
  3. The game had to progress pacman. Got to make money somewhere, in my opinion bio was a good procession in it. Whats happened after it upgrades and chance killed it for most people.
    Actually it's not really hard for new players to build up a good ship and bio, i see alot of new players do it all the time, it's 1 of the fun things of the game building your ship up.
    But yeh the chance is hard on new players, if i had my way i would put lf4s the lot in trade, that would close the gap.
     
  4. Personally i think Bio and any update all the way to the point where the P.E.T.10 was released, was good. Yes, Bio gave an advantage in PvP, especially to those that had the full PvP bio ( 36 pps), however it wasn't a huge Advantage, to the point where a skill'd F.E player wouldn't be able to kill a Bio'd out player.
    -I would say the Beginning of the Downfall, was after the P.E.T.10 was released. Because that was when the extra drones, this CHANCE factor, havocs etc were all released; which killed the game.
     
    _-DarkOverLord-_ likes this.
  5. -Pacman2-

    -Pacman2- User

    I was never against the game progressing. If BIO had been like getting your 8 iris, not easy, but doable in a reasonable time frame, then I would have a totally different opinion.
    There is a major difference between taking say 6 months of free play ( well premium at less than £1 a week) or a few weeks for a WW buying uri to be able to compete on a level playing field compared to how it is today;
    which requires about 100 - 150 gates just to get havoc, Hercules, and LF4s and or farming booty boxes to get lf4s along with the time and cost to upgrade everything.

    These days it will take hundreds of hours of farming even for an uber WW to get the equivalent of an FE ship in the hay days of DO.


    When DO was at its best, skill and tactic was a major factor.
    These days it only count when you are lucky enough to find another player with similar equipment.


    The game made a lot of money from the hundreds of thousands of average spenders when the game had a cult following.

    Now it milks the few that get there kicks from, in the most part bullying the cannon fodder that still try to play the game and who are prepared to farm gates for hours on end to maintain a badge rank that is so obviously manipulated to encourage excessive spending.


    I am completely with you on the pet, for me it was little more than a legal alternative for the bots and the subsequent money grabbing updates.

    However To say "Bio gave an advantage in PvP" is a massive understatement.

    A skilled player with full battle BIO, full boosters and having full elite consumables could take out at least 2 or 3 Basic FE ships with full boosters and all elite consumables, regardless of how skilful the basic FE ships were.

    I went from rarely being popped, even when an enemy uncloaked on me cubing and on my second config shield, to being popped in the time it took to jump port.

    A skilled FE player with all boosters and elite consumable in a 1v1 with a fully BIOed player with full boosters and eilte consumable had no chance of winning regardless of how unskilled the BIO ship was.

    There was always times that the fully BIOed ship would pop, but not in a 1v1 with both starting with full shield and hp.

    I would say that DO was surprised at how many paid outright for all 50 BIO pps, and how many more spend weekly to get the next few PPs.

    So that was the catalyst for all subsequent game killing updates aimed an anyone that was prepared to chuck money at a 2D game for some sad sense of egotistical excessive advantage.
     
  6. Agreed debating opinions in forums is definitely fun (on occasion no one makes meager insults).

    Sure it was more fun to be able to kill an FE goliath back in the day with a 3 Iris vengy, but hey as some have said the game must evolve and now-a-days it isn't so much for fun as it is for competition and adrenaline rush.
    To kill 2 golis with a vengy back in the day was an achievement but to kill 6-7 FE's as a UFE or even 3 UFE's vs a UFE is far more of an adrenaline rush which for people that love adrenaline it is far more fun for us.

    As far as talking about the ill-gotten gains of cheats in this thread goes that's not really my forte; as I only enjoy the PvP side of the game I could care less about the botter's; though the Autolocks are the only thing that have irritated me.

    Not what I meant, having the advantage over all other players (bio + LF4 + Hercs) is in no way more tactical unless fighting against a player of equivalent equipment.
    For me Having the bio introduced more PvP of 5v1 more or less and I find that more entertaining than shooting a meager 15k x3 damage.

    On that note yes, the huge group fights of the old server surely were fun but, it definitely didn't give the achievement feeling like killing a group of FE or UFE now-a-days does.
     
    Last edited: Apr 20, 2014
  7. I think the introduction of bio made the game a bit more interesting, i was alright with a couple more drones, but DO pushed it with upgrades and lf4s. Should of just stayed at Bio and made more upgrades npc, and map wise.
     
    «-Retroactive-» likes this.
  8. -Pacman2-

    -Pacman2- User

    Question? Was you one of the first to get Fats? noting it took me 3 month of cube / bk bashing to get fats?

    If full BIO had have been achievable with reasonable effort / or cost, I would agree with you.

    It took me 3 months of cube /bk bashing to get basic fats 21 PPs, by then the port jump had been change beyond all recognition.

    Back in 2007-2009 I could jump port with
    10k shield and 3k HP and make it through guaranteed, regardless of how many enemy was shooting me.

    After the introduction of BIO on occasion I could press jump with well over
    100k shield and 200k hp and still pop with just one ship shooting me.
    The reason I sight BIO as the turning point I would say was;
    DO did not expect so many to spend the £450 to get it out right, from then on the development of the game was how can we, sucker drain money out of the (" fools and there money are always parted ") fickle.

    BIO gave the haves a massive advantage over the have not's.

    Before BIO a player could have:-

    20% more Damage
    50% more shield. ( that's the same as an extra half as much shield)
    Unlimited x-3 and for gate basher's unlimited x4
    Unlimited Elite rockets.
    Not to mention the EP and Honour 20% gains.

    So an UWW had a major advantage, but a skilled prem only FE player could compete against a WW and could have all of the same elite consumables for a fraction of their playing time.

    BIO turned the game into a farming only game, before BIO npc bashing was a means to an end for free /prem only players to compete with WW.

    BIO gave the those that had it, the ability to slaughter the majority of players.
    SO anyone that had true skill, that did not get BIO straight away, got turned into cannon fodder for those that had BIO.

    The skilled WW's soon realised it was a turkey shoot. So eventually gave up.

    The weak occasional player gave up because they was wasting their time.

    The community spirit progressively Waned.

    Insecure Ego fishing WWs spent crazy money to feel better about themselves and DO string pullers learned how to perpetuate that.

    Today, to be fair to the Dev team, we are not bombarded with the next UWW spending opportunity;
    but whether that is because the revenue fall ( all players not spending as much )has made the string pullers think;
    or because most have realised the destructive path that the game has travelled.

    I see less destruction, but see more ego stroking for the UWW and easier access to any newbie WW that get dragged into spending crazy money on a 2D game;
    which is now a Farming game attempting to look like a space PvP / PvE game.

     
    Last edited: Apr 23, 2014
  9. When bio came out, i didn't spend uri on it, i progressed like a normal player. I just found it fun having something else to do, seeing as the only thing i was missing to be FE was my last iris as they went for 400-500mil at the time.
     
  10. -Pacman2-

    -Pacman2- User

    I was an addicted player before BIO, I was able to 2 person cubing with any level12 palyer just so the prot would stop shooting me enough so I could rep then finish it off.
    There was plenty else to do before BIO;
    So to suggest BIO gave you something else to do is a lame representation of how BIO changed the game.

    Skill, tactics, and effort, was wiped out by having full BIO pps (
    I would use the name DO gave them (skills) o_O, but they were so far from that.

    They were the Catalyst for the farming game we now have.

    Since the introduction of BIO even premium only players turned into cannon fodder.

    I was 1st alien for much of the year or 2 before BIO and had bought the orange goli for the sell drone,
    I was an expert at earning uri and credit to getting all 8 boosters cheap from trade so I could spend hours competing with the top WW.



    From what you have posted here you never experienced the game with full basic FE

    FE before BIO.

    SO I would say you missed the best of DO.

    I was able to do well in a 3 iris veng, back when the game was about community spirit.
    The summer games event gave advantage to a pea nut and each ship up to the goli, but back then an UFE would not have jumped into a peanut to get that advantage.
    :(
    I would say you missed the best of DO if you was not FE before BIO came out.:(
     
  11. It gave me something to do, i don't see how that isn't good enough as an answer. I worked to get my bio up. DO was getting slow for me, i found something else to work on in the game. That is my point.
     
  12. Omega

    Omega User

    bio was actually a good update. really easy to build . idk why ur complaining about that .even a noob can make 26 pp in a few weeks . not that hard . what killed the game is the chance . not the rest the rest a ww can get it faster ,but the rest can get there also .and now .how would u expect the game to keep going with no income ?
     
  13. pecanin

    pecanin User

    BIO was without a doubt best addition this game has seen

    Closely followed by first and second batch of designs

    What bio added was tactics

    It has been debated to death on old forum who would win fight between 32 PP Enforcer v 32 PP Bastion....if both had same boosters used same ammo and so on

    Enforcer had extra damage .Bastion extra shields ....that is the point in fight where skill really kicked in

    Even designs that were later added like Spectrum/Venom/Dominisher all had one thing in common ,all advantages they provided could be nullified with other ships spec ability or emp and so on

    LF 4 if it was introduced on its own wouldn't have changed balance of the game that much but they had to go out and put in drones and drone formations ...even that wasn't enough ...here have more damage with upgrades

    These days we can just think back and wish for those days to come back and then be faced with reality

    Saturn with maxed out LF4 +Havocs+Upgrades + Moth wipes the floor with Saturn sporting any other formation or drone covers...and that is why game died

    Balance died game died ..simple as that.

    If any of you are budding game designers ...remember mistakes they made and when you make your game ...don't be greedy for short term profit at cost of long term stability.
     
    _-DarkOverLord-_ likes this.
  14. Fully agree the game of 2007 wasn't a game of tactics, how much tactics did it require to circle your enemy dealing less than 25k damage and having only 200k shields or less on each configuration.

    The game is far more progressed now for tactics than it ever was, honestly if you think tactics were arround in the old client look up Darkorbit videos made by the games best PvP'ers from Global America, GB1 and GB2, etc.

    Then tell me that isn't tactics.
     
  15. Bio was the beginning of the future...
    The beginning of the end was the suspicious lack of BP action with regards to the `cheating epidemic`
    The game will progress, updates will come and go, mistakes will be made....
    At the end of the day the game will not return to pre bio days, as gamers we have a choice to either keep up or log off and find another game.
     
  16. It's easy to build bio up now than it was back in the day.
     
  17. True, i rarely play my west account but im getting it up fairly quickly when i do.
     
  18. -Pacman2-

    -Pacman2- User

    How can you possible say "the game of 2007 wasn't a game of tactics". I guess you either nevr played DO before 2010 or you didn't have a clue how to play Do tactically.


    If you are in any doubt ready
    >this<

    For the cheat that got full LF4s and havoc from the gate glitch and/or botted to get UFE accounts, hackers that stole top account and managed to keep them, or players that bought top accounts cheap and the few UWW that are left;

    then for them few UFE ships with full unlimited elite consumables, 1v1s against each other I would agree should potential require more skilful and tactics.( that's presuming that both ships either do not have all the battle cheats or both have them.)

    I would guess you are an UFE player or at least have a ship much stronger than the average player.

    I always try to look at the game from the average players point, not from what I gained from having a major advantage before the average player.

    The difference was back then a new player that had never played the game could hold their own against all but the best players with skill and tactics.

    These days unless you buy an existing account it will take stupid money and time, or crazy amount of time to be able to compete on a level playing field with an UFE ship.

     
  19. Full_force

    Full_force User

    ........ How is going around instant popping ships by doing 125,000 damage (easily over half of most of the biggest ships hp) straight to a ships hp tactic?
     

  20. I agree 100 percent. And "back in the day" before bio tactics was used all the time and I do like bio but if a player is UFE shooting even a fairly strong player no tactics needed 3 shots and boom dead. Power does not equate to tactics but there are tactics in game now to, but for a average player there is nothing they can do when a UFE opens up on them 3 seconds and dead. UFEs really need no tactics against the average joe.

    Always thought Bio was a good add to the game gave players choice of how to set ship up then upgrades and havocs hercs came out along with chance messed the balance up some.
     
    -Pacman2- likes this.