galaxy gate %

Discussion in 'General Archive' started by Omega, Apr 13, 2014.

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  1. Omega

    Omega User

    yeah I talked to okapi and both considered multipliers and gate parts .. on the test server we both got around 13% on the normal servers .. me .and a lot f other players got around 7-10 % .. go check it out ..its called galaxy gate percentages .. u will see there we know what the 13% is referred to .I've been playing since 2006 december 29th . so I know how easy the gates opened where they were first introduced . and how hard they are now
     
  2. -Pacman2-

    -Pacman2- User

    Hi ♫ŘΘŁŁîŃĜ♪ŦĦÙŇĐΞŘ♫™ with out telling us, they changed the distribution of parts received for the A,B,Y gates.

    Not allowed to post the code any more
    :(, but the distribution for those parts was Alpha 45% Beta 30% and Gamma 25%, It now seems to be 33% for any of the A,B,Y parts.

    Having said that we do not know what is being changed on the server side code that is further manipulating the gate chance, or any chance Item for that matter.

    I have thousands of gate spin data point that suggest beyond reasonable certainty;

    the yield for gate parts is not centred on 13% as suggested.
     
    Omega likes this.
  3. Okay.

    As we don't trust the %, let's trust the resources ;)

    REMOVED

    What does this mean?
    Code:
    <cat id="ammunition" percentage="67" />
    <cat id="resource" percentage="12" />
    <cat id="voucher" percentage="3" />
    <cat id="logfile" percentage="1" />
    <cat id="part" percentage="13" />
    
    That's the distribuition.
    67% of ammunition.
    12% of xenomit.
    3% of repair bonus.
    1% of logfiles.
    13% of galaxy gates parts.

    I think it's correct, why?
    Because of database, DarkOrbit hasn't got any value in a file (sorry bad english :p)
    Everything is saved in the database, so if it says 13 in the cattegory "part", it's because in the database the percentage of getting a part is 13%, so it still being the same as years ago.
     
    Last edited by moderator: Apr 28, 2014
    Okapi32 likes this.
  4. Omega

    Omega User

    that's just the source .. the actual coding might be different .. and it still doesn't come up to 3 % , I can show with just 4 pics ..
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited by moderator: Apr 28, 2014
  5. -Pacman2-

    -Pacman2- User

    Hi ImManulaiko, as you are using this code source to show that the yield for gate parts is 13%;
    Please show in that code source:-
    ( Assuming you will give a true honest answer, you only need to say whether the following information is within that code source or not, as posting actual code is against the forum rules. )

    Where it indicates
    how many parts there are for each gate.

    where it shows what happens when a multiplier is used and the yield distribution for using a mulptiplier,
    including what happens when the multiplier returns more parts than are needed to finish the gate.
    What part of the code returns different quantities of an item like ammo, HP, Xeno etc. Example we might get say 180 x1 then 210 x1 the 120 x1 etc.


    Lets say for argument's sake;
    what would happen to the gate part yield if in the listed gate parts for say the Epsilon gate(99 parts);

    Instead of there only being gate parts 1 to 99 in the code that random gate part are selected from;

    there was 10 more, 100 to 110 which
    (like when you hit a multiplier with more part you need) they return an alternative item.

    This is just one of many ways in which the source code you are using does not give the complete picture of what can or does happen with regards to chance yield.


    The fact is that code source does not contain all the code that can and does affect the yield for gate parts and other items from the materialiser.
     
    Last edited: Apr 27, 2014
    Omega likes this.
  6. I know that that code doesn't caints everything, but the % is there, why should BP put 2 different % if it will be used just 1? Also why to put false percentage where mostly none can see it?
     
    Okapi32 likes this.
  7. Omega

    Omega User

    again .that's the source code. that's what it displays the actual code might be different . take it like that's the interface the actual code is or might be different , that's just made so it can display the %s on the home page .. that's it
     
  8. -Pacman2-

    -Pacman2- User

    I'll answer this question of yours;
    with a question, which highlight DO / BP states information we can all so clearly see that is so far from reality, which has been brought to there attention on numerous occasion:-

    Why does the log in page (including from the link from BP) have the following paragraph?:-

    (This I would guest comes under "False Advertising" so presumable it is illegal)

    From the log in page.
    Join a Community of Millions of Dedicated Players
    What truly sets DarkOrbit apart from the competition is You! Other browser games simply cannot compete with over 80 million active players blasting off each and every day. Thanks to you, DarkOrbit has achieved cult status among online space games. Join the fray alongside millions of like-minded space pilots or against a throng of imposing enemies hell bent on your destruction. Keep your weapons armed and ready – with danger lurking at every turn, a moment’s hesitation can be the difference between success or failure.

    The number of players that actually play ( add EP in any 7 day period) is nearer to 200k than 80 million;
    daily it will be far less than 200k.


    I could give a string of reasons ( not suggest they are valid reasons) such as;
    so that individual accounts could get different yield distributions,
    so yield can be adjusted at different periods in times.
     
    Last edited: Apr 27, 2014
  9. Okapi32

    Okapi32 User

    It's made for the GG emulator, not to be displayed and is pretty difficult to get a hold of, you have to know what you are doing to find it. The gatebuilder.swf flash file uses that php document in part of it's rng generation. If DO change the glaxagyGates.php document information then the gatebuilder.swf emulation uses the new changed file php etc.

    There is nothing in the xajaxAPI.php document which contains server-side account information doesn't have any variables regarding galaxy gates, that is all done with client-side glaxagyGates.php.
     
    Omega likes this.
  10. Omega

    Omega User

    I though he was saying he copied the source that displays the percentages .. but .anyway .. we(players) really need to know what the hell is going on with the %
     
  11. Ok, I think that you don't know what probability means.
    Even if there's a 99% of getting a part it still beign 1% left, that means that if you're this guy: http://i1.minus.com/jbct8m7yb5Bznh.png you can use 10 energys and get just 3 - 4 parts.
     
  12. Omega

    Omega User

    again .. for that one part after 60k uri we should get it ..and again that's not the whole point. ur kinda cherry picking what we're saying
     
  13. Okapi32

    Okapi32 User

    Well the thing is the galaxyGates.php needs a user id and a session id to be valid, so DO can change the percentages for certain accounts; pretty sure they do this for some mod accounts so they get 100% nano hull in the spinner.

    However all my accounts have the exact same values in galxagyGates.php so I don't see why regular players would have different ones.
     
  14. -Pacman2-

    -Pacman2- User

    I will ask you the same questions relating to that code:-

    Where does it indicates
    how many parts there are for each gate?

    Where does it shows what happens when a multiplier is used and the yield distribution for using a mulptiplier, including what happens when the multiplier returns more parts than are needed to finish the gate.

    Where does it shows the list of Gate Parts that are used to select the random individual parts from?

    What part of the code returns different quantities of an item like ammo, HP, Xeno etc. Example we might get say 180 x1 then 210 x1 the 120 x1 etc.


    I could add more question relating to that code, to show it does not give the complete picture.
     
  15. Okapi32

    Okapi32 User

    All in the gatebuilder.swf action scripts. It is the emulator that does the rng, the php file just dictates the percentages for rng.

    So for example a random number is generated between 1 and 100. If it's between 1 and 13 it's a gate part because of the 13 value in php. Then the gatebuilder.swf does more rng to determine which number part it is etc.
     
  16. Omega

    Omega User

    .all I'm saying is me and a lot of other players have done certain tests .. and none of us came up with 13% not even close .. the only server we got close to 13% was on the test server .I tried on the west server eg2 eg4 eg6 east1-2 and even eg1 ..(eg1 was a while ago but still) I've tried on eg5 .. and most of the people that did those tests came up with a similar result .. around 7% max was around 10% so why is it so low ?
     
  17. -Pacman2-

    -Pacman2- User

    So as I have pointed out many time the galxagyGates.php code you have so often presented as fact, does not give all the information.

    Do you have access to the code that list the gate parts, say for Eplsion parts 1 to 99?

    Do you have access to all the code that could determines the amount of ammo and other items that are randomly given?

    Do you have access to all the code that could determines what happens when a materialiser is used?
     
    Last edited: Apr 27, 2014
  18. Okapi32

    Okapi32 User

    Yes, yes and yes.
    As I said it is in the gatebuilder.swf action scripts. Anybody can download them.

    I have also never said galaxyGates.php gives all the information, it is just a php file lol, how the hell can that build a galaxy gate x)
    Once again you have started making things up about what I said.

    Test server uses the same php and swf documents, even down to the same hash value. I will record some more experiments shortly on a non-test server using roughly 300,000 uridium and will post video proof of the results.
     
  19. -Pacman2-

    -Pacman2- User

    So in that case I guess you must have access to similar source .swf action scripts, which should contain the code for booty boxes yield
    and the final gate reward chance items like lf4s, multi boosters and Hercules should be available in the gatebuilder.swf action scripts.

    Why then (like you have done with the gate code in the past ) have you never just posted that code to show the yield for such Items?

    Instead just posted anecdotal information.


    OK so you are going to split hairs What I was referring to more correctly( when I just posted "all the information" is;

    You have in the past posted your galaxyGates.php for a given moment in time and Presented it to express that what you was posting was fact proving the materialiser returned 13%, when we were discussing the yield for gate parts, which I have always said the galaxyGates.php you was posting does not give all the code that can affect the yield.


    In this thread you have finally conceded that the code galaxyGates.php you post does not contain all the code that can affect gate yields.

    Rather than turning this into the same old tangential debate so it totally misses the relevant to the debate. Why not try focussing on the key point rather than the peripheral content.
     
    Last edited: Apr 27, 2014

  20. You're epicly wrong!
    gatebuilder.swf is just a swf file that prints a cool way to build galaxy gates, it has nothing to do with gate reward or anything like that.
    GalaxyGate rewards are handled by the server, so it has nothing to do with client and gatebuilder.swf, in java it would be something like this:

    REMOVED
     
    Last edited by moderator: Apr 28, 2014
  21. -Pacman2-

    -Pacman2- User

    I would hardly call it epically wrong!

    I do not have access to the .php or the .swf code.


    You post "gatebuilder.swf is just a swf file that prints a cool way to build galaxy gates"

    Which is somewhat different to what Okapi32 posted.
    "All in the gatebuilder.swf action scripts. It is the emulator that does the rng, the php file just dictates the percentages for rng.

    So for example a random number is generated between 1 and 100. If it's between 1 and 13 it's a gate part because of the 13 value in php. Then the gatebuilder.swf does more rng to determine which number part it is etc."

    In response to my questions :-

    "Where does it indicates how many parts there are for each gate?


    Where does it shows what happens when a multiplier is used and the yield distribution for using a mulptiplier, including what happens when the multiplier returns more parts than are needed to finish the gate.

    Where does it shows the list of Gate Parts that are used to select the random individual parts from?
    What part of the code returns different quantities of an item like ammo, HP, Xeno etc. Example we might get say 180 x1 then 210 x1 the 120 x1 etc.

    I could add more question relating to that code, to show it does not give the complete picture."

    ====
    So a key point that keeps coming up is I believe that server side code that we do not have access to;
    could affect the gate yield, returning a yield probability different to the 13% specified.

    Is it possible for the server side code to affect the yield for gate parts in any way that could possible return a different yield than the 13% specified?
     
    Last edited: Apr 27, 2014
  22. Everything related with the galaxy gates is in flashinput/galaxyGates.php (everything but the images that are in jumpgate.php).
    For example if the user use one energy, galaxiGates.php makes a random number between 0 and 100 and check the value with the percentages, then if the number is in the range of ammunition makes another random number between 2 and 5 and checks the result with the percentages of getting X type of ammo, then it makes another random number between 0 and X and checks the value with the ammount of ammunition and prints the following:

    REMOVED

    And the code of the quote is because of that:
    Everything related with GalaxyGates rewards is handled by the server
     
    Last edited by moderator: Apr 28, 2014
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