Hellstorms on Citadel

Discussion in 'General Archive' started by _-N1Ck-_, May 25, 2014.

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  1. _-N1Ck-_

    _-N1Ck-_ User

    whats the point in having 2 hellstorms if they take twice as long to reload as 1 hellstorm there is seriously no benefit at all they shud reload at the same time as to fire 10 rockets in the same time it takes to fire 5 out of a single hellstorm

    this needs to be sorted as to improve citadel or theres no point in having 2 on the ship?
     
  2. yea it sucks big time.
     
  3. Once it fires it is good ...after that :eek:
     
  4. _-N1Ck-_

    _-N1Ck-_ User

    not good enough whats the point in having two if its the same as having one fire twice

    none thats what the point is !
     
  5. there called rocket launchers HS is teh rockets that go in them try using 1 5 and 1 3 RL
     
  6. _-N1Ck-_

    _-N1Ck-_ User

    pls explain about using the 1 5 and 1 3 rl i dont get it
     
  7. *MOONGLOW*

    *MOONGLOW* User

    means 1 5 rocket launcher (uri one) and 1 3 rocket launcher (cred one) will speed up reload time slightly also the 3 launcher can be upgraded for creds
     
  8. .-Raijin-.

    .-Raijin-. User

    As this is more of an update idea, I have moved this to a more appropriate section for discussion.

    Best regards,
    .-Raijin-.