Vanquisher Goliath Design

Discussion in 'General Archive' started by •ΨZεεQ(MiR™)Ψ•»PAK«, Jun 19, 2014.

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  1. I know i gives 7% dmg.. is this effect of the design still in progress? and does it work on aliens and same company?
     
  2. fatskunk

    fatskunk User

    When release there was a question about this-can't find it atm. The 7% should still be in effect, but it only applies to enemy company, not npcs or your own compnay even if you have a war with them.
     
  3. SauronL

    SauronL User

    That design gives 7% dmg to all not just players
     
  4. cooljak96

    cooljak96 User

    Each design gives a 5% bonus to influence gained for respective corporation and a 7% damage bonus against other company players.

    Since the influence event is over, the 5% bonus doesn't do anything. The 7% damage against enemy players very specifically says to other company players. So I don't think that it works against enemy clans or any one else in your company for that matter.
     
  5. It only works when shooting on a enemy player. have tested it and doesn't work in a war with same company either.
     
  6. ...KIDZ...

    ...KIDZ... User

    lol mine makes me hit less. i hit 62k x4 with the vanquisher and 68k with referee
    referee does 5% and vanquisher dopes 7%
    and yes i was shooting a different company and both times with the different designs the configs were the same
     
  7. Perhaps you were missing boosters.
     
  8. Hypnotik

    Hypnotik User

    Hello,

    I have tested this design on various servers, and the damage is in line with its description. I believe some of what you are seeing the the natural fluctuation in damage of the lasers, and of the missiles which also miss from time to time.

    My last test with lasers alone yielded the following results:

    enforcer x4 damage = 59k-74k
    vanquisher x4 damage = 60k-75k

    2% of the average damage of 65k = 1.3k

    This was done over a fairly long period, but as I said the fluctuation of damage in general can make it appear to be less when it is actually within range when looked at over a period of time. In the end the 2% is not that noticeable in many cases either beyond it being slightly higher.

    Just some insight

    Hyp