When to launch a completed gate a,b,y

Discussion in 'General Archive' started by hypark, Aug 6, 2014.

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  1. hypark

    hypark User

    Which is more cost effective in the long run? (concerning gates alpha, beta, and gamma only)

    1. launching a gate as soon as one (1) alpha, beta, or gamma is completed.
    -finish a gate as soon as it is completed.

    2. create all 3 gates then finish and create one at a time.
    -ex. in the case where all 3 gates are done: finish beta, rebuild beta -> finish alpha, rebuild alpha -> etc.
     
  2. Okapi32

    Okapi32 User

    Launch and complete a gate as soon as you have finished building it.

    Never spin for galaxy gates if you have a gate already build but unable to place on the map! It will just waste your uridium.
     
    Tarron likes this.
  3. YourMum

    YourMum User

    The last couple of pieces in alfa beta gamma are really hard to get if you have already built the other built the other 2 gates. I think its better to leave them until you build all 3 of the gates. This way you will get multiplyers. When you use a multiplyer you cant get another multiplyer so it will give you gate pieces instead.
    If i wasnt clear enough ill try to explain again
     
  4. Okapi32

    Okapi32 User

    Absolute rubbish, just because gamma is hard to build you shouldn't leave Alpha or Beta in the generator if they are completed.
    You are wasting uridium on potential pieces just for multipliers, in the long run it will cost you A LOT of wasted uridium. I can guarantee you with the uridium you waste trying to finish a gamma you can easily build another alpha.

    https://board-en.darkorbit.com//threads/dark-orbit-finally-a-real-world-application-for-math.61129/
    Have a read through that.
     
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  5. hypark

    hypark User

    Yes, that's true but let's consider this situation: I have alpha and beta built and 50% of gamma built.

    If I launch both alpha and beta, the random gate parts I'll be getting will most likely not be a multiplier, thus contributing to cost-effectiveness.

    But in the case I don't launch alpha and beta, Gamma will be easier to build because all my multiplied gate parts (if lucky) will be Gamma. BUT these multipliers may be none gate parts (where the multiplier could have been gate parts instead if alpha and beta were launched)

    Bottom line: Launching alpha and beta will get me more gate parts (non-multiplied) per spin rather than getting trash from multipliers.

    Is my logic sound?
     
  6. whoeva

    whoeva User


    You explained perfectly well however I share the same view as owning. Any multi that you get (that will most likely fail to give parts) is probably a part you just missed out on your next gate ;)

    The thread that he linked to is well worth reading.
     
    Tarron likes this.
  7. hypark

    hypark User

    Pretty much cleared out my dilemma. hehe thank you :)
    Mod may close
     
    Last edited: Aug 6, 2014
  8. YourMum

    YourMum User

    I see your point okapi.
    For me it was more important to quickly do the 3 gates and then go for other gates like zeta. Ive never spent much time on thinking what to do if you want to make as many gates as possible from the first 3 gates.
     
  9. Thank you all for assisting with this thread.

    Enjoy the game.

    Closing as requested.
     
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