SAR-01 | Rocket CPU

Discussion in 'General Archive' started by KilerStreak, Sep 22, 2014.

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  1. I don't know if this idea has been suggested, I have haven't seen it so far and I was wondering.
    Why not add the SAR-01 HST rocket to the Auto-Purchase CPU? The ECO-10s are there, and so are all the other 24/7 available rockets.

    FYI
    SAR-01s are SAB ammo rockets that do 2k damage per rocket.
    SAR-02s are the Elite version that do 4k per rocket, and these go with your HST Launcher
    (Tell me if my damage values are wrong :p )
     
  2. Really good idea
     
  3. Zyher-SuB

    Zyher-SuB User

    +1
     
  4. Good idea thats +1 for me
    Your damage counting is right but for some people they have a lv 16 hst upgraded so the damage will be a bit higher :D
    Don't you think SAR-01 rockets is a waste of credits? Since they are only Effective at Shields and gives 0 Damage to HP so if you put a SAR rocket chip then your chip will only purchase SAR and Using SAR at 0 shield NPC is a waste of ammo....

    ECO is better since its cheaper and Effective both at shield and HP

    *Effective as in damaging HP/Shield
     
  5. depends on youre shields damage ditribution ratio, pesonally i use sar 1 and 2 rockets pretty often
     
  6. Seraphim

    Seraphim User

    Don't see why not, it is a very popular ammo type.
     
  7. This is VERY useful if you deal enough damage ^^
    I would use this for PvP and large type NPCs (Cubes)
    Other than that, nothing or ECOs
     

  8. I would prefer using both of the rockets like when the cube has shields i use SAR and when the shield's gone use ECO but in 1 ship it can only have 2 rocket Chips , we usually put 1 chip for plt 2026 and others for ECO.....
    So its impossible to switch 2 different hst ammo if one of it has 0 ammo
     
  9. Not really, just log off or enter a space base and just switch the chip to the SAR (or ECO, whichever you would prefer), purchase it from there, then switch it back and off you go :>
     
  10. Seraphim

    Seraphim User

    On a side note. BP did mention something about removing ammo limits. If they implement that, we can simply buy a surplus of ammo and the chip would be rendered dispensable.
     
  11. set up 1chip on eco 1st config, then set up 2cd chip sar1 2cd config,buy now 2021 or 2026.
     
  12. Meh, I may just keep the chip so I can keep the ammo comin' in without paying attention and not worry about running out. But, if I do need the extra space in the Extras, I'll not need the chip.
     
  13. The SAR-01 is not available on the Auto Purchase chip and I do not have room to buy any rockets, unless they are Uridium based Limited Edition items.
     
  14. very effective tactic, pop shield first then hp
     
  15. lol that is the topic of thread adding sar 1 to chip
     
  16. Ah, gotcha, should have connected that with the previous post so I would have caught that xD
     
  17. Lol , that would waste lots of time since the Auto ammo purchase is 500 rockets....
    Well if i log off / enter a space base then its gonna waste my time since i have to a space base /log off to buy just 500 rockets :eek:

    *500 rockets isn't much ammo for me since i shoot alot :D
     
  18. It's the only option, other than removal of ammo cap; to do that :p
     
  19. Or....
    The launching of a new chip that can purchase both ECO and SAR :rolleyes:
     
  20. Lol, that could work xD
    One type chip for normal, 24/7 rockets
    Another for just HST Rockets that are 24/7
    Sacrifice a slot for this, good idea xD
     
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