Xeno Module Attachment! (For Skylab) [Updated]

Discussion in 'General Archive' started by ѕuρєя●иσνα, Jan 7, 2015.

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  1. Idea #1:
    Yes, Xenomit is the only item in auction that can not be purchased in shop. So why not add that in shop where you can choose a selected amount instead of just 10 Units. The old auction did have a option to choose any amount but now the new auction doesn't. Why would they even remove that. It just doesn't make any sense to me. A lot of players get Xenomit from 4-5 or Auction so why not make it purchasable in shop. Maybe add a resource tab were you can purchase Xenomit.

    Idea #2:
    Lets say you can buy an attachment from shop that will allow you to produce Extra Xenomit in Skylab. This concept came from P.E.T. Gear, except you can add it to Skylab not your P.E.T. Your Xeno-Module must be level 15 and higher to buy the attachment.

    Notes Log:
    Note: What I mean by "Extra" is that aside from already producing just enough Xenomit for your Promerium, you can have spare Xenomit for your ship.

    The Attachment will have Upgrades listed below:

    XNO-B01: Produces the same amount of Xeno for every level in 1 hour less.
    XNO-B01 Price: 10,000 Uridium or bid in Auction House (Hourly Section).

    Booster Info:
    Booster is active for 20 hours from the time of purchase.
    Booster will stand idle (booster time will stop) if cap limit hits or if it's on cooldown.
    You will not be able to buy or bid on the booster with you don't own the attachment.

    Level 1: Produces 100 Xeno/5 hours.
    Level 2: Produces 200 Xeno/5 hours.
    Level 3: Produces 300 Xeno/5 hours.
    Level 4: Produces 450 Xeno/5 hours.

    Level 1 XNO-B01: Produces 100 Xeno/4 hours.
    Level 2 XNO-B01: Produces 200 Xeno/4 hours.
    Level 3 XNO-B01: Produces 300 Xeno/4 hours.
    Level 4 XNO-B01: Produces 450 Xeno/4 hours.

    Level 1 Price: 15,000 Uridium
    Level 2 Price: 30,000 Uridium
    Level 3 Price: 45,000 Uridium
    Level 4 Price: Not purchasable, Found in Pirate Booty.

    Notes Log:
    Note: You will have 1% - 2% chance from picking up the attachment. If your Xeno-Module isn't level 15 and higher, you will have a 0% chance. You will have up to a 2.5% - 3% chance if you search for Pirate Booty in 4-5 map.

    Cap Limit: Produces 5,000 Extra Xenomit in Skylab.

    Notes Log:
    Note: Please let me know if it should be more/less.
    Note: You will be able to send Xenomit to your ship like any other resource. Once the cap is reached, it will stop producing Xenomit until you send some to your ship.

    When the attachment produces the collected total of extra Xenomit, a cooldown will be started. The collection for each level is listed below. After the cooldown is finished, your Xenomit will reset at 0. Any extra Xeno remaining in the Xeno-module during cooldowns, can be used to send to your ship. If there is Xenomit left in the Skylab (by time cooldown is complete), then it will start from the amount you have instead of 0. If it's on 5,000 when it starts, then you must send some Xeno for it to produce.

    Level 1:
    10,000 Xeno collected total
    Level 2:
    15,000 Xeno collected total
    Level 3:
    20,000 Xeno collected total
    Level 4:
    30,000 Xeno collected total

    Notes Log:
    Note: No extra Xenomit will be produced during cooldowns.

    The level of your attachment will depend how long the cooldown will be as listed below:

    Level 1:
    89 hour Cooldown
    Level 2:
    73 hour Cooldown
    Level 3:
    56 hour Cooldown
    Level 4: 40 hour Cooldown

    Notes Log:
    Note: You can instant finish cooldowns with Uridium. Just like upgrading Modules or sending resources to your ship.
    Note: Please let me know if a Cooldown should be used and if yes, how long of a Cooldown?

    Once your cooldown completes, you will need to pay a fee to start the attachment again.


    Level 1 Fee: 2,000 Uridium
    Level 2 Fee: 3,000 Uridium
    Level 3 Fee: 4,000 Uridium
    Level 4 Fee: 3,750 Uridium

    Notes Log:
    Note: Rebate and Premium will discount any Uridium purchase, so use it to your advantage.
    Note: These fees seem reasonable since 10,000 - 30,000 Xenomit is worth 100,000 - 300,000 Uridium. It is worth it in the long run since you save a lot of Uridium.

    It has always been a problem to me when it comes to running out of Xenomit, this can help out your CPU's like SMB, ISH and Targeting Guidance CPUs.

    - ѕuρєя●иσνα out.
     
    Last edited: Jan 9, 2015
  2. `Luke

    `Luke User

    I support this with my wallet. I need xeno so much.
     
    ѕuρєя●иσνα likes this.
  3. Yeah, I figured this would really help out on CPU's and thought I should post my idea. :3
     
  4. Not only is this a great and well balanced idea, it is organized perfectly and specifically so there wouldnt be much extra thought the devs would have to add. This needs to be added +100
     
  5. Thank you! :D Means a lot to me. I had this idea for a while and I just wanted to spread my ideas to the DarkOrbit Community. :)
     
    Last edited: Jan 8, 2015
  6. I like the pretty colors of the post.
     
  7. Lol yeah, I wanted all the math to stand out. :D

    It might be a little expensive to start out, but it is extremely beneficial in the long run... Which DO is good at doing. So I wanted to make something that the players and the Devs would like.
     
    Last edited by moderator: Jan 11, 2015
  8. Yep i agree, you can manufacture and transfer evey other type of resource used for weapons enhancement. xeno should be one of them to add a module to skylab and lets get with it.
     
    ѕuρєя●иσνα likes this.
  9. I don't know why DarkOrbit neglected Xenomit for so many years. It's always been a pain in the rear end to get and avoided to add in Skylab like other resources. Since the game is getting more intense and harder to play, it's about time they need to do something with Xenomit. At least make a refinery (or attachment) for it like the other resources, like my idea above.

    - ѕuρєя●иσνα out.
     
  10. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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