Balancing system

Discussion in 'General Archive' started by DAVCOP2, Jan 26, 2015.

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  1. DAVCOP2

    DAVCOP2 User

    As we all are familiar with, people can hit over 200k and solo cubes, this wasn't meant to be, I get the drone designs having buffs and de-buffs but they aren't all that significant is someone is hitting 100k a pop. So i propose a slew of ammo, lasers and others that have a certain buff and a de-buff to balance, so there would be matches so to speak in battle.

    (Goal) The primary goal of this idea is to remove the sheer unbalanced aspect of hitting high damage and add some sort of new aspect in which almost every item will have a certain buff and debuff to fully balance out the effect, thus making for some interesting match ups and battles, You will be able on some items to purchase them for either credits or uridium, whichever suits your fancy

    To avoid confusion on the types, there will be certain types for


    Lasers: Money Saving, Hard Hitting, Support, Sniper


    Ships: Support, Heavy, Sniper, Recon, Scout, Medic

    Rockets: Accuracy, Hard Hitting, Support, Slow

    Laser Ammo: Money Saving, Rapid, Hard Hitting, Slow

    Drones: Cheap, Support (They are interchangeable and can choose what arrangement you want)

    Drone Designs: Support, Cheap

    Ship Designs: None currently

    Weapons
    Money saving: These types are cheap, that's it.

    Hard Hitting: These weapons hit hard, but at a cost, maybe lower accuracy or fire rate, but are a force to be feared


    Sniper: Powerful single shot, highly accurate, slow reload in general

    Defensive: For defensive countermeasures to either make a quick escape or to deter enemy players or aliens



    Ships/Drones (only support)
    Cheap: Cheap

    Support: These types aren't great for direct combat alone but with a group, they can change the tides of a battle (Current example: Piranha, Liberator, Yamato)

    Sniper: These highly precise types can fire one shot at a time....accurately

    Heavy: These types are very strong and boast large shield, but lack speed and true firepower (Current Example: Big Boy, Citadel)

    Recon: Great for stalking people, not so tough when in direct combat, good for scouting out weaker aliens for outfit members, good for spotting out weak players
    (Current Example: Leonov, Spearhead, Piranha, Phoenix)

    Scout: Very very fast, weak, good for hit and run albeit low overall firepower
    (Current Example: Leonov, Spearhead, Vengeance)

    Medic: Medic! call out for medic and it will point out a medic type ship, these ships fire special ammo that heals players, but heals any player, not just your own (Current Example: Aegis, Solace)




    (+) Means buff (-) Means Debuff (*) Means passive effect
    Laser cannon Example

    Name: Paint Shredder Type: Money saving
    (+) 40% greater firing speed
    (+) Uses 1/2 Ammo per shot as opposed as 1 unit
    (-) 20% less damage
    (-) Aliens inflict 20% more damage to you
    (-) 10% less accurate
    (*) Costs 30 000 Credits New

    Ship Example
    Name: Catalyst Type: Support
    (+) All lasers will do exactly as damage listed (lf3 will always do 150 damage and so on)
    (-) Enemy player lasers do 20% greater damage to you
    (-) All rockets fired hits enemy shields
    (-) Enemy rockets ignore player shield
    (*) 100 000 HP, 2 000 Shield without any shield generators on, cargo is 1 000, Costs 1 175 000 Credits or 117 500 Uridium Replaces Spearhead


    Laser Ammo Example
    Name: Incendiary Type: Support
    (+) 1000 Fire damage every second for 5 seconds
    (-) Will only do X1 damage
    (-) Damage cannot be boosted by boosters, bio or designs
    (-) All of non fire damage goes to enemy shield until enemy is out of shield
    (*) Costs 2 credits New

    Rocket Ammo Example:
    Name: Blunt head Type: Defensive
    (+) Ignores Shield
    (+) 10% greater accuracy
    (+) Chance of Knockback
    (-) 30% less damage
    (-) 10% slower reload speed
    (-) Chance of misfire causing 25% loss to user's overall HP
    (*) Costs 2 Uridium Replaces PLT 3030

    Drone Example:
    Name: Vindicator Type: Cheap
    (-) More drone damage decreases laser damage by 1% rocket damage, Shield on drone decreased by 1.25% (In other words, when you are destroyed, your drone takes damage, as this drone takes damage, it decreases your overall firepower and shield power)
    (*) Costs 50% less to repair
    (*) Holds 1 Laser Slot, 1 Shield Slot, Costs 50 000 Credits. New


    Drone Design Example:
    Name: Radiator Type: Support
    (+) Increases accuracy of all weapons by 1% per every 10 seconds spent fighting an enemy
    (+) 10% laser range increase
    (-) As accuracy increases damage decreases by 1/2% per every 10 seconds spent fighting an enemy
    (-) Drone damage increases by 1% the first time 2% second time 4% and eventually a maximum of 32% drone damage added per destruction
    (In other words, when your drone gets destroyed it gets 2%, then 6% then more and more)
    (*) Costs 5 000 Uridium New

    Mine Example:
    Name: Annoyance
    (+) Can lay up to 5 mines in quick succession
    (+) More mines more damage of up to 65% loss of enemy HP with a single mine around 13% damage to HP
    (+) Mines stick to players and NPC's
    (-) Can only be used once per 30 minutes
    (-) Mines can damage anyone and anything including player
    (-) Explodes after 3 seconds
    (*) once lain the mines will continue until the player runs out, if no NPC or enemy is nearby the mines will stick to the player exploding after 3 seconds
    (*) Costs 10 Uridium or 20 Credits per unit Replaces DDM Mine
     
    Last edited: Jan 29, 2015
  2. SPSAT99

    SPSAT99 User

    huh?
     
  3. I do not get this idea
     
  4. DAVCOP2

    DAVCOP2 User

    Introducing new items with buffs and debuffs to replace just pure damage is the main goal

    this means that alien damage is higher, sorry shouldve specified
     
    Last edited by moderator: Jan 29, 2015
  5. SPSAT99

    SPSAT99 User

    Hmm.....

    That is certainly a new concept. Not sure what I think about it though.
     
  6. DAVCOP2

    DAVCOP2 User

    If you wish, please feel free to add suggestions as these are just examples and are by no means final, all are welcome!
     
  7. SauronL

    SauronL User

    you should explain more ur idea , i think i almost dont even know about what is it
     
  8. DAVCOP2

    DAVCOP2 User

    Edited
     
    SauronL likes this.
  9. SauronL

    SauronL User

    thats a lot better , however i still dont see details , for example:

    Drone Example:
    Name: Vindicator Type: Cheap
    (-) More drone damage decreases laser damage by 1% rocket damage, Shield on drone decreased by 1.25%
    (*) Costs 50% less to repair

    more drone damage decreases laser damage by 1% rocket dmg ? and thats a NEW drone OK ? like iris or apis or zeus ?
    i think u just put here more ideas, u should create more threads and explain in them 1 thing a lot more
     
  10. The only way this works is with two or more double boosted ships. I have never seen 250k hits...just under 200K :eek:
     
  11. DAVCOP2

    DAVCOP2 User

    I think this fixes it, edited

    edited

    edited
     
    Last edited by moderator: Jan 29, 2015
  12. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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