Jub's bad idea thread

Discussion in 'General Archive' started by FooJubIsBack, Feb 6, 2015.

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  1. Ok so here comes compilation 2 of my idea thread fails :> bring back Yamato and Defcom. Even if for one day a year and they cost 50-100k uri. You have no idea how much so many of is love these ships. And maybe to spice things up give them influence designs, which instead of normal, give 10% influence, 10% damage, 10% shield and 10% hp. Actually if necessary forget that I'm tired. But in serious about the Yamato and Defcom. I Know the Yamato, defcom and nostromo's removal were supposed to be to make space for the spear aegis and citadel, but you've already brought the nost back with epic designs.... Why not Yamato and defcom?




    Resistance generators: RGL-01 10k uri - increase resistance by 1% per generator.

    RGL-02 Increase resistance by 2% per generator. 15k uri.

    RGL-03 Increase resistance by 2.5% per generator. 20k uri.





    Resistance generators: RGR-01 10k uri - increase resistance by 1% per generator.

    RGR-02 Increase resistance by 2% per generator. 15k uri.

    RGR-03 Increase resistance by 2.5% per generator. 20k uri.






    Resistance generators: RGRL-01 10k uri - increase resistance by 1% per generator.

    RGRL-02 Increase resistance by 2% per generator. 15k uri.

    RGRL-03 Increase resistance by 2.5% per generator. 20k uri.



    The idea of these are for every generator of each type, you would gain resistance to that type. E.g. Put 10 RGLR-03 on a be go and that vengi gains 25% resistance to all rocket launcher missiles.

    Or for example you put 20 RGL-02 on a citadel and you gain 40% resistance to all laser fire.

    Or for another example you put 15 RGR-02's on a goli, and you gain 30% resistance to all standard rockets ( for undamaging unique rockets like freeze rocket or dcr or pld their duration would be cut by 30%)

    These would be only equip able on ships not drones or pet, and are not upgradable, you can mix and match the generators with other resistance generators or normal shield or speed generators


    (Possibly add another genre of resistance generators that only add resistance to hp or shield or nano hull, or to a combo with less effectiveness)



    Barrel Cooling Bot CPU
    (BCB CPU)
    The idea for this is that due to decreased barrel heat, the laser cannons are allowed to fire more rapidly but due to the increased fire rate damage is decreased by 20%. (CPU Increases laser fire rate by 20% but decreases damage by 20%. RSB cooldown reduced by 20%)


    And Battery Overcharge Capacitor CPU
    (BOC CPU)
    The idea behind this, is your laser damage is increaed by 20% but laser fire rate decreased by 20%. RSB cooldown increased by 20%)



    Both CPU's would cost 75k uri each or would be on daily bids.


    Also, doesn't make any sense that rockets travel less a distance than lasers. Make at least 2026's normal laser range and so on


    That's it for now folks, feel free to rage and rip up my ideas as you wish
     
    Last edited: Feb 6, 2015
  2. SauronL

    SauronL User

    why did u put that :

    Resistance generators: RGRL-01 10k uri - increase resistance by 1% per generator.

    RGRL-02 Increase resistance by 2% per generator. 15k uri.

    RGRL-03 Increase resistance by 2.5% per generator. 20k uri.


    3 times there ?

    btw that idea with resistance is interesting
     
  3. Why do you need extra "resistance" when shields already withstand 92% of the damage? With drone formation that goes more than 100% absorption, which for me is more than enough, isn't it?

    I just don't get it that resistance mix with shields and stuff, and those configurations you talk about. It's just too confusing to me. BO2 have 80% "resistance", said in your words. Why need more generators for "extra resistance"? What will we do if we can accept on shields like 200% of the damage? Isn't it enough for the shields to accept all the damage?

    -1 for this.

    And about the Defcom and Yamato, I am ok if they want to get them back. Just don't forget that Nostromo designs are not "free to buy" (if I can express myself so), like the ones from Goliath and so on. It would be better in your idea, to change the idea that designs to be the same as Nostromo. If, and only if, DO decides somehow to bring them back, it would be better if the designs can be bought, and not earned by inviting and so on. I mean, common. That doesn't work at all. Invite 50 people and get the design, NO.
     
  4. Hi sorry my account has been hacked so I am hopefully temporarily using this substitute. They are not the same 3, as you can see, there's the RGRL (resistance generator for rocket launcher projectiles) RGL (resistance generator for lasers) and RGR ( resistance generator for standard rockets) so they defend against different types of attacks in 3 flavors with 3 levels of effectiveness each at varying prices

    They are not adding absorption to shields, they are adding resistance. E.g. Citadel with 20 RGL-03's (50% laser resist) would gain 50% resists to lasers, so let's say a Goliath comes along and hits the citadel with 5k damage lasers, citadel only takes 2.5k
     
    Last edited by moderator: Feb 14, 2015
  5. So i would have to choose 2.5% resistance to one type of damage or a shield generator. If i equip a laser one and a ship attacks me using X4 damage say hitting 40k thats only 1000 damage saved per generator. So im giving up 10 k shield for 1 k less damage per hit it would take 10 hits to make up the difference so we are looking at 390,000 damage to break even. I think my math is right correct me if im wrong i just don't see the point of it:(
     
  6. I don't see the point of this, really. Sorry.

    -1
     
  7. Dreadlok

    Dreadlok User

    What would b cool is if the Yamato and Defcom were resistance designs for the Leonov ship.
    Say the defcom is resistant to ship abilities and drone designs.
    Yamato b resistant to mines and rockets.
    Or any other combo u decide on.
     
  8. Abner3

    Abner3 User

    I don't think DO should focus on this... for now plus the 40% resistance to laser damage is OP so there would have to be some tweaking there. The CPUs should be on hourly bid, not daily bid.
     
  9. to have 40% laser resistance you would have to run without shields. Not overpowered i just can't see anyone using you would lose way more then you gain
     
  10. SPSAT99

    SPSAT99 User

    Are those resistance gens using separate slots or the Gen slots?

    I personally like those two CPUs, they are opposites of each other. But make it so that both can't be equipped at once or the down-backs of one would be canceled by the advantages of the other and you'd have no boosts.
     
  11. Dreadlok

    Dreadlok User

    I like the idea of resistance generators, this guy is on to something.
     
  12. Aye the CPUs would be one or the other as both would cancel each other, but a different one could could be equipped on different configuration, e.g. BCB on 1 and BOC on 2

    I was initially thinking they would go in.normal shield gen/speed grn slots but some have said they would dislike that and would be inconvenient for smaller ships, so perhaps they would have their own slots like HST's.
    This could also be done for the BCB and BOC CPU's having only one slot on a ship for them

    It could be combined. I need more feedback but people seem to dislike the idea of no shields and resist or med shields med resist or just shields. Again I'll need more feedback so I can see which way people are leaning.

    It could be made to combo so e.g. Goliath has 15 BO-2's and has 5-10 slots for resistance generators and normal shield generator slots can be used for resistance generators.... BUT you cannot equip more than 20.


    Also, I believe the CPU's should stay daily for a while at least, around release and then switch to hourly.
     
    Last edited by moderator: Feb 14, 2015
  13. Dreadlok

    Dreadlok User

    How about combining these resistances to speed and or shield gens but not the same for both to insure they don't get over powered.
     

  14. now if there was a shield that offered standard shield and resist that would be better. of course there would have to be a balance say 2.5% resist and 7 or 8 k shield with 60% less damage stat might work to balance maybe less then that a lot has to go into the balance for something like this
     
  15. Dreadlok

    Dreadlok User

    Right, im thinkin the correct combo of gens would effectively counter moth or just penetration to a very reduced level.

    Oh how i like this idea.
     
  16. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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