Productivity Increase in skylab?

Discussion in 'General Archive' started by GHOSTofMarz, Mar 5, 2015.

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  1. So we all know that you can increase productivity for such things as promerium, endurium and teribium by up to 12% via credits and uri regardless of skylab upgrade. Why not allow that to be the same for the other ones such as prometium, duranium and prometid? I would say sep but I know that some people would be upset about it. What are your thoughts?
     
    yellowsubmarine and R3V3R4NT like this.
  2. R3V3R4NT

    R3V3R4NT User

    Yes, the prom probably bring a fire storm.
    I like what I see so far.
     
  3. so the productivity increase for the base ores are drones that help "collect" its designed to be semi realisitic, which is yes stupid but a part of the game, so while the collectors can have more collecting the producers couldnt make more factorys as it would be, so if we did do it i guess it would be cool but it would take away parts of the fundamental game
     
  4. Im not sure I follow what you are saying. Im just saying that we should be allowed to increase productivity in the other ore that way it produces it faster. Im sure I understand what your concern was initially, ca you explain it?
     
  5. Abner3

    Abner3 User

    This is a great idea. Sep shouldn't have a productivity increase though.
     
  6. yeah, basically darkorbit is trying to be realistic, you cant just add more things to a factory and make it go faster for a period of time like you can with collectors, its a stupid rule but its there to prevent exploitation of skylab for credits to make it easier to win things in auction, ie, a lvl 10 goli can earn 3.12 million credits every six hours, and a lvl 32 ufe goli can only earn 3.12 maybe 3.3 million every 6 hours, that gives the lvl 10 goli a chance to win a bo2 or an lf3 or that shiny new aegis after he saves up. its darkorbit's tiny attempt to have an excuse for a nerf
     
  7. That wouldn't be too much... 12% increas of production would increase credit in come to 3,74m/hour, but that would mean, that delivery must be able to increase for 12% also. However, that wouldn't make anyways big difference.
     
  8. It would to those noobs who dont have 1250 uri to spend every hour, its just boosts the already ufe ufes out there
     
  9. Sep wouldnt increase, just the others. But I guess i see everyones concern.
     
  10. Yeah, it should be 12% across the board on ALL collectors and refinerys.
     
  11. Bakjam

    Bakjam User

    +1, I also would like to see higher levels in production, like 30, instead of 20.
     
  12. I'd rather have a module for the skylab that collects palla, maybe 5k maximum with a slower productivity rate than seprom :p :rolleyes:

    And maybe a module to collect bonus boxes too hahaha :eek: ;)
     
  13. hehe wait you really think lvl 32 goli will send that promerium to make 3,12 mil cr to buy lf-3 and take it from lvl 10 goli?
    higher lvl ppl dont send promerium to sell it or to make credits out of it, it is better to use ores on lasers and i gues this idea is about that, to have more to shoot npc's with more dmg.
    one more info- lvl 10 account can not have 500k honor unles he/she spend some cash to build some gates, but ofc if someone spend to build gates on that lvl it is natural that he/she will get better lasers and shields to do that gate and ofc will not need those credits to buy from trade. you know honor gives more when you sell promerium. higher lvl player will always get more cr when selling promerium then newb.

    to OP if you need more promerium just deactivate seprom and you will have unlimited promerium every day, no way you culd spend more than youre skylab can produce.
    2081 prom/h = 49 944 per day or 499 440 lasers shoots.
     
  14. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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