Bounty system

Discussion in 'General Archive' started by ._.Sparrow._., Mar 6, 2015.

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  1. I want a Bounty Hunter system (not the quest for shooting noobs with no honor). I want to be able to post, upfront a URI reward payable to anyone that pops a pilot I designate. Wild West style, if a UFE trolls me, it just might be worth it to me to pay to have them trolled some. Maybe 2,500-5,000 for a single pop, or maybe a 25,000 uri reward for 5 pops of your target. Could be powerful if several UFEs wanted the bounty. Might be pretty hard for a player to avoid several players seeking the bounty. Even if another player secures the reward, the offending troll might get popped two or three times by others seeking the same bounty reward. If the bounty isn't high enough to get players going after the subject pilot, you could continue to add to the bounty until you get your desired results. Maybe even other players could add to the bounty with their own uri.

    Maybe a new page in the daily quest system for open bounties. Right now, I'd probably drop 50K on the last troll that vultured me on the HITAC... JackWagon... you know who you are.
     
    VESPID likes this.
  2. Ok but this bounty system, as such with other games, would mean that you would need to offer the reward yourself, ie you put 50k uri in a "pot" and whoever popped whoever you designated got that uri out of your pocket, and if he popped you he would get the reward. and having 50k uri implies that you can take the ufe, or at least you and a friend or two, so while i like this idea i dont see it as realistic, or appliable
     
    Uhr_Drago likes this.
  3. Uhr_Drago

    Uhr_Drago User

    I like it and have seen it in them old Myspace games, perhaps making the bounty uri and or credits and having the company make the transfer from credits to uri as agreed upon by the hunter.

    I mean have the transfer rate impose a 5% tax for the transfer from credits to uri.

    Daily company bounties of outlaws or high ranking opposing company members could make for a target rich environment.
    Company bounties should be limited but personal bounties may be a little more lax in the number of times the target can be hit listed.

    Another thing to consider is awarding an item "Extra designs, extra or un-needed elite items, ect..." or choosing an item of equal value to the bounty instead. "B02's, Lf-3's, 10 slot chips, ect...."
     
    Last edited: Mar 6, 2015
  4. Who said anything about copying another games system... DO makes the code anyway they please. If I chose to box and save up to place a bounty on someone that's my business. You assume too much. Many new players can gain small amounts of uri pretty fast. While I am FE and have been for years, I will never be able to 1 v 1 the UFEs that have no honor and prey on noobs. While you are probably thinking from your own perspective, I am trying to think about the whole community. Yes, I can get a few pals and run someone down, but someone starting today would never have a chance. 10 noobs would be space foder for today's UFEs.
     
  5. I didnt say anything about taking another games system, im saying if we base a bounty system off of those in other games, ie the bounty system in just cause 2, what im saying is is that bp wouldnt make some random new system thats totally different. and yes while new players can get 25k starting, thats enough for the first bounty, but after that? nobodies gonna hunt down a ufe player for 10k or even 15k unless you know them personally. its not realistic.
     
  6. i like the idea but what about those that just start a new account for the 15k uri and put bounty on a friend to make quick uri
     
  7. I like the idea, but why should noobies spend 50k uri to put a bounty on someone?I think many of them would actually buy better equipment for their ship for that 50k uri.I just don't see BP putting something like this into Darkorbit.
     
  8. maybe we could be able to put a bounty on a clan that would be great
     
  9. Eh no. Too much selective targeting already we don't need more incentive added
     
  10. I don't suggest the player placing the bounty earn any reward. The player the fulfills the contract would get it. A new player placing a bounty on a new player and popping them would only get the uri back that they paid upfront for the original bounty. I only see it as an incentive for UFEs to leave noobs alone. I'm sure multiclan companies would abuse it but UFEs putting bounties on UFEs would add a new dimension for the high-level players that are looking for new variety.

    Noobs wouldn't drop 50K, but 10 noobs tired of a UFE bully might all drop 500 uri together to create a smaller bounty. I was saying, I'm ready to drop that kind of uri to smackdown a UFE that is just a vulture taking easy kills. DO published, last year I think, a dimensing returns policy where a player gets less reward each time they pop the same pilot. I don't really see it working, so I'm just thinking towards the same end. Incentivize the UFEs to help noobs more and stop using them for easy rank points.
     
    Last edited by moderator: Mar 8, 2015
    LoyaltyΛboveΛllLaws likes this.
  11. Uhr_Drago

    Uhr_Drago User

    Yes Sparrow, have the company hit list players for pushing or for being in enemy lower maps killing just noobs. Make the listing be rank oriented to determine which players get listed and for how much.
     
    ._.Sparrow._. likes this.
  12. ZZOOOOOOOOOMMM. Well that went over your head. :) what he/she meant was the player could create a noob account, have the noob account place bounty then the players main account could gather the 15k bounty rinse repeat.

    There should be a limitation on how many times a bounty can be placed on a person per day, how much uri can be placed on a person, how many bounties a person an collect per day and so on. There should also be a rank level limitation. E.g. A level 15 cannot collect a bounty on a level 10 but can on another level 15
     
    Last edited by moderator: Mar 8, 2015
  13. R3V3R4NT

    R3V3R4NT User

    Very well said FooJ, I couldn't agree more.
     
  14. Really... been playing long... how much uri do you think a noob could earn to provide. You could make more uri just boxing. No advantage placing it into a bounty system that only gives what is put in. In reality, this player scenerio you describe would most likely back fire when some other player killed the object of the bounty and grab the reward. So you're player in your scenerio would lose all the uri put into the bounty and get popped in the process; even though they intended to collect it themselves.
    You bring up a good design specification though. Place some kind of visual marker on the player with a bounty so all players would know there is a price on their ship. This would certainly stop the scenerio you describe. I'm sure that clans would put players in outlaw status and place bounties on them so they could transfer uri to noobs, but I'm sure DO could anticipate this and code accordingly.

    Good thoughts. Would definately keep the bounties one way. That way, the player a lvl 8 puts a bounty on a higher level can't turn around and place a bounty on the lvl 8 essentially multiplying their bullying. So those ten lvl 5 noobs that all chip in for a bounty on the lvl 16 vulture won't be victimized further by bounties placed on them.

    So you're suggesting a uri limit based on lvl? That would be cool. How about DO automatically increment the bounty by say 5% for each day (or some incremental period) that the bounty is not collected?

    Sound better?
     
    Last edited by moderator: Mar 8, 2015
  15. R3V3R4NT

    R3V3R4NT User

    Yes, A company wide announcement and that same indicator that enemy ships get in the x-1 maps....ooooh good ideas FooJ and Sparrow!!!
     
  16. yes but nobody is going to risk taking down a ufe for anything less than 10k, and thats just the nice players, and also, a bunch of smaller noobs doesnt make sense, its not realistic.
     
  17. Play a few more years and you'll have a different perspective. As I said at the top of this, I would drop 50K to watch UFEs go after a few players I've encounterd in US1. Just because you can't believe that it would be worth it to some players doesn't make it so. As you're hiding behind your player profile, I'm starting to wonder if you're one of the bully vultures I'm referring to playing troll bully in the forums to try to keep anyone from changing your bully playground.
     
  18. It makes more sense to put your uridium towards building your own ship rather then using it for such endevours
     
    -Tom_Sawyer- likes this.
  19. im really not, look me up on east 2, but no im saying that the people ufes bully most likely dont have 50k uri, so its unrealistic, i mean i think it would be great for the ufes in general, as in wars are a whole new level, but not for the reason you stated, noobs, heck even lvl 16 players who dont pay to play, dont have that kind of uri to just waste on a hopeful payback on some ufe killing them 3 times in a row.
     
  20. This sounds like fun, but this can also be abused in many ways. But I think it would be fun.
     
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