Level Restrictions

Discussion in 'General Archive' started by Derrick{RSG}, Mar 12, 2015.

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  1. Hey, I got this idea to keep New players playing without rage quiting because of the avantage ihave over them.

    Let's be honest we don't need to bully off new players to the point they want to commit suicide quitting the game forever.

    Everyone not hook and book on the game like I am I could easy destroy a 1st day player ship ( my pet could do that) and make em rage quit by not words but force. So here to u i introduce...

    LEVEL RESTRICTIONS: { No attack restrictions } { home territory -' x-4}
    Lower map levels 1-4
    Level attack restriction on levels 5+
    Lower Levels 5-9
    Level attack Restriction on levels 10+
    Lower Levels- 10-11+
    Levels attack Restriction on - levels 12+

    Me and alot of darkorbit cumminity members agree this is the necessary move to a better and more achieving point around our companys, beginners should not be able to be the pray of upper map players not until they reach that upper map level which is level 12

    This is a free society I would really appreciate all cumminity members aswell as our support members to have a say and all us do appreciate it.

    Feel free to upload your feedback


    { edited to better adjust the level restrictions }
     
    Last edited: Mar 12, 2015
  2. Can you please explain me this part? Overall I like the idea, and I think it really needs to be done something. But, maybe as I am sleepy I didn't quite understood what you wanted to say :)
     
    Derrick{RSG} likes this.
  3. Lower levels 1-4 can only be attacked by 1-4 once the player reach level 5 the restrictions applies on him/her agenist lower levels, but if a level 2 feels the need to attack a level 21 then the restrictions are Denied for the level 2, it's balance out the fighting skills of the players by Level, I adjusted it to be better understanding I had to re-read.
     
    Last edited: Mar 12, 2015
  4. Even at level 12 they insta-pop. I say give the credit ships some tactical advantage over UFEs that only lasts til they reach some specified level of accomplishment. Or make them all uri ships and do the same. Credit ships are garbage. If they want new players, the rewards for referring someone need to be sweetened, I'm sorry but no one wants those Nostromo designs.
     
    Derrick{RSG} likes this.
  5. Those Nostromo's designs that can not be taken for free, better said :D I agree, new ships for lower players are needed. The only ship they can use is Leonov, if we are real. They need to take out all the other credit ships and make new ones, more challenging and worth playing on lower maps.

    I like the idea about this. Restriction must be done, as soon as lower level players don't attack enemies, they won't be able to shoot them. This will lead to new players boxing more, which is good. They would want to stop with the leveling and get equipment.

    It's really nice, I like it. :)

    +1
     
  6. i appreciate your feedback, and hope we can continue this conversation this is the first step to a friendly society around darkorbit.
     
  7. It should stop at level 12-15 or so after that there aren't many ayers left to pop, causing the only players who consistently pay to leave, leaving noobs with no support and DO with no support and then poof. :)
     
  8. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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