Allow us to resend items to our skylab

Discussion in 'General Archive' started by GHOSTofMarz, Apr 12, 2015.

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  1. So we know that DO removed the option to send to your skylab. And honestly, i think that was a bad idea. Now we all know that sometimes we want to speed up the process of getting sep stored and promi etc. But sadly we cannot send it to our sky lab. I think it should be reverted to the old way. Allow us to send rocks back to the skylab. I have maybe 7k xeno in skylab and 98k on my ship lol, i want to send it to the skylab so i can make sure that sep will be produced effeciently. Any takes?
     
  2. The reason they stopped it because of a unlimited sep bug allowing people to put millions of sep onto lasers (at the cost of insta sending) so unless that gets fixed it should not be activated. I would personally love to send sep that I looted from killing someone to my lab because I currently dont have enough sep to use all my PP, but i rather not be able to send than have people putting million of set onto lasers
     
  3. Wow thanks, I actually didnt know that. So instead of them actually fixing it, they just stopped us from sending to the skylab. But how did that actually work? I mean, if you are sending to skylab, how are you getting millions of sep on lasers? Pardon me for the question, i really dont know.
     
  4. whoeva

    whoeva User

    It was possible to put the sep on lasers and yet also send it back to skylab at the same time. Rather than fix it they simply removed the function and yet somehow it is still going on...
     
  5. relax

    relax User

    Yea now it's a new sep bug working pretty good.. you can make a couple of hundred thousands of updated lasers.. not millions tho by using your battle repair bot, but I won't say anything else and I hope bp will repair this soon
     
  6. Too the OP...that's how players had millions of sep and used the sklab as storage depot. but, you are limited in sending to your ship. That is all changed now.
     
  7. There was a delay from when you send to skylab and when it disappears from ship. You had to be fast and send it to skylab, go back quickly put it on ship before it goes away. Bottom line is yes they were lazy and didn't bother fixing it and just disabled it. That darkorbit in a nurshell, work around and chasing the tails of bugs instead of fixing them.
     
    Tarron and whoeva like this.
  8. wow that bites, because we all know that xenomit is needed to get sep in skylab, and no matter how hi the functioning level is, xeno doesnt produce as fast as the other modules :(
     
  9. Xeno produces as fast as it is needed. You find that even if you turn off seprom and Prom, xeno never stacks up in the skylab. It always stays at zero. Use your xeno for something on the ship. It takes no room and you never risk loosing it due to being popped.

    The fix is probably on the bottom of the list because, lets face it, there are more important things in the game that needs concentration, that they have not been able to figure out either...o_O
     
  10. there is really no need to send anything to the skylab from your ship, the amount of seprom anyone is going to collect is not going to make any difference to PP allocations, its a useless function!
     
  11. whoeva

    whoeva User

    Actually it was a pretty handy way to store xeno off your ship in case of accidentally using it all by leaving targetting guidance cpu on. This is now no longer possible due to their way of "fixing" the problem.
     
    GHOSTofMarz likes this.
  12. except it does not store in the skylab...
     
  13. whoeva

    whoeva User

    Then how do you explain my skylab showing: Xenomit: 99,870. Before they removed the function I sent xeno from my ship to the skylab in order to store it there should I ever forget to turn that cpu off. You cannot make extra xeno in the skylab but yes, you used to be able to send it there and keep a storage.
     
  14. Screen shot that, but before you do, take notice that the amount is on the bottom which symbolizes the max it could have if it did store it. The top number is always zero. If you look at all the other ores you will see that they have the current amount in the skylab on top and the max on bottom. Xeno is always zero.
     
  15. I too sent xeno to my skylab when we could still do that( and I still have it all sitting there) and no it does not drop down to 0, your xeno module produces as needed for seprom, but other that storing 99870 xeno for when you might need it, is not a need to open the send materials from your ship to your skylab again at the risk of people abusing it.

    Xenomit:
    71,000
    99,870
     
  16. jackknife

    jackknife User

    They should give us one more chance to send Xenomite I too thought of saving my X in skylab and there it sits.

    maybe a one week offer.
     
    Last edited: Apr 16, 2015
  17. whoeva

    whoeva User

    [​IMG]
    As I said, I sent xeno to the skylab before they removed the function in order to store it in case I used all of it by mistake. It is no longer possible to do this.
     
  18. Actually my xeno is at 0 right now. I hav all the sep and prom full, but for some odd reason, my dang xeno doesnt make more. I still think that sending rocks back to your sky lab is good. Especially for players who arent financially capable of upgrading sky lab as quick as many of us can. We all klnow that u need promet endu and terb to upgrade anything, and allowing players to send those rocks here and there will get them to upgrade things a bit quicker.
     
  19. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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