Dev Blog request for Feedback comment.

Discussion in 'General Archive' started by Enigmatic, May 9, 2015.

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  1. Enigmatic

    Enigmatic User

    ''The problem with these missions is that players kill each other over and over and just earn the mission reward. Generally, we have the anti-pushing system which makes sure that players don’t get rewarded for killing the same enemies too often, but it doesn’t apply to missions. So here are two options I would like to discuss:

    • Count cooldown.If you kill the same player over and over, he would be counted for missions only once per X minutes, let’s say 45 minutes. This is a stricter rule than we have for general pushing, but I think we need strict rules for missions.
    • Apply anti-pushing to missions. The other option would be to apply the general anti-pushing rules to missions. So whenever a player would stop getting rewards for a certain enemy, that enemy would also no longer be counted for missions.
    We are not particularly happy with either of these ideas because they would just make multi-accounting more time-consuming, but would not solve the problem. However, that would be one step in the right direction. I’d love to hear your thoughts and feedback on this.''

    Once again, you're thinking about the problems such changes would cause to the UFE players, instead of instantly applying this absolutely LOGICAL change to the game that would help the newbies thousands of megatons. It'd be the first major change that no healthy player would complain about yet you're concerned about the UFE's reaction. My opinion is the most logical one; apply this bomb before dawn.


    Friendly~
     
  2. Okapi32

    Okapi32 User

    They want the feedback to be given here.
     
  3. Enigmatic

    Enigmatic User

    Yes, I was on the process of doing that already.
    This post is just an objection for the world to see/hear :D:p