[UI] New Function for modules and CBS

Discussion in 'General Archive' started by GHOSTofMarz, May 14, 2015.

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  1. What if you can alter the target on the cbs? The CBS has a switch that allows it to attack npcs, depending on which one you shoot. The ep / honor / uri and creds gets dispersed via the whole clan. You can switch it back to shoot players when you want.
    If not for the cbs itself then why not allow the modules to have that choice? what do you think?
     
  2. I think someone had this idea before, I liked it then But other said no to the idea because something about being lazy kill own npcs etc. I think this is a great way to help smaller clans to make more credits when they need members to stilll save credits without being taxed to heavily.
     
  3. Yeh the lazy thing is an issue but you have to pick the npc that the base attacks. that way it will only be 1 npc ur base atacks
     
  4. Bakjam

    Bakjam User

    I don't think it will really help anyone for credits / uridium, especially not since there will only be a few npc's passing by. If you the base however also shoots aliens that are lured to it, I think it might work. However, imagen yourself luring tons of kristalonnen, I think it would be to easy.

    The only reason i could find this reasonable is when the base only attacks lons that are not attacked yet, credits / uridium could then be stacked in clan
     
  5. The only thing that remotely does anything like this is the guard mode on PET. Its a shame that none of the mines or smart bombs work on NPCs, kind of makes the game unrealistic in a way. There is potential for NPC class weaponry like traps, bombs and gadgets and even an area blast bomb like a mini nuke.

    You drop a mine and can detonate it, you can have mines attach to you and detonate, there are even NPC mines in pirate maps but none of these affect NPC's. I know why its that way, but its all abit odd.
     
  6. `Luke

    `Luke User

    This is the great idea, since the price of playing the game is constantly increasing, while rewards from NPC's are the same as they were in 2008, why would people want to prevent others from earning more URI faster?
    Dragging NPC's to the base to have the base help is a great idea, it would promote clans having a high level base, and clan members to defend it.
    +1
     
    Tarron, jackknife and GHOSTofMarz like this.
  7. Thank you luke, i mean if anything, DO can make a new module that is specifically made for the npc hunt. Maybe that module can attract npcs, the higher the level, the more likely you get npcs killed?
     
  8. Me likey. I do believe this will bring a community spirit back to the game for guys wanting to build their accounts, more clans will form as a result, but as always the Ubers will try and tip the balance again and will take great joy in destroying bases even more.
     
  9. SauronL

    SauronL User

    n it could pop any npc in few secs , sure lol , almost no need to even shoot it when base is doing 200k+ , i would like it too but then any bio or formation against npcs wouldnt have much + , only in gates where base doesnt exist
     
  10. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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