[UI]Increase Seprom Production

Discussion in 'General Archive' started by Omega, May 31, 2015.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. Omega

    Omega User

    what the heck are we suppose to do with only 9 k seprom ,you guys need to do something to either increase production speed on skylab all together , or increase the amount of seprom skylab can hold . 9k is nothing , it goes away in an hour of heavy fighting ,and then you wonder why people try to find bugs for it ,
     
  2. yup, even money can't help with that xD
    i am still angry because there are still lots of players on maps with huge amounts of serpom from bug abusing.
    and to be frank i don't see them wasting that seprom in any time soon. most of them will have a lot of seprom next caple years.

    to be honest if they don't have all that seprom i wouldn't mind playing without seprom.

    i hope some new bug pops out so we all can fill up our lasers and play like some people play now, with 100 mil seprom shoots.
     
  3. I have 3,000,000 sepp'd lasers...I don't see the problem. o_O
     
  4. Omega

    Omega User

    well then I'm obviously not talking to you , but to the majority that get sep only from skylab or play frequently , the 9k of sep is not enough
     
  5. I have posted this before, to increase storage, and seldom few people agreed because they were concerned that UFE's would have close to an unlimited supply. Not that it would make a difference, because if you are an experienced pilot, you know how to manage your sep accordingly. But its time to increase the storage in the skylab.
     
  6. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
Thread Status:
Not open for further replies.