[SC] Aegis abilities

Discussion in 'General Archive' started by FooJubIsBack2, Jun 24, 2015.

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  1. Just curious... Citadel has 4 abilities, as does spearhead. Aegis has shield heal, health heal, health pod and....nothing? Why doesn't the aegis have a shield pod? It's just logical that it has a set of abilities for stationary and on the go. So why is it missing that?
     
  2. .Wagon.

    .Wagon. User

    The ship design abilities don't need to have a uniform pattern or similarities in terms of number.

    Don't judge the abilities by quantity but by quality (i.e their effect)

    Aegies can almost have double hp if both the rep abilities are used. What else do you want ?

    Even with current 3 abilities they're over powered. I don't know why people don't see it this way but ever fought or imagine how you'd fight a group of 5 aegis if each of them can rep the other completely more than once?

    Sure in 1v1 you can kill them (Even some think that aegis have more advantage over a goli).

    We desperately need balancing in this game not make it worse by adding a Shield recharge pod to an aegis. I'd certainly hate this.
     
  3. Maybe 5 aegis is bad, but 5 citadel isn't? Or 5 solace? Or 5 spectrum? Most anything in a team of 5 is gonna be OP, ship be damned. Anyways I wasn't suggesting it be implemented I was simply asking why it wasn't included