Drone Formation Feedback Thread

Discussion in 'Game Discussion & Feedback' started by Okapi32, Jun 29, 2015.

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  1. .Wagon.

    .Wagon. User

    With Ring formation players can have...

    ~400k HP and 4 million + shields

    Thats more than the shields of CBS Central module..!!

    Sure its not Over powered ? lol 180% more shields, even insane to imagine.

    So now 6 - 7 players with ring formation can pop any CBS by directly shooting the center, even with 10 - 15 + guards. Oh, if not in one round, they can certainly do it in 2 - 3 rounds. It doesn't matter how many players guarding CBS now.

    How do you fight 3v1 with your enemies having millions of shields? Sure, you guys want to turn this into a group fights only, whoever has more numbers would win. Just don't forget most servers are nearly dead. Introducing such updates would only make them more inactive.

    So, if you don't consider changing Ring. I'd recommend doing something about CBS modules, you certainly need to increase their HP and shields and also increase the shield spread. Not to forget to increase the damage as well.

    You need to alter other stuff faster when you bring such updates. Otherwise, we only keep suffering.
     
    Last edited: Jul 11, 2015
  2. X Formation description says pvp lasers cause no damage. I tested it and they do a small amount of dmg.... the description is a lie!!!
     
  3. its not over powered u lose 20% of you're dmg and when some1 uses moth on you bye bye hp 6-7 players using it would not take down a lvl 16 hull if u was all using moth and they all lose 20% dmg each formation was made with a counter to stop them bin over powered same gose for drill with moth you do 30% dmg to there hp and the lose 5% speed tbh unless you find a way to you them right there only good for npcs
     
  4. its not 20% increase dmg, they are cheating us, because i tested it.. only gave me like 8k more dmg..
    from a 73k volly hit without any formation to a 83k dmg output with the formation.. so they need to fix their product,...
     
    Mao»PAK« and tg90000_2 like this.
  5. .Wagon.

    .Wagon. User

    Just to clear out something. A lvl 1 CBS hull has 3.9 mill HP and lvl 16 has 5 mill HP. There is only a difference of ~1 mill HP.

    Now 6-7 people having 2 mill shields per confi (minimum, some could get 3 mill. + as well) can easily pop the CBS, the CBS will merely do any dmg to them. Even with -40% dmg, each can do 40 - 60k dmg. And if the enemy uses citedal, aegis and spectrum's abilities carefully. 1 go and the CBS can be dead, if its strong, 2-3 rounds and its done. I've seen it happening in my server even before the Ring, now imagine what Ring could do.

    Now moth, yes its the best and only defense against Ring but it becomes useless for an Aegis that can heal its HP.

    My point is not that its over powered in 1v1. In a server with a lot of factors combined, such a formations ruins certain aspects. My point is
    its insane to have 4 mill shields while you have only 400k HP. A formations like this only motivates noobs (not weak, those who lack skills) who hunt in packs. Good for them to hide with high shields and its hard to fight 3v1 or 2v1. Yes, I can use moth to pop 1 but then I will die. Moth will significantly reduce my shields. And even then, 3 of them hitting you. So Moth won't be good in such situation.

    Maybe the Ring formation should have 10-20% decreased shield spread. Otherwise, its really over powered in much broad way apart from 1v1 and if an Aegis uses it, then even moth is useless, i.e. overpowered in 1v1 as well.
     
    Last edited: Jul 13, 2015
  6. Silvanito

    Silvanito Dev Team Team DarkOrbit

    Hi guys!
    Just an small follow up on the new Drone Formations.
    We are finally updating 3 of the new Drone Formations: the Dome, the X and also the Ring formation.
    The prices will keep the same.

    For the Dome Formation
    -50% Speed
    -50% Laser Damage

    +30% Shield
    25% less cooldown time for Rockets and Rocket Launcher
    Regenerates a 0.5% shield per second

    For the X Formation
    No honor rewarded
    No PvP laser damage

    +5% Laser Damage against aliens
    +5% XP From aliens
    +8% HP

    And for the Ring Formation
    After your feedback about overpowered ships, specially about the Aegis using this ring we ran a series of fight simulations with different ships and configurations with the next result:
    The original Ring formation (180% shield, -40% damage and rockets cooldown) still was well balanced for all the ships and was possible to beat by many configurations. However the Ring Formation used with the Aegis with a shield focused configuration and it's skills proved to be way harder to beat than for the rest of the ships. The survival skills of the Aegis got an unwanted and really strong leverage with the Ring Formation.

    To address this issue we are changing the stats of the Ring Formation as next:

    +25% Rockets and Rocketlauncher cooldown duration
    -25% Laser Damage
    -5% Speed

    +120% Shield


    Again thanks for all your feedback!
     
    Last edited: Jul 17, 2015
  7. This is why I should never buy things before everyone else does. Everyone whines about something, and then suddenly the item you bought because you thought it was going to be good gets nerfed and becomes a waste of uri. I bought the Ring Formation in hopes that I could be able to escape easier on my run config when I'm getting chased by UFEs. Now, suddenly, the Ring Formation slows you down and gives you less shields... Great...

    Remind me next time some new update comes out to not buy into it before all they get changed. Maybe I will be able to save my uri instead of buying something that is only useful for about 2 weeks.
     
  8. Ok, I will say it directly. Personally I'm very displeased about this news. I have bought the Ring formation the first day the new formations were out, along with Drill, thinking these two are the best, and now you guys come with changes. Sure I agree that Ring is a bit overpowered, and Dome is now pretty useless formation. But, can you please explain to me, why you didn't run that Ring formation test before you released the formations out to live servers? The same apply for Dome and X. I think this was a major mistake from your side, as you had many months to better balance the formations, consider lots of feedback from players, and yet they came out almost unchanged few days after they were on test, in a hurry. Sorry that I'm beeing a bit offensive, but as I said, I'm displeased and upset a bit.

    Now for the changes, if they are really going to be apllied:
    Can you please throw some exact number, instead of words like 'all, more, lower, slightly'. Because how do you expect constructive suggestions and feedback from players, when you give only some unclear pieces of informations?

    So for now I will only throw my opinion on speed reduction for Ring. Do not implement this, please. As for 1v1 battles, nobody gives a - about speed, so the speed reduce won't matter in these situations. But for players which are boxing, or just flying around using Ring as it gives better possibility to run, the change will mean a lot, and I think if the speed reduction was in the first concept, many players would condsider buying this formation, including me. If the pros and cons are going to change to, say, 50% shield increase, 20% DMG reduction, and 10% speed reduction, I would be very upset, and demand my Uri back. (Just from principle, cuz I know that according to Terms and Conditions, you have no duty to return it. :p )
     
  9. Okapi32

    Okapi32 User

    The speed reduction is needed more than anything.

    The last JPA was won by a user just running around for 5 minutes in Aegis with Ring. Considering the JPA is the most prestigious 1v1 competition in this game and speed configs have been a staple in the JPA for a couple years now, I would say a lot of people care about speed.
    The last time somebody won JPA with 2 slow configs will probably have been mid/late-2013.
     
    .Wagon. likes this.
  10. tg90000_2

    tg90000_2 User

    It was a turkish player 2-3 months ago. :) He had luck with his opponents and used the slow configs well...

    Dome needed that update and X... yeah, but max 3-5% bonus, it's a credit formation! Absolutely destroys bat and barrage.

    Despite, I have to say that: give back my uri for ring, it is not worth for me anymore with the speed reduction.
    How it works for example in the real life? I buy something and then they change it, they must have to do that! Ik, it's not real life, but what the hell is that to steal my uri?! (coz this way i can't call it as anything else but stealing)
     
    Last edited: Jul 16, 2015
  11. Okapi32 but as you may see in my post, I'm not talking about JPA, I'm talking about situations on normal servers. And on normal maps, the 1v1 PvP is much different from the PvPs in JPA, so why do you pulling up JPA? Anyway, when the topic turned this way. I didn't see the record from last JPA, but I guess that the guy with Aegis could have around 2.5M shields on speed configs, and a little over 460k HP. With speed 540, and in a circle-shaped arena, I don't believe it's not possible to catch him, with thing like slowdown mine/ rocket, ice rocket and Wheel. And then use some sab to recover your shield, and moth him, he still has 40% laser reduction. Anyway, I didn't want to start discussion like this, I was talking about normal maps, where people owning Ring would be upset if there is going to be drastical change to this formation, like great reduce of shield bonus, and speed. And I still say, they should consider all impacts before they released the formations out, and not in a hurry. Because then everything goes simply wrong. That was my main idea.
     
    Last edited: Jul 16, 2015
  12. Okapi32

    Okapi32 User

    Maybe a couple years ago it was.

    However now whenever I'm asked for 1v1s the first thing I'm told is 'put on 1 speed'. People don't want to do 1v1s without it being as similar to the JPA as possible because ultimately, the JPA is the end goal for anyone wanting to be good at 1v1s.

    That is why the speed reduction is so important for this formation, without it then it is overpowered and can just run away from a fight constantly in JPA.
     
  13. Okapi32 yes, I see your point here. About the PvPs, I see it from slightly different angle, but I think this is not the place for discussion like this, I don't want to go off topic.
    About the speed reduction, I would probably accept some loss of it, if the shield bonus stood the same, or only slightly lower. But still, implementing another con feature, and lowering pro, will in my opinion change the purpose or usefullness of the Ring for people who bought it. I'm quite repeating myself on this, that is mostly about principle. But all complaints or discussions are pointless, unless we know exact numbers in new statistics for these formations.
     
    Gman5301 likes this.
  14. The biggest issues that I have with these changes is that they cater to the upper end of players without regards for the lower end of players and they are going to be implemented after the formations were released. Bigpoint finally releases an update that allows people to survive longer by increasing shields so that they can handle the obscene damage being flung around. People wanted more shields for balance, and now they are being neutered because people can't kill ships in under 5 seconds or less. I played the game back when it took much more than 5 seconds to kill someone, and now when Bigpoint finally brings out an update that makes people survive longer, everyone flips out and says the game is going to be broken because they can't kill people fast enough.

    Secondly, I wouldn't even care about these changes for Ring Formation if they were done before the update went live. This game had a test server open for a long time, and yet there are changes still being made because they have to test out the new formations... Are you kidding me? Additionally, these changes are supposedly highlighted by the last JPA tournament where some guy used Ring Formation and ended up winning; a tournament where I would be willing to bet 95% of the player base doesn't even care about. Even so, I am constantly being told to "adapt" to the changes involving all the updates such as damage and what not. Maybe the people who care that much about JPA should heed that advice instead of henpecking what updates they want to tolerate.
     
  15. I was totally surprised when they released these formations just two days after second test in test server. I was expecting these formations to come live in September maybe. There was a good reason to wait much longer. Pretty much all formations were incomplete at that point. It's not nice that they are changed afterwards. Imo bp should give uri back for those who request it. For example, if you paid 105k uri for ring bp would give you that back and remove formation from you.

    About Okapis JPA example - Absolute rubbish! 99% of players are not interested in JPA at all. The problem with this game is that most changes are made for 1% of players. I totally agree With a-nub-who-tries-hard. Ring is good for second class players as it is. If bp think it's bad for JPA then perhaps ban the formation from JPA but not from the game.
     
  16. Okapi32

    Okapi32 User

    My example was regarding 1v1s. If a player tells you they are interested in 1v1s and wish to get better at them then yes, they will be interested in JPA.
    You should give reading for the context a go before you just call someone's post rubbish :)


    That same concern has been mentioned by lots of other people and on all the other languages so would seem from that response that there are plenty of people concerned about it's effect in JPA.
    DO should not just ban something from an event just because it is not balanced initially.
     
    Last edited: Jul 16, 2015
  17. Silvanito

    Silvanito Dev Team Team DarkOrbit

    Hi guys,
    I have updated the previous post with the numbers of the new stats so that you know exactly how they are changing.

    Enjoy the weekend!
     
  18. When they are going to change ??
    Any date for it ?
     
  19. Bakjam

    Bakjam User

    Thank you for your changes, good that you guys keep an eye out for our feedback and really do something with it.

    Though I like the changes I still think they did NOT go far enough. I'm also curious about what will happen with people's uridium for those who have already bought the formations, will they get some kind of refund?

    Anyway,

    Ring: I get the ''Aegis-problem'' here, note that you also can increase lenght of cooldowns to solve problems like these.

    I still think 120% is to much, considering the maximum shield now lies at about 3,250,000 per config. Even though you have fewer damage output, this formation can be verry (to) usefull in CBS or just running away.

    For a speedconfig the maximum shield is about 900,000 (without drone formation), with this formation that can go up to 2,000,000! IN a speed config! I might not win fights with this formation but im almost always sure to get away, especially if I use citadel or aegis to counter moth formations.

    I'm still doubting wether or not this formation counters the heart formation. Shields will be the first thing to run empty, allowing you to switch to another formation more quickly, If you use the aegis or citadel you don't need the extra HP given by Heart to much anyway. This allows you go engage in a fight, take tons of damage, or even run away, switch to another formation as soon as you've lost the 120% bonus, and become way to OP! And even if the enemy damages you way to much, you can always switch to your speedconfig..

    But there is more, HP reparis much slower compared with shields, giving the heart formation another disadvantage. Even though the ring formation is more expensive, I still feel like heart (and many other old formations) are a waste now. Especially because they can benefit from the 120% shield bonus on 2 configs, while I can only profit 1 time from the HP bonus. How about a 40% HP bonus XD.

    Therefore, I highly recommend decreasing the bonus further, as a compensation I would remove the speed reduction. Note also that 25% laser damage reduction isn't to bad for such high shields, another reason to decrease this formations' strenght.


    DOME:

    Note that the citadel's travel ability boosts it's speed based on it's current speed. The lower my base speed, the faster I will fly when activating the ability and to other way around. If I get a 10% speed reduction from infection, and 20% from crab formation, I can reach a total speed of 648,8 when I activate the ability, if I get a 50% speed reduction, I can gain a speed of over 750 for 5 seconds in a citadel!!!!! As long as I switch back in time this gives me a major advantage.

    The rest seems proper to me, thanks!
     
    .Wagon. likes this.
  20. you have now changed the formations if we want our uri back could we get it?
     
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