[UI] Raidioactive injector module

Discussion in 'General Archive' started by VESPID, Dec 26, 2015.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
  1. VESPID

    VESPID User

    The Module I'd like to propose for almost any ships weapons system is such to offer a 25% boost to damage for each shield generator held by the equipped ship's slots and drones with a damage cap for this item of 200%

    The laser color and sound will be the same as UCB 100 while this item is equipped.

    The item will also reduce HP by 10% and will deliver a splash damage explosion when the equipped ship is destroyed equal to the destroyed ships full shield strength in a radius of 450.

    This tech will not be compatible with any ship design, the Goli or the Leonov ships.
    The suggested price of this item would be 30k uri.
     
    Last edited: Dec 27, 2015
  2. OrbitGuru

    OrbitGuru User

    thats a bit big of a boost, especially considering it would effectively make any near fe hit like an UFE and UFE would almost instapop cubes with that kind of damage.... youre a pro at bad ideas, you got the right idea trying to improve the noob experience but giving noobs UFE effectiveness isnt the right way and definitely just isnt going to happen. why spend 10mil uri to get 45 lf4s when you can spend 30k and be just as terrifying??
     
  3. Tibberous

    Tibberous User

    It would also be bad because if say for me, i have 2 configs, one with full speed and laser and the other ful shield and speed with some lasers. If i was using my first config, your damage would be the same, where as if you had some shield, i would be doing more damage to you. not only that, but you'd have 10% less hp as well.
     
  4. VESPID

    VESPID User

    Ok so I'll included the goli to the incompatible list.
     
  5. chilninja

    chilninja User

    not just goli, everything would be that bad of a balance, the idea is whats incompatible not the ship
     
  6. VESPID

    VESPID User

    Oh hey, I can't be reducing the number of ships any further without a chorus of criers getting this post closed for flaming.
     
  7. Then your only option is to close your idea.
     
    chilninja and OrbitGuru like this.
  8. VESPID

    VESPID User

    Actually I have an option rich state of being, I hope that comment was worth making considering anything else from you will be considered spam to the mods.

    Thank you for your input.