New skills/bio

Discussion in 'General Archive' started by Jack, Dec 26, 2013.

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  1. Jack

    Jack User

    I suggest 2 new skills to be added, and also 10 more pilot points so there would be 60 pilot points available in total :)

    Haggling: this skill benefits the ratio of palladium trade in following order:

    level 1: palladium trade ratio is 1:14
    level 2: palladium trade ratio is 1:13
    level 3: palladium trade ratio is 1:12
    level 4: palladium trade ratio is 1:11
    level 5: palladium trade ratio is 1:10

    Hellstorm warheads: Makes your hellstorm missiles cause more damage, in following order:

    level 1: missiles cause 5% more damage
    level 2: missiles cause 10% more damage
    level 3: missiles cause 15% more damage
    level 4: missiles cause 20% more damage
    level 5: missiles cause 25% more damage

    Update after consulting with Sociopath (thanks for help man :) and I edited a few deatils) :

    Haggling should be on the same page as Shield Engineering and Heat-seeking Missiles, so (no Seprom), requirements are 1 PP per upgrade level + credit costs as following:

    First Point: 10,000 C
    Second Point: 20,000 C
    Third Point: 30,000 C
    Fourth Point: 40,000 C
    Fifth Point: 50,000 C

    (Suggested visual effect change: when skill is maxed, the color of the tractor beam when harvesting palladium could be purple)

    Hellstorm Warheads should have following requirements: 3 PP required in each of the following: Bounty hunter II and Evasive maneuvers II. requirements are 1 PP per upgrade level + credit and seprom costs as following:

    First Point: 1,000,000 Credits, 1,000 Seprom.
    Second Point: 2,000,000 Credits, 2,000 Seprom.
    Third Point: 3,000,000 Credits, 3,000 Seprom.
    Fourth Point: 4,000,000 Credits, 4,000 Seprom.
    Fifth Point: 5,000,000 Credits, 5,000 Seprom.

    (Suggested visual effect change: when skill is maxed, the missiles could have a red aura/glow around them)

    As for adding 10 more PP to the total of current 50, I really think it would only benefit everyone, since earning uridium becomes easier with time and power, and if someone doesn't want to use more then 40 or 50 PP, its your free will, but you have a choice ;)

    Please leave ONLY constructive criticism, thank you!
     
    Last edited: Dec 26, 2013
  2. even though hellstorms could already be upgraded to do more damage? :eek: so no, on that one, however i say yes to the palladium one.
     
  3. Palladium OK but Hellstorm ... if u have that skill : You will give 80-100.000 DAMAGE WITH UBR-100 :eek: :eek:
     
  4. NoSkill$$

    NoSkill$$ User

    I like that palladium idea.. But more damage for hellstorms ?? No, citadel with 2 lvl 16 rocket launcher does already plenty of damage..
     
  5. palladium idea is nice
     
  6. Sociopath

    Sociopath User

    I like the hellstorm one (that's a shocker), but for the Haggling skill, it depends on how far down on the tree it is. If it is relatively easy to obtain then great, but if it's in the third section then no, because it gives more power to the ues than most other players.

    For you people being scared at the hellstorm damage for some reason, a citadel with two upgraded launchers firing ubers initially does 75k. Remember the reload takes longer than 10 seconds. Maxing this skill would change the maximum damage to just 93k. That might sound like a lot, but you people forget that citadels can be easily outrun. Plus, they need a buff. So definite yes on this one.
     
    Jack likes this.
  7. Jack

    Jack User

    How about placing the Haggling skill in that nice empty spot between Logistics and Luck 1 ;) and Hellstorm skill in that empty spot after Bounty hunter 2 and to require maxed Bounty hunter skill to open? :D

    As for Haggling, I'd like you to suggest the access conditions, thank you for commenting :)

    Yes, but Hellstorm damage can be buffed ONLY with launcher upgrade, not with sep or any existing drone formation and I'm not sure if damage booster has any effect on it at all :rolleyes:

    Maybe there should be a drone formation that boosts Hellstorm damage, but I saw someone suggested that already ;)
     
    Last edited by moderator: Jan 3, 2014
  8. I like the idea about the Hellstorm skill and raising the PP to 60, but i only agree with the Palladium skill if all player agree to don´t insistence onto the (player-made) NAP on 5-3 anymore. The cryin of the peepz when i go hunt there is terrible. :D

    And DMG-Booster has effects on RL. ;)
     
    Jack likes this.
  9. Sociopath

    Sociopath User

    Haggling should be on the same page as Shield Engineering and Heat-seeking Missiles, so (no Seprom) requirements are 1 PP per upgrade and the credits go as such:

    First Point: 10,000
    Second Point: 20,000
    Third Point: 30,000
    Fourth Point: 40,000
    Fifth Point: 50,000
    (I say make the max'd effect of this change the color of the tractor beam when you pick up palladium, maybe a purple?)

    Same with Hellstorm Warheads, going on same requirements as Luck II (I'm not sure what the requirements are beyond the first point, so if these are incorrect, please make sure I know). Since this skill is in the 3rd section, I suggest to make it only 3 points instead of 5, making each point increase damage by 11%, and keeping the 50 point limit.

    First Point: 1,000,000 Credits, 1,000 Seprom.
    Second Point: 2,000,000 Credits, 2,000 Seprom.
    Third Point: 3,000,000 Credits, 3,000 Seprom.
    Fourth Point: 4,000,000 Credits, 4,000 Seprom.
    Fifth Point: 5,000,000 Credits, 5,000 Seprom.
    (Maxing this might give an effect of the rockets launching out, and instead of just sinking to the ship, do the old style of making it appear one place, disappear, appear closer, disappear, etc until reaching the ship.)

    Okay, so that's +10% for normal booster and +10% for the pro booster. Maybe more for shared. Still not much :/
     
  10. ...and it's like that for a reason. It should remain the way it is. People can already do enough damage. If anything were to be added pertaining to Hellstorms, it should a Pilot Point that reduces the damage they deal to your Ship.

    As for the addition of more points themselves, you might want to review the costs before doing that. It's already something like eleven-million Uridium without Premium and Rebate to get all fifty Pilot Points, most of that cost coming from the last few. Adding more could more-than-double the total cost. Fifty is a nice, round, number. I think it should stay the way it is for this reason, and the reasons above.
     
    GnAn2 likes this.
  11. Sociopath

    Sociopath User


    They don't do that much damage with hellstorms, even citadels. And that skill even more nerfs hellstorms, which is the opposite of what they need.



    Agreed.
     
  12. i personaly dont really care about the hellstorm bio but the haggle bio is something that really interests me. i think it should not only affect palla but also the value of the other resources
     
  13. Sociopath

    Sociopath User

    That's actually a good point. So many fe+ players only use their cargo bay for shipping sep and collecting palladium, not many people actually pick up cargo alien cargo anymore.
     
  14. Jack

    Jack User

    Are you suggesting a Hellstorm defense skill then?

    As for more pilot points, I would like 10 more even with the costs, I simply like to have something to work for :D

    OK, you'll have to help me with this one, I would like to know how would you like it to work?
     
    Last edited by moderator: Jan 3, 2014
  15. Sociopath

    Sociopath User

    To make cargo sell for more, we'd probably have to make a new skill completely. I say just make the sell rewards keep increasing past 500k honor to a million, that's simpler to do than make a new skill, and it works.
     
    Jack likes this.
  16. for example first studiepoint: resources will be sold for 5% more
    second: 10% third 15% fourth 20% and fifth 25% this and ofcourse your idea for the palla could be the haggle perk
     
  17. нокυм

    нокυм User

    Nah... already too much powercreep as far as damage goes, but the haggle skill looks good. I agree it should affect the trade of all resources. It should be the third skill on the first column of the bonus tree, which would put it after Logistics.

    I don't think overall PP should be raised for just this one skill... maybe if they added more skills to the other trees too. Something that increases the duration on special mine/rocket affects would be nice for the offense tree, more evasion for the defense tree to counteract all this crazy damage being put out would be good.

    Not sure how haggle would work out with the cargo trader for the PET though ... might create some insane credit bonuses if they stacked.
     
    Last edited: Dec 27, 2013
  18. no just not needed maybe just the palla one but still an extra 10 points? it costs 3.2k log disks which is pretty much 1mill uri it would be so stupid and pricey
     
  19. Citadel with hellstorms=40k damage with SAR-02s. Add the new bio to that + item upgrades and you're getting over 52k damage a shot. That is 50k shield being taken from the enemy and added to yourself. No, I'm good. Leave that one out. As far as the palladium idea, I don't want that wasting pilot points. It should be 10:1 in the first place.
     
  20. Sociopath

    Sociopath User

    Why does everyone automatically counter every hellstorm-improving argument by saying "oh well the citadel would do this..." If you don't like the citadel's new damage, run away. The only thing they are majorly used for ingame is covering up bases. I find that sad, and I think all they need to do to get out on the PvP field is to make more damage.