[UI] Skylab

Discussion in 'General Archive' started by MIPZPD, Jul 7, 2016.

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  1. MIPZPD

    MIPZPD User

    I think there should be skylab updates up to lvl 50 that will give up to 500 seprom/hour and there should be levels on the transport module up to 10 levels giving 5 or 7 % faster transfer up to 50 /70 % faster transfer to ship because however you look at it you use way more seprom/day then you can produse with skylab i have been playing since 2009 the skylab is the most unchanged part of the game. I think that should be changed.
     
  2. I agree on the "update skylab" part but rather being it level 50, thats too much and mostly when you update something ingame you have to balance it with another update that relates to that, for example, if u want a level 50 skylab that includes faster transfer whenever you have high level transport module, ofc you need more space, cargo, because the higher level the skylab, the faster it will produce and it beats the purpose of the length of production and the point to where you have to manage how many resources you have to send and to keep for other necessities like on tech, you need seprom, like proms for farming npcs / cubing or doing gates to finish it faster, seproms are also needed for pvp most of the time.

    i would suggest to increase its maximum level to atleast 30, giving it a 25% production boost when you have maxed the level of your skylab to 30.

    the transfer module should have an increase in transport time by around at least less than 30 minutes per 1k cargo (for non premiums, its 2 hours per 1k cargo, for premiums its only 1 hour per 1k cargo) so someone with a premium would only take 4 hours and 30 mins for a 9000 cargo resource send if you are in a citadel, and 12 hours for 8000 cargo of resources for non players in a citadel.
     
  3. MIPZPD

    MIPZPD User

    Yes but think about it 10k ammo for that 1k sperom 1 cubi takes 2/3 k ammo if you solo it and you can kill more than 4 /hour. If you shoot 50 mins of that time you would use alot more then 10/k hour maybe even 50/60k ammo hour so you would need 5000/6000 seprom this wont affect UFE players but it would give a chance to fight back to weaker players.
     
  4. Your numbers confuse me. I have premium and none premium Citadel accounts, 8000 is the max to a Citadel without any bio or PET influences and it takes 16 hours for this to transfer (500 per hour), premium gives you 1000 extra and transfers in 9 hours (1000 per hour).

    They allow you to speed the transfer up by watching videos (if they ever get these fixed to give us credit for viewing them). The SkyLab produces 189 Seprom per hour or 4536 a day and Promerium is 191/hour or 4584/day so a premium player can empty his SkyLab by sending available in the morning and again in the evening and could have enough to play for the transfer to hit again before they ran out of Seprom from the morning receipt (22680 lasers if all applied to it) or as I do it, I shut down the Seprom on Sunday (to build my Promerium/credits) and send Promerium in the morning and mixed load at night emptying the Seprom for receipt in the morning giving me enough Shield for the day and still having just under 45000 rounds of boosted Laser ammo for the day.

    If you are consuming your Seprom faster than this then what are you going to do with it in an upgrade for 2 weeks? Remembering you need everything to be increased to do this and each level had more days added to the length of time needed to complete it. Just the 10 levels that was brought up by °°ºŞÎ|ΣŊ†►◄WΔlk€Яº°° will end up at almost a month of no Seprom production for the last upgrade. And upgrading the transporter would be a pain unless you did not want anything leaving the SkyLab while it upgraded and I can see D O making the first upgrade take 2 days to complete and increasing to 20 days for the level 10 to increase the transfer to 50% of what it takes now.

    Many requests to increase SkyLab production have been made, and to date, we have not seen anything happen for this.

    You can hope for this all you want but the odds of seing this happen are slim to none and the fact that it takes a very active Hunter to go through all that Seprom and dead servers don't allow it to be used that much. The game has survived with the production from the SkyLab for over 6 years I know of and I don't see a need for the overabundance you are asking for at this point.
     
    Last edited: Jul 8, 2016
  5. MIPZPD

    MIPZPD User

    See i could live with 2/3 months to upgrade to lvl 50 as i said i am lvl 9 Seprom now and im upgrading all the time i use Promerium anyway and I believe that for 500 isnted of 189 Seprom /hour everyone would live with couple of months with Promerium lasers.I believe that you should have at least 200k lasers/day with Seprom 500 X 24 - 12000 Seprom witch is still low but reasonable.
     
  6. yes, i agree with HelpMeHelpYou .
    the skylab is already been balanced and nonetheless not liable for an update, that is why the darkorbit team has not made any kind of actions even though there are many ideas being related to it.

    everytime you send a resource, always calculate first what to turn off production or how many you should send to conserve and reserve some of it for emergency use like base defending and pvp, such.
    its just the way you manage your resources could give you the full potential of the skylab without draining out all the resources in it, i drained my promerium and messed up with the level sequence, my seprom refinery is higher than my promerium refinery so i am having problems with the production, should be at least 2 or 3 levels more than the seprom refinery.
     
  7. VESPID

    VESPID User

    If anything, just add the robots to the seprom refineries under productivity that the collectors have.
    My only other suggestion is to use ships with lesser guns to conserve on seprom. I suggest the Leonov ship for that task, It's what I have been using. At one point I had 1mill sepped laser ammo stockpiled wthout having to take time off.
     
    Last edited: Jul 8, 2016
  8. BTW both of my Skylabs are level 20 on everything.

    Actually after you get past the Prometid and Duranium they can all be at the same level as the Promerium and Seprom do not use all of the resources created as they take so much longer to complete the Upgrade and Seprom does not wipe out all of the Promerium if at the same level. You can turn off (bottom left corner green if on red if off) your Seprom refinery if you want to build some Promerium for credits. I usually had my Basic module 1 level higher than everything (can not start an upgrade if not) then my Solar and Storage Modules were at the same level with the Collectors (Prometium, Endurium, and Terbium) and they were 2 levels in front of the Duranium and Prometid Refineries and then would start the Seprom, Promerium and Xeno (sometimes ran it twice to one Promerium if it would complete before the Prom did) then start the Prometid and Duranium so it would finish about the same time as the Promerium, and start the collectors to coincide with the completion of the Prometid and Duranium (basically at one point having the entire Skylab shut down as it was all upgrading).

    On my us2 account I empty my Seprom everyday and send 2 loads a day (since the videos do not work to reduce time) as I have 4 Cargo Protocols on my Citadel's PET I can send 12000 units in 12 hours (Premium helps here) and I send the Seprom on my nightly transfer so I apply it in the morning and then send for credits in the morning (I use the Skylab to complete the 2 daily Sell ore missions also) on Saturday night I turn off the Seprom and turn it back on Sunday night so I have extra Promerium to send for credits. I also turn off the Duranium Refinery for 3 minutes to build the Prometid for the 1000 transfer for the "Earn Credits" daily quest, and buy a credit robot for the Prometium Collector to have stores for the "Prometium Deficiency" daily quest. My usual transfers are;

    Morning
    7500 Terbium (from turning off Duranium)
    excess Duranium (3-5 generated daily)
    4500 Promerium

    Evening
    3000 Terbium
    4500 Promerium
    4500 Seprom (does not completely empty but is close enough

    Quest days the morning Terbium get reduced for the Prometium or Prometid as needed, and Sunday night is a double morning transfer. I apply 500 units to both my Shield and Speed Generators (every 5 days) 1000 to my Rockets and the remainder to my Lasers and have never run out of Sep'ed anything. I also do not carry Sep on the ship so I do not leave any to be collected by a Hunter.

    My us3 account is different as I am not Premium on it and can only send 8000 units every 16 hours (unless the 10 videos work and I can reduce them to 12.5 hours each) as such I can not send the materials faster than the SkyLab makes them.
     
    Last edited: Jul 8, 2016
  9. MIPZPD

    MIPZPD User

    I think that there should be at least 20k seprom/day as for skylab being balanced yes it was balanced in 2009
    then you had 15 laser ship and only the FE had 16 more guns so not many people at that. = 31 now you have
    Now 16 guns ship 20 guns drones 10 guns pet - 46 that is over 1/3 more seprom being used/shot + then the game had way more players so you wouldn't kill anything by yourself useing even less seprom now you kill cubies solo with X2 ammo the only way you could have seprom for every laser you shoot it send 4500 seprom/day then play 3 hours on Paladi and from the rear Baracuda you shoot in that time you would use it all.Lets say you are UFE monster you do 30/k with x1 ammo that is around 800 dmg with 1 shot.so 800x45000 seprom shots = 36 mil dmg/day or you can kill 12.5 cubies till you run out of seprom.I dont think that is even close to enough ammo.And that is only if you have Double Boosters 35 lf-4 all lvl 16 + all drones lvl 16 + havoc and some Dmg goli desing + Drill and from what i know not many people are.So lets see how much seprom will do if you have normal FE ship. so 31 guns all doing 300 dmg that is 4 cubies or the ungodly 4k Uri/day so Balanced.
     
  10. OrbitGuru

    OrbitGuru User

    this game is so aggrivating i take time off anyway, up to 8.5mil sepped lasers!
     
  11. jackknife

    jackknife User

    LOL I did the same
     
  12. MIPZPD

    MIPZPD User

    Well i guess close.
     
  13. Oddessey

    Oddessey Team Leader Team Darkorbit

    Closing as requested.
     
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