[GI] Pilot Sheet-Skill Tree Inconsistant

Discussion in 'General Archive' started by Lone_Hammer, Aug 31, 2016.

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  1. The prerequisite skill points required for the Electro-optics skill are 5 pp in one of the following
    Detonation II, Greed or Shield Mechanics. The problem is that you only allow 3pp in Detonation II. Tractor beam II also requires 5pp in Detonation II.
     
  2. Detonation I + Detonation II

    Detonation skill is split into two parts. First is 2 pts & second is 3 pts, making it 5 in total.
     
  3. I have 2pp in Detonation I and 3pp in Detonation II and 1000 sep and it still will not let me upgrade Electro-Optics,
    and it says 5 pp are required in Detonation II. thank you for the suggestion though.
     
  4. Pilot bio is buged,he stop after you warp in new ship and even you have all points you have more than half miss!!(this is from time when they put warp in game)so we all know they will not fix that never!!
    many bug come with hitac and after end they stay and nobody take responce
    Bugs are all around and nobody take care about that,they put new ship in game and still not fix speed drop,and i milion more bugs,
     

  5. What do you mean by Bio not working if warp is used ? I've done a reset lately [the uridium cost was irrelevant but the seprom needed kept me away from the game for several days] and maxed Electro Optics to eliminate misses. Am also using precision targeter [which uses a lot of xeno] to max the accuracy of my shots. If really there is something wrong, and not just me, need to find out how to deal with it.

    Perhaps, instead off speculating, some official input would help here.
     
  6. reboog21

    reboog21 User

    it reads in ANY OF THE FOLLOWING ,meaning you need a total of 5 points combined in any of the 3 skills to activate electro optics
     
  7. That worked. Thank you reboog21
     
  8. Thank you to everyone for your assistance.

    *Closing as answered*
     
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