[UI] Low level assembly change

Discussion in 'General Archive' started by ~Monster~, Sep 2, 2016.

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  1. ~Monster~

    ~Monster~ User

    Quick suggestion:
    When level 9 and under, as long as the noob has first lock (So as to make it so only the noob gets the rewards), make it so every alien you kill as a 10% chance of dropping any random assembly item. This will make it easier for noobs to start crafting stuff, but wont be abused by ufes as they aren't under level 9.
     
    Last edited: Sep 3, 2016
  2. This could be a good idea, however UFEs would abuse it by getting one of their mates to open up a noob account and farm assembly items for them and then they would swap over. They should just either increase the drop rates or decrease the amounts needed to craft. Also they need to put useful items in the crafting for new players, not items that you can buy with 10k credits from the auction.
     
  3. ~Monster~

    ~Monster~ User

    Thing is, the noob would farm the stuff, but remember the resources and things you craft would only be on one account, and as you cannot craft lf4 or things that ufes need, it wouldn't benefit them.

    What do you mean by swap over? Because there is no way to transfer the ores or the things you craft from one acc to the other.
     
  4. What I meant by swap over is:- The noob would farm the materials and the UFE player would help him and also pick up the materials getting the 10% drop rate that you suggest and after the UFE gains a good amount of materials, then that UFE player would jump into a noob account and get his mate who was in the noob account back into his UFE account and allow him to gain the 10% drop rate. so it could be abused by UFE players.

    Like I said either increase drop rates for all, so UFEs can craft designs and noob players could craft useful items, if they ever put useful items in the crafting. Or decrease the cost of crafting items.
     
  5. ~Monster~

    ~Monster~ User

    The way the drop rates work is that the person with the first lock gets the reward, and the ufe never sees it.

    However you have a good point, so I'll change the idea little.

    So my suggestion would be that the noob, when he gets first lock (So as to confirm that only the noob gets the materials) gets a 10% chance of any random reward.


    Also yea ufes do need more droprate chances, this is just an idea that could be used in addition to that.

    By the way, thanks for feedback.
     
  6. Well I hope they do bring something like this into the game, because like you said new players are not able to gain as much of the materials so giving them a better chance would help them a lot. +1 from me.
     
  7. jackknife

    jackknife User

    It's an OK idea but then lv. 9 can only hunt in the lowers in which there are only two materials dropped. I do however wish they would raise the drop rates on those two materials. You can hunt forever for a few scrap and for a little uri.
     
  8. ~Monster~

    ~Monster~ User

    Actually my idea was for any material, meaning they could even get prismatic from like a strainer?
     
    jackknife likes this.