[SC] Level balancing between players.

Discussion in 'General Archive' started by V3XATIOUS, Mar 29, 2017.

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  1. V3XATIOUS

    V3XATIOUS User

    When will Darkorbit make it fair on the newer players, considering the ego DO players have of killing them over and over within 1-3 seconds "instant kill"
     
  2. They would have to care about the new players to want to make it FAIR. But there have been many suggestions made to assist in providing assistance to these players and, to date, none have been implemented. The Assembly System was supposed to allow for a better "balanced" game but then the drop rates and some of the ores are designed to assist the MONEY players instead of the FREE players as originally introduced, the fact they took away one of the revenue streams with the dropping of the ores just goes to show how little they care about the player who really needs the credits from the kills they achieve.
     
    batata likes this.
  3. batata

    batata User

    http://www.bigpoint.com/darkorbit/board/threads/in-game-matching-system.118340/

    So has u know darkorbit has a big design fault that is the lack of moderation between new and veteran players.
    This poses a huge problem: every time they want to add some new weapon or shield they mess the game balance even more and piss out the players that are already victims of ufe bullying.
    So the idea i want to propose is as follows:
    Players are divided in some categorys:
    Say sub-fe fe sub-ufe ufe ...
    The game will calculate the category in wich the player is, same as uba (but actualy working).
    The player will receive no bonuses if he decides to attack (for some weird reason) a player in a category lower than his, also such kills will not count for missions or titles.
    Players that give no bonuses will have the name in green or someting like that.
    This system will allow devs to release more money gr.. erm.. new equipment without messing the game balance.
    This system is flexible so u are free to jump from one category to another as it is based only on the equipment u are using wich u can change and not to restrict in terms of division.
    This way every player should have a fair pvp experience and thus fun.

    just saying :cool:
     
  4. I was gone for a solid 2 month and came back to see the same issues being talked about,first I must add that big point is now own by a foreign company and they have the control of what the Uk company does so at the end of the day what they say goes keep in mind of this fact.I have noticed things that been added to help low levels Ike craftables irises among designs and weapons,Yes it can take a long time for some but many have spent money and alot and I feel like its fair for where its at but to each there own.
     
    SmieBOX likes this.