[SC] Tartarus is Over Powered

Discussion in 'General Archive' started by ß•ζ•ø•d•γ[SWE], Jun 2, 2017.

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  1. So I don't think any threads have been made on this ridiculous ship.

    The speed boost is simply over powered considering how little it reduces your lasers, you can just kite endlessly with it and it's really not fun to go against in combat.

    The rocket launcher doesn't even matter, I didn't even realise it had that ability, but the speed boost really needs to be changed. At the very least give it a minute cooldown so they can't just kite endlessly in combat and than turn it off when they need to hit slightly harder.

    I've never really complained like this before but this is really not fun to go against. I don't know if I'm the only one with this opinion or not though.

    Side Note: I do own this ship, I just don't use it because I'm not that cheesy.
     
  2. For sure, 15 gen slots with 40% speed and only 1 less laser slot than Goli, that's pretty mad.
    1v1 you just can't kill it since it can kite with almost 70 units of speed more than goli.
    And 5% reduced firepower is so weak because of RNG where 5% less can hit more than you if lucky.
     
  3. We have already complained about this issue since the release. They even don't react to the feedback thread :(
     
    -uberpaul- and PuckerUp like this.
  4. batata

    batata User

    That ship is one prime example that they have no clue of what darkorbit is.
     
  5. I'm sure the ship sounded like a good idea, but it's like a mix between the HP of a Citadel and the speed of a Vengance. How is that balanced? I pop these ships very fast, but the problem is any good player flying this ship will just EMP straight after freeze rocket and then fly away with it's stupidly high speed bonus.

    EDIT: Even in my Pusat I find it hard to chase these down.
     
    -uberpaul- and KilerStreak like this.
  6. apetown.

    apetown. User

    its rly not that op. you can kill it easily even with goli by using ice, dcr, pib and slowmines
     
  7. Kyro

    Kyro User

    Except the Tartarus can also use all of those... I've seen quite a few people try to defend the Tartarus saying this sort of stuff(on game/Discord etc), but they seem to be forgetting the Tartarus can also use that stuff.

    It shouldn't be a question of if it can still be popped easily, but when the player is actually decent then how easy is it to pop them? The answer should be obvious it is not easy, cause they can just run away way too easily. Even if you use all of that stuff, cause yeah they can use all of that stuff too.

    After that it is just a question of if that player using the Tartarus knows when it is a good time to run. I can run away lots of the times easily from a fight in my Pusat, so I know hit&run and I just laugh at how safe/unbalanced of a ship the Tartarus is... Cause anyone with the sense will use it as a hit and run ship, and not like a Goli.
     
    Last edited: Jun 2, 2017
  8. If you want to pop-tarts get in a tart and go get them.
    Seriously I don't find it too difficult.
     
  9. I don't see the problem about this ship really.

    Tartarus points per kill..25 #of kills..2098 total points..52450

    Not THAT hard to kill.

    Practice, practice ;)

    Use your tools, slow them down :cool:

    -FT

    Success is never Final & Failure is never Fatal
     

  10. It's good for that .
     
  11. I have to disagree with the original post.
    I do not believe the Tartarus is overpowered in any way.
    Those that have any Goliath ship may feel slighted that there is some mild competition in the case of firepower, but the Goli is still way to fast for being the original 'Battle Cruiser'.
    The various added bonuses of some of the Goliath series (Diminisher, Spectrum, Sentinel, Solace, Venom in particular) still gives an huge lean in power and speed, to the antiquated models.
    Before any Tartarus changes are invoked, the Goli needs to be nerfed to keep the ship types balanced.

    --- imho ---
     
  12. I don't agree.

    The Goliath is definitely faster than it should be but that's because the vengance is way too fast so it needs to keep up in some way otherwise who the hell would even fly in a Goli.

    They could nerf the speed on all the ships but that would just make it longer to get around the map and people might actually start using Citadels again. I still think the Tartarus is over powered in terms of the speed bonus (especially considering the size of it).
     
  13. The size of the Tart? All ships are single person ships.
    The goli should be only a little bit quicker than a big boy. The vengi class ships should all have a minimum of a +30 on goli speed (base and max'd out). The Tart is okay as is (unless maybe a 10% reduction in damage instead of only 5); The Vengeance Lightning should still be able to have a short term speed boost that is quicker than a Tart (for the current amount of time)
     
  14. No one will fly in a Lihgtning Vengance because the Tartarus does it all already, plus it hits harder. The only way I can possibly say it's better is for running, but even then the Tartarus excels at that, considering it looks larger than a Citadel ship.

    I don't care about how much the speed boost is, they just need to make it a set amount of time rather than being toggled. If they don't, it will always be seen as unbalanced to me because it can outrun 90% of ships including the Pusat.
     
    -uberpaul- likes this.
  15. MOΨS

    MOΨS User

    Having the Tartarus blows away the concept of our already 2 existing fast ships. The Vengeance is supposed to be a fast, hard hitting but weak ship ( the pusat design goes this way even further ) and the Spearhead is the cheap and fast recon ship. The vengi is the glass-canon alternative to the all-rounder Goliath. Just like we have the tank ( Citadel ) and support ( Aegis ) options.

    The Tartarus just makes no sense into the balance of the game, the same defensive stats as the Goliath, faster than a Vengeance but hits harder, why does it actually exist? The main thing it excels at is bully low level players ( that have no way of escaping ). It's not effective to farm, to duel, all it does is take the place of already existing ships in their own field in a stronger version.

    I liked the way the game was going toward, but this was just a big step back to make the gap bigger between those that can afford and those that can't. Also it goes in the wrong way, the way where alternative ways of playing get stomped on to have one big on top ( just like the new drone design, bp, sigh... ).
    Apart from the fact that a spearhead or a vengeance has no reason to exist anymore because they are outclassed on every field by the Tartarus, the ship is just not a "positive" one, it doesn't add anything more, different to players. It's just a tankier, faster, ship that doesn't hit hard enough to duel on the same level, and can't be killed easily.

    As a Vengeance loving player, I am very disappointed with this ship getting into the game, it also crushes the concept of having the faster but fragile fighter ship in the game ( Pusat design ) which is now useless.

    Edit: If I may suggest a tweak to balance the ship, it would be to reduce it's attack range by 25%, keeping its features, but having it take risks to exploit them optimaly. Even it is stays the fastest ship, other fast ship would have a bigger window of possibility to play against it. Of course only when its ability is toggled on.
     
    Last edited: Jun 6, 2017
    veritas and -uberpaul- like this.
  16. Couldn't agree more. It really does have 0 reason to even exist, it really is a simply better version of a Vengi with the tanking power of a Goli.

    I'm considering to just stop playing until they remove this ship/balance it because my server is full of them and it's really no fun to go against, especially because I don't want to use that ship myself. It's not my style of fighting to run in and out using P.E.T repairer in the most cheesy ways to win a fight.

    I really hope the developers notice that this ship isn't fair and it's biggest purpose is (as you said) to kill low level enemies (or allies) who cannot defend themself. It just ruined what was a fun game to play, by having this big piece of over-powered disappointment added.

    EDIT: On top of everything, as you said.. It makes the Pusat a very unwhelming ship and almost pointless to play. Because the Tartarus does it all but just better and more reliably because it has a constant speed boost.
     
    -uberpaul- likes this.
  17. Phaset

    Phaset User

    There's one of the top clan players in my server that keeps bullying us when we try to farm in 5-3, using Tartarus. What he does? He runs, sabs our shields but we can't do anything because we're using Solaces, Dimis, Venoms, and then he invites you to a group if you're not in one. If you deny, he kills you. If on the other hand you accept, he waits until pirates lower you, kicks you and kills you. All he does is bully and it's completely unbalanced because it's far faster, and he has 1 laser less so -200 damage considering the stupid amount of 50k he hits for either way, which is ON TOP of a -5% damage boost. Because that's balanced when with Seprom and Goli, a lower player can't even catch up to him and the damage is barely even above half of his, right? Tartarus is a retarded ship that honestly, for its speed is too free in the hit and run section. It forgives mistakes too easily and everything cloaked Tartarus do in my server when you hit them, is run away, then turn on speed and start chasing you until you're as physically alive as the amount of proof that exists as to why Tartarus was a balanced and good idea for Darkorbit.
     
    -uberpaul- likes this.
  18. Notorious

    Notorious User

    Although tartarus has an insane amount of speed, it can be countered. The thing with these new ships is they require more effort and tactics to beat (that seems to turn a lot of people off immediately). For example, instead of using freeze rockets for the sake of it, preempt the emp or use it post EMP. Once your target is frozen, immediately drop a slow mine and activate it yourself (by flying through it). This slows you, yes, but it also slows him and if enough of you in the group do it he won't be able to avoid the moth. If you're having trouble popping a tartarus on your own (e.g if the tart is dominating you), you need to work on your own tactics rather than saying Dark Orbit have introduced a too powerful update - especially considering most tartarus run full damage no shield.

    If your problem with the ship is that you're too weak to kill it; you're too weak to kill a goli by the same pilot also.

    Also remember, if the tartarus is giving you that hard of a time, change your ship to tartarus also and try to use a good mix of both shield and damage (or just run a full damage if you can uncloak on him - that first combo you shoot at them usually wins fights).

    Finally, if all else fails, call for help in the form of your own clan or company.

    TLDR; the ship isn't overpowered, speed doesn't win battles, if you're getting stomped by one; you're the problem, not the ship.
     
    MyBigi likes this.
  19. Phaset

    Phaset User

    I don't want to be flooding with replies but regarding your post, it is true that the player is the problem. However the ship only 'tilts' the player more as a good tartarus can kite far too well and fast for any mouse to click on it right after EMP, considering the size of it as mentioned before and the damage doesn't help either. And even if you can kill it in a clan, it's a big minus for everybody's time, which I've managed to kill said player with the clan, but it takes everybody's time and effort for just somebody that literally bullies people. The worst part is that Darkorbit is made so that this sort of behavior is enforced instead of forbidden, hence the PvP nature of the game.

    As for buying a Tartarus, while that might work out not only is that a big fat -200k for an FE such as I, in this case, but it's also a matter of getting used to it and managing to make use for PvE, alongside PvP which I am quite sure according to the other posts in the thread, Tartarus is not made for. It'd be problematic in a map where there's a few bullies, using it and putting yourself at a double disadvantage and barely getting rid of the speed disadvantage, but now being in more danger of getting swarmed as well as surprise killed by the enemy too.
     
  20. This argument isn't that good. My biggest problem is I fly in wheel to fight one, then I got no shields and I have to fight with just my second configuration. How can that be fair? To be fair, I've won a ton of 1v1s like this, but that's because my ship is maxed out; for people who don't have this, they stand no chance vs this ship.

    It will just run and kite, use RSB + Sab constantly until eventually either they get help or you're low cause it constantly kites with P.E.T repairer constantly on.

    The wheel on Goliath is only slightly slower than the Tartarus, so in most cases you can chase it down which I'd only recommend in PVP maps so you don't get jumped.

    As for buying one, you shouldn't have to buy the same ship to counter it. The vengi has multiple counters now, including the Goliath. The Goliath has counters as well, including the Citadel which takes SO long to kill even for me (against another ufe).

    I've already pointed out all my other points towards this, feel free to quote them for a nice little debate. I hope DarkOrbit fixes this ship, it's not good for their all time goal of "getting more players to join the game".
     
    Phaset likes this.