[UI] New game mechanics

Discussion in 'General Archive' started by batata, May 3, 2017.

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  1. batata

    batata User

    The corrent system consists of clicking to move around and to select targets. This is very limiting in respect of skill factor has opon loking your oponent (red circle) basicaly who does more dmg wins. The system i want to propose consists of using asdw to move and mouse to point (aka point your ship and lasers to a acertain direction). In this system u must point to your oponent to hit while moving your ship to avoid being hited. This system will alow more skill based battles and bring balance between low hiting smaller/faster ships and high hiting bigger/slower ships.
    Also this will alow to creat new alien atack padrons making pve more dinamic.
    Here is one example of such system:


    Sujested controls:
    asdw --> move (aka acelarate to a certain direction)
    e --> inertia brake (or just make it so when u stop using asdw your ship decelerats)
    mouse --> point (rotation speed "agility" will vary between ships)
    left mouse botton --> fire lasers
    right mouse botton --> fire missiles (holding charges missile launcher)
    q --> change config
    1234 (or mouse wheel) --> select items (rsb and pld would become items)
    tab --> rotate action bars (as 4 slots is to few)

    Yes this system is more complicated than the corrent one but it will make the game far more funny so please dont hate.
     
  2. well, i don't like the idea, because your movent would be some how limited by only 8 directions.

    The game is also about configs, when you use techs, ish, emp etc.
     
  3. Bosanac

    Bosanac User

    Adding awsd and mouse aiming etc. would take the developers team 2 years to add. There are better solutions, to the current battle system, even thou the battle system itself isn't that bad. There are far more bigger things that should be fixed, remove, added, etc. than this. (this is just my opinion on the topic)

    Have a nice day ! :)
     
  4. batata

    batata User

    No u aren´t, just look at the video, do u see that ship limited by 8 movement vectors with constant speed? No, this system alows way more control over your ship movements than the current one.
    U can generate any movement vector as linear combination of base vector in a space (in this case asdw are base vector of this space).
    More about that here: https://en.wikipedia.org/wiki/Basis_(linear_algebra)
    By pressing awsd your ship will start to acelerate in that direction, not make the ship abrubtly go that way with constant speed. If u have ksp u can test it by putting a ship in space or so with just 4 thrusters, u will note that u can go any direction u want, at the speed u want just by playing with the time u activate each thruster.

    I can program this in 10 mins and i am praticaly a noob at programing. Lets not confuse lake of vision of game managers and poor organisation of bugpoint with their emploiys programing skills.
    The current battle system is very poor, after u spend all consumables is back to who does more dmg and has more shield. U can test it by doing a 1v1 between a goliath and a liberator with the exact same equipment. Goliath will always win. This system alows that every ship as its own advantage (more speed, more agility, more life) then the current one as i stated in the thread. It alows devs to play with max speeds, acelarations sise, etc so every player can better shoose a ship with states that adapt to its playing style better.
    Currently there is only goliath, any other ship is worst in the end of the day in pvp.
     
    OrbitGuru likes this.
  5. Well having to press w for a sertain amount of time just to get to full speed, then you see a box, and want to pick it up, but you have to sit 20-30 sec before you stop over the box, no thanks. Sounds irretating in my ears.

    you can beat a goli in a aegis, if you know what you're doing.
    the games is not only about dmg and sheild, it's also about then you use your equipment, and what you do when your opponent uses his equipment. So as long as you don't see this i really don't think you should want a "harder" battle system ;)
     
  6. batata

    batata User

    Or u can just colect the box by raming it, also i dont know why u think it takes 30 sec to break.
    The acelaration to max speed also doesnt take so much time and it adds a bit of realism to the game.
    "you can beat a goli in a aegis, if you know what you're doing.
    the games is not only about dmg and sheild, it's also about then you use your equipment, and what you do when your opponent uses his equipment. So as long as you don't see this i really don't think you should want a "harder" battle system"
    HAHAHAHAHAHA nope lol i whant to see that aegis being hited by 300k dmg and use his repair.
    Just so u know i distroyed a guy with apis and drill in a fair battle using a droneless aegis, even then i find this pvp system complete garbage cus should the guy use techs i would have been toasted. And yes dmg and shields ultimatly define who wins. The ability to dogde shoots will actualy give a meaning to speed and manuverability in pvp.
     
    Last edited: Jun 1, 2017
  7. well if you don't belive me, go to youtube, you can find plenty of ppl showing how to fight, also in an aegis.
     
  8. batata

    batata User

    Thats not my point, i proposed this system so manuvering skills would have impact in pvp. Now u can just try to avoid being cliced but there is no use to speed in a fight other than that. Take spear 4 exp, u cant use its small sise and high speed to dodge shoots, but with this system u could.
     
    Last edited: Jun 2, 2017
  9. there's plenty of use for speed, i'll just give you one example. When your opp. uses ish, you can fly away from him, since you want to be using ish on your hard config, for most dmg output. this can make your opp. ish useless.

    Like i said before, there's plenty of things you can do in fight with the system we have today, so i still don't like idea.
     
  10. batata

    batata User

    That strategy wount work very well, if u are in a weaker ship there is no reason why your oponent use ish, if u try to use your speed to atack only when u have ish/emp your oponent can activate them also. In the end stronger ship steel wins if booth fighters use techs. This system would alow u defeat a goliath using a penut purely by manuvering skills which is no way possible using current system.
    Moreover this not just about pvp, pve would benefict from this as it would alow more complex atack padrons and pve thus making far less boring
     
    Last edited: Jun 2, 2017
  11. No, I don't like the idea, because it would force you to have more skill to be successful.

    The mouse is a better option for movement, they only should fix the micro lags.
     
  12. i like you always say that the weaker person would win with this system?
    ofc a stronger ship have an advantage, that won't change with your new system, no matter how you turn it, a stronger ship will always be stronger.
    well i would like to see you beat a UFE goli in a penut (phenix i guess). and this would be with your system.

    and well i wouldn't say this requires more skills, just a better "aim" and if you want to play game where the aim matters i would go play a FPS game
     
  13. batata

    batata User

    "
    i like you always say that the weaker person would win with this system?
    ofc a stronger ship have an advantage, that won't change with your new system, no matter how you turn it, a stronger ship will always be stronger.
    well i would like to see you beat a UFE goli in a penut (phenix i guess). and this would be with your system."
    Hard but possible, while in the corrent system is compleatly impossible.(see this diference makes alot of diference :D )
    I do play kinda fps games and thus i know how much fun it would be here if it was implemented.
     
  14. well i really think i would stop playing, because there are som many other fps game to go tom, who have been perfecting their system.

    btw don't you think it would be to easy to make a aim cheat for this system? A well design pixelbot would be able to make you hit 95% of you shots, while a bot that comunicate with the system would be 100% hit.

    so i still vote ney
     
  15. batata

    batata User

    haaa the good old bot argument had to come :rolleyes:. Well given the shots not having infinite speed (as demonstrated in the video) u would have to program the bot to guess were the player would be IN THE FUTURE good luck programing that, if u suceed u may as well win the nobel prise hahaha :D:D.
    Moreover if u want to go that way it is far easyer to program a bot to control the techs timing for u in the current system (rsb changer 4 example).
    Also making a bot to do pvp for u (wich is suposed to be the funny part of the game) is a bit lame. What would u do then?
    About existing alot of fps games, well none of them is like darkorbit even if the controls are similar. (Plus i woulnd call this fps as it is a 3rd person game).
     
    Last edited: Jun 3, 2017
  16. batata

    batata User

    Mm yes that is the point, games that are based in power rader than skill are not funny.