[UI] Skylab-seprom

Discussion in 'General Archive' started by Killer02, Jan 5, 2018.

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  1. Killer02

    Killer02 User

    As the title of this new survey that I open concerns the so-called skylab, in particular I propose to increase the production of resources, especially at level 20 the seprom will have a production of 4000 per hour, of course also the other resources at level 20 will have a production superior precisely the promerium and the xenon will have a production of 45000 per hour, instead the duranium and the prometid of 450000 per hour, finally the prometium, the terbium and the endurium will have a production of 4500000. This production serves to make in way to have a production of seprom and promerium always active and above all make sure that they always have the full warehouse. Also always with regard to the skylab I propose to include in addition to normal transport, another type of transport, unlockable only if you ah skylab everything to 20, which has a duration of 6 hours, which instead of transporting resources from the skylab in the hold transports them directly when updating the lasers, obviously the maximum quantity that can be transported will be 4000 seprom. In addition, the time of this transport is not reduced if you own the premium, only on the current transport will affect the premium. At the end of the transport the lasers are automatically updated and immediately afterwards the skylab will automatically put another transport in progress with the same quantity. This transport does not have an unlimited duration, if the number of strokes on the lasers reaches max 2500000 or slightly higher the transport stops automatically and resumes automatically as soon as you have consumed half of the available shots boosted to the seprom. Regarding the addition of shields, engines and missiles for that you will provide manually with normal transport from the skylab to the hold. With this type of proposal you will make sure to have all the ships with the resources directly entered on the respective updates, doing so there will be no more ships that will have the laser seprom and others will not all be able to take advantage of this feature provided that you have the skylab to 20. Moreover with this feature, we help the little ones who have the skylab to 20 to have more damage and consequently more ease in killing the aliens. And you do not find ways to say that resources should be managed, I think anyone who is bothered to wait 20 days to do a pvp and also serves to have the ships both those who are not full and those who are fairly balanced, so doing who has already seprom will continue to have it inserted while those who had not before can take advantage of these upgrades. To consider that the only difference that there must be among the players considering also the proposal on the B01 upgrades is the B02 upgrade and the basic equipment.Perhaps the only thing you can not accept will be the fact that a player having the chance to do more damage on a single alien can earn more uridium, but also considering the cost to become full that is around uridium to over 30 million uri. But consider that at least in this way you can attract new players and you want to keep them.
     
  2. Erm... I'm sorry but... I dont see why there should be an automatic transport system from sky->ship ... I guess that everybody can deal with a few clicks to engage the transport which is no bother at all ( not in my case anyway).
    Regarding to the automatic upgrade with material of the laser/rockets; I think there is a CPU that does that automatically, upgrading your laser /rockets with the best material you have in your cargo.

    However, I do agree with increasing the hourly production, and on top of that an increase of storage capacity for Seprom.

    Fly safe :)
     
  3. I think the idea is good with a couple of items to think about;

    1. A boost this high is ludicrous
    2. The second transport should not be every 6 hours
    3. The game has always been about managing your Seprom
    4. The NEW players do not even use the Seprom as it takes so long to get level 20 built
    A counter Proposal on the subject to put a better spin on this;

    1. Extend the SkyLab level to 25 (40% increase per level of Seprom other items increase to support this level of production)
    2. Increase the Seprom production to 650 per hour, Promerium caps at 13000/hour
    3. The automatic transfer at the NORMAL (500 per hour) delivering twice a day (12000 Laser Boost a day) Applied to Lasers only
    4. Max Storage for Seprom 15079 (maintains current stores plus this second transport)
    5. Max Laser Store is 1,000,000 and auto restart at 25000 (load already delivered 145,000 shots for 12 hours)
    6. At level 23 Transport is Upgrade-able for the NEW "Laser Only" transport so when the Seprom reaches Level 25 it starts transfer
    7. These upper level upgrades reduce production to 50% (instead of shutting them off as they build)
    8. Collectors will need Robots to gather enough ore for complete level build (all at once) or you have to stagger the build like when you first started it years ago.
    9. The time needed for each upgrade is a continuation of the Original Chart with increases in ALL aspects PLUS Uridium for these upper level upgrades (you are gaining permanent FREE Instant, basically, Transfers with Automated system)
    10. Management of time is still required as a person in constant battle will have One and a Half hours Seprom but then there is always Promerium from the NPC Cargo Drops to continue the battles (this assumes 45 lasers firing every second for the entire time and 2 transfers completed)
    11. IF Rockets have been Sepp'd then the Auto transfer will send ONE load to them upon auto shut down of Laser Transfer, giving you 2 transfer cycles to reduce the Lasers to <25K before shutting down completely (with one load ready to add as soon as <25K is reached)
    The Upgrade Levels will look like this;

    Level Collection per hour Collector StorageRefinery Production Mid Level Refineries Storage Promerium Production Promerium Storage Seprom Production Seprom
    Current 416126 19974063 20806 998703 2081 99870 189 9079
    21 1400031 28779250 70001 1438962 4332 111854 389 10279
    22 2383936 37584438 119196 1879222 6584 123838 589 11479
    23 3367840 46389625 168390 2319481 8835 135822 789 12679
    24 4351745 55194813 217585 2759741 11087 147806 989 13879
    25 5335650 64000000 266780 3200000 13338 159790 1189 15079
    Again remember the Basic Module needs to be upgraded before anything else can be, just like before. This will require Ore, Credits and Uridium (TBD by D O, thinking 1K doubled to 16K maximum) for all items from 21 and up, the upgrades on the Seprom and Promerium are not going to be fast and the Transfer will take both 23/24 and 24/25 Seprom upgrades to be active (longer if 24/25 upgrade was delayed).


    NOTE TO TEAM IF I had the current SkyLab Build Table I could generate an end run level 25 upgrade chart for you, and work on NEW FAQ to be added if approved. Started a topic in CHAT Forum.

    This is a second transfer that once setup would not effect your Credit Generating transfers. AS the UFE use sooooo much of the SEPROM so quickly they are crying for more of it to kill us newbs more quickly, 3 shot pops are not fast enough for them (LOL).
     
    Last edited: Jan 6, 2018
  4. Killer02

    Killer02 User

    I only post some changes, then I fully agree.
    • Extend the SkyLab level to 25 (45% increase per level of Seprom other items increase to support this level of production)
    • Increase the Seprom production ( level 25) to 1189 per hour, Promerium caps at 13338/hour
    • The automatic transfer at the NORMAL (1000 per hour) delivering twice a day (24000 Laser Boost a day) Applied to Lasers only
    • Max Storage for Seprom 15079 (maintains current stores plus this second transport)
    • Max Laser Store is 2,000,000 and auto restart at 500000 (load already delivered 240000 shots for 12 hours)
    • At level 23 Transport is Upgrade-able for the NEW "Laser Only" transport so when the Seprom reaches Level 25 it starts transfer
    • These upper level upgrades reduce production to 50% (instead of shutting them off as they build)
    • Collectors will need Robots to gather enough ore for complete level build (all at once) or you have to stagger the build like when you first started it years ago.
    • The time needed for each upgrade is a continuation of the Original Chart with increases in ALL aspects PLUS Uridium for these upper level upgrades (you are gaining permanent FREE Instant, basically, Transfers with Automated system)
    • Management of time is still required as a person in constant battle will have One and a Half hours Seprom but then there is always Promerium from the NPC Cargo Drops to continue the battles (this assumes 45 lasers firing every second for the entire time and 2 transfers completed)
    • IF Rockets have been Sepp'd then the Auto transfer will send ONE load to them upon auto shut down of Laser Transfer, giving you 2 transfer cycles to reduce the Lasers to <500k before shutting down completely (with one load ready to add as soon as <500k is reached)
    • obviously the normal transport will not disappear.
     
  5. I do not agree with the changes as with these levels the hunters NEVER run out of Seprom and that is the ONLY reason they DO NOT HUNT. With these levels and Changes (which go against your first posting), I will concede the 8000 every 12 hours as you suggested but still say the cap and minimum need to be halved from your suggestions (as I suggested) to keep some reason for the UFE to stop killing the Lower Level Players all day long. I will work up a sheet for the production rates and add to my Original Comment (to keep it condensed into one area).
     
  6. snuffout

    snuffout User

    I think it sounds like a lot of changing which will still find fault in someones eyes. I personally have weapons backed with hundreds of thousands if not millions of Seprom which was accumulated with todays' current setup.
     
  7. Killer02

    Killer02 User

    You're right that so the ufe will always keep the seprom on their weapons, but we must also admit that currently with the damage that there is any player does not hold more than 3 shots, so even if he does not have lasers upgraded to seprom anyway would be killed. In addition, helpmehelpyou did not consider one thing that by putting this limitation thinking to cancel the continuous hunting of the ufe, even a player with poor equipment would end up seprom and this means less damage. Also consider that when I wrote the proposal I thought it should be connected to the one on booster b01, and also on the issue of multicompany clan. But it must be noted that currently having only the ufe with the seprom, while those developing not, are always constantly in the shot, at least having the basic seprom for all there is no way to counteract, thus solving the issue of multiditta clans , there will also be a way to protect the players in development having available the damage to be able to fight those who come to attack us.
     
  8. I have never run out of Seprom on my Lasers as a Level 16 Ship, with the current Seprom level. It is only the Hunters that get the advantage of this as they are not sitting in the Pally Field or Boxing for their next GG/Shield Generator/Etc but out with their "Friends" killing the weaker Ships that don't have a chance to even get a lock before they are DEAD. YES I supported the idea as I understand the need for them to get more play time but I do not support having them have 24 hour a day Seprom for Constant Hunting.

    I made the chart for the TEAM to see what might be looked for by the community to support the idea as far as what I support but then the limits you want on the Lasers is outrageous as they may as well remove the Seprom from the equation and just boost the lasers without the possibility of upgrading them with rocks at all.
     
  9. Killer02

    Killer02 User


    at least on one thing we agree that all players can use the seprom on lasers.
     
  10. Never disagreed with that point just the level you want to give to the UFE is out of line, as they are the only ones who benefit from this extra Seprom you are assigning to the Lasers, 1Million should be ample for a max and 25K should be ample for a minimum especially when there is a load already to be assigned at this point (80K). AT MY MINIMUM it is half of what they get in a NORMAL transfer and they are getting an almost FULL (current Storage Capacity) load added to it so they get almost the same additional boost that they would normally have PLUS they still have the Normal Transfer that could be assigned to the Lasers that would have arrived in here somewhere. Everything said they should have plenty of NEWB Killing time with the 25K minimum limit and the 1 Million Max would never be reached if they were that active anyway.

    I just feel that if a BULLY does not have to manage their Seprom Killing Time there is nothing to prevent them from bullying all weak players out of this once great game.
     
  11. 4000 seprom per hour ? do you know how fast wallet warriors would be able to fully level there pilot bio at that point in a very short period of time ? lets not ruin the grind of this game , lets not cause any more unbalanced areas of the game . skylab is fine the way it is .
     
  12. The 4000 was agreed was too much and as such it has been suggested to be 1189 top level and 8000/12 hour to be added to the Lasers.