[UI] End discrimination against the Lightning Vengeance

Discussion in 'General Archive' started by Wirwerdenniesosein, Mar 17, 2018.

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  1. The Lightning Vengeance is being treated unfairly; its Afterburner ability needs significant enhancements.

    Briefly take a look at these Goliath skill designs:


    The Diminisher Goliath special Weaken Shield ability:
    · Duration: 15 Seconds
    · Recharge Rate: 1 Minute & 30 Seconds

    The Sentinel Goliath special Fortress ability:
    · Duration: 10 Seconds
    · Recharge Rate: 20 Seconds

    The Solace Goliath special Nano-Cluster Repairer ability:
    · Duration: N/A (Instantaneous)
    · Recharge Rate: 1 Minute & 30 Seconds

    The Spectrum Goliath special Prismatic Shielding ability:
    · Duration: 30 Seconds
    · Recharge Rate: 1 Minute & 30 Seconds

    The Venom Goliath special Singularity ability:
    · Duration:35 Seconds
    · Recharge Rate:2 Minutes

    So now, take a look at the Lightning Vengeance skill design.

    The Lightning Vengeance special Afterburner ability:
    · Duration: 5 Seconds
    · Recharge Rate: 3 Minutes

    1) As evident from the data; the Lightning has both the LONGEST RECHARGE RATE and the SHORTEST DURATION for its special ability, compared to its Goliath counterparts. On face value it seems like the Lightning is being treated unfairly.

    Yeah this does seem unfair, I get your point. But the Vengeance is not a Goliath, they are not meant to be equal, the Vengeance’s excellence is in its speed -- and speed is a unique factor in Dark Orbit! We cannot just have Lightning Vengeances constantly speeding through our maps, it would be too overpowered!

    Okay then, so let us look at the Tartarus.

    The Tartarus special Speed Boost ability:
    · Duration: Indefinite
    · Recharge Rate: N/A (Toggle on/off)

    2) Speed is a unique factor, but it does NOT explain why the afterburner ability has such a low duration and such a long recharge rate. The Tartarus’s ‘Speed Boost’ ability has an INDEFINITE 40% SPEED BOOST with NO COOLDOWN, while the Lightning’s ‘Afterburner’ ability has a 5 SECOND 30% SPEED BOOST and has a 3 MINUTE RECHARGE. If a speed was ever intended to be kept from being overpowered, then the Tartarus would never have been released.

    True, there seems to be a discrepancy between two ships whom both boast speed as their best virtue. The Tartarus does seem slightly overpowered, and there are a lot of players who will agree with me. However the Lightning is still the quickest ship in Dark Orbit, it is still faster than the Tartarus; its maximum speed is superior!

    Then let us compare the maximum speeds of both ships.

    The Tartarus with just Speed Boost active: 621.
    + with Wheel Formation: max.
    644.
    The Lightning with just Afterburner active: 748.
    + with Wheel Formation: max.
    748.

    Uh oh, stop right there, you’ve made a mistake. You forgot to add the increased speed from the Wheel Formation to the Lightning’s maximum speed.

    No, that was not an accident.

    3) The wheel drone formation DOES NOT stack with the Lightning’s special ‘Afterburner’ ability that increases its speed by 30%. However, strangely enough, it DOES stack with the Tartarus’s special ‘Speed Boost’ ability that increases its speed by 40%.

    4) Other drone formations, such as the drill, pincer, bat, etc. etc. stack with the damage of the Diminisher’s special Weaken Shield ability, and the heart and ring formations stack with the special shield boost abilities of the Spectrum and Sentinel. The Wheel Formation stacks with the Tartarus’s Speed Boost ability, but why does it not stack with the Lightning’s Afterburner ability?

    Okay calm down buddy, you’ve just made two points in a row before I could say anything. So let me make two comments on your 3rd and 4th points. Your 3rd point is true, the Wheel Formation does indeed stack with the Tartarus’s Speed Boost ability, and I agree that it is odd that it does not with the Lightning’s Afterburner ability. Your 4th point is also true, every other drone formation affects the abilities of the Goliath skill designs, even the Tartarus, and so it is odd that the Lightning’s ability is not affected by drone formations.

    I feel like you could go on with this but I’m getting tired. I know you could go on by comparing the Spearhead, Citadel, and Aegis abilities to the Lightning too. So save me my time; what is your point, what do you want from writing this?


    I want the Lightning Afterburner ability to be increased.

    Essential & Necessary Improvements:
    · Fix the Wheel Formation so that it will stack with the Lightning’s Afterburner ability.
    · Reduce the Afterburner ability recharge rate to from 3 minutes to 1 minute & 30 seconds (or less).
    · Increase the Afterburner ability duration from 5 seconds to 10 seconds (or higher).


    Non-essential but Suggested Improvements:
    · Increase the Afterburner ability boost from 30% to 40% (or higher).


    Highly Unlikely & possibly Over-powering suggestions:
    · Turn the Afterburner ability to a toggle on/off ability.
     
    HomeTownBoy and Spaceman_Spiff like this.
  2. Bakjam

    Bakjam User

    Hello,

    First of all (and I'll preference by saying that I mean this constructive), your post is a bit messy with all the colo(u)rs and different font sizes.

    Oke so now that we got the whining stuff out of the way:

    I can understand why you feel cheated, the afterburner does indeed not function as mentioned, i.e. a 30% speedboost, instead it sets your speed to 748, ignoring any and all speed increasing and reducing effects with the only exception being speed generators. Therefore, you maximum speed with full speedgenerators will always be 748, even if you are infected, trigger a slowdown mine and are using the crab formation.

    Now just think about how powerful that actually is, while the upsides of wheel may not count towards you, the downsides of all the other formations do not count as well. So in a way it might be more even than you think. Moreover, the 748 speed is so high that you should be able to get away very easily. I agree with you on the duration though, but even if it were to be 7 seconds, after those 7 seconds you are basically a regular Vengeance with a 5% damage boost. Tartarus ships can easily keep up with you, have more HP and more damage almost forcing you to wait for the cooldown before you can go out again. This is the reason the Tartarus works so well: reliability.

    For this reason it may sound fair to lower the cooldown as well, or make Afterburner a toggle on/off ability but instead of making the Vengeance as good as the Tartarus, it may be better to nerf the Tartarus, to make sure the Vengeance retains his position in comparison with the other ships.

    I am sorry to hear you feel like your ship is outmatched by the Tartarus. Hopefully the balance patch will come soon to finally solve this and many, many of the other balance problems that the players have to deal with for so long now.

    Greetings,
     
    HomeTownBoy likes this.
  3. Sapphire

    Sapphire User

    Both of these are very good points. Tartarus anyways is getting a nerf in the future, it won't be playing Speedy Gonzales that much anymore, meanwhile Lightning will be left untouched completely. Lowering the cooldown is just too much, especially if it's reduced 50%. 2 minutes 30 seconds would sound in my opinion a fair cooldown, but that's also as far as it should go. In my opinion, Lightning does not need necessary and immediate changes in this short period, let's see if the situation will change, as Vengeance is pretty weak nowadays due to Cybothception going on the maps.
     
    Bakjam likes this.
  4. I don't think you had to write as much as you did but I love the evidence to back it up and you're definitely correct. The lightning vengance is a lot weaker than other ships just because it's ability is, like you said, very short with a long cooldown. Although, when it was released most goliaths had like a 15 minute cooldown on their abilities so it looked like it was really OP at the time.

    The lightning ability is supposed to be the maximum speed you can get in the entire game so making wheel compatible with it is unneeded. The fact they added wheel in the first place was a huge mistake to this game in my opinion.

    The Tartarus is overpowered, this is very known within the game which is why in the next update it's going to be nerfed and reworked into a fighter instead of just this hit and run ship.
     

  5. I put a post on this matter a while back they are looking into it so they told me. They are aware as they put it lol... They are AWARE but don't do anything about it


    They know for 1. That when you use the Afterburner and Wheel Formation at same time you will not get the extra speed that is guaranteed to work when you buy the Wheel formation so they are not adding that extra percentage to the afterburner. Tho it works on the Tartarus just fine, but does not work on the Lighting.


    Guess What? The True speed of Lighting is 785.4 With Wheel Formations.... The Lighting is not Getting the extra 5% increase when the ability is on and Wheel formation... Now before you say anything take the Tartarus out for a ride and test the ability and wheel formation and you will see that the wheel and afterburner works on that ship only. :) glitch




     
  6. Bakjam

    Bakjam User

    I can understand why you feel cheated. As stated before, the Tartarus ability is passive / on/off while the afterburner has a set duration. This might be the reason the developers decided to grant the extra speed from the wheel formation to the Tartarus but not to the Lightning.
    After all, constantly having the speedboost ability on would remove speedboost penalties and bonuses if no speedboost was given or taken.

    I guess what I am trying to say is that if you use the Tartarus with the speedboost ability active, and formations would not add up or decrease the speed - just like how they don't add up or decrease the speed when you have the afterburner ability active - you could use the crab formation for 20% extra shield absorption with no penalties. This is a key difference, you can use the crab formation with afterburner and not lose 20% speed, similar to an infection but you can't do the same with the Tartarus.

    Now I said all of this before and I hope you feel a little less cheated although I would not blame you if you didn't. As you said yourself, they acknowledge the problem but it has not been solved and I doubt that is because of the reasoning I gave above. I also doubt boosting the afterburner ability will increase the effectiveness of the Lightning though. Due to the low amount of generators, the ship isn't really suitable for combat in my opinion. The Lightning faces the exact same problem as the Mimesis: (although less severe) it is overpowered for a short while but under-powered for most of the time. Unfortunately, I don't think they will make changes to the Lightning or Vengeance any time soon.

    BTW, I don't own the Tartarus (and yes I am one of those guys xD)
     

  7. There are many ways to look at it. Then they should have added a Notation: The wheel formation does not work on the Lighting and on the Citadel when Afterburner is active. If they do fix it the over drive bonus that would help a little to get away from some ships. this is what I post some time ago

    So, if they decide not to cheat us lol Then they would fix the Citadel and the Lighting its only fair to make it fair for the afterburner wheel formation. 580 is the speed with the afterburner 580 + 5% ?
    Re-calculate Speed on ships with Afterburner

    Listen to me on this I am right on this matter.... There is a glitch on the speed with ships with abilities.. I can prove it. We are not getting the 5% percent speed

    increase that the wheel formation is guaranteed to do on ships. The only ship that is calculated correctly is the Tartarus, when the effect is on you can add wheel formation and and it will work perfectly. Now if you add the wheel formation and afterburner you don't get your 5% increase or on any other ship with that type of ability it will not work only works for the Tartarus. When I bought the formation it did not say it is only effective on certain ships only, or it didn't say it will not work with ships that have afterburners, it didn't say that. So that is a glitch that needs to be addressed. Take a Lighting Vengi.. max is like 748 top with effect on... Now with Wheel there has to be a 5% increase if wheel is added and its just not working... The formation did not say that when I bought it.... It said 5% increase on speed that I am not getting. The speed of a Citadel is 240 with no generators, now adding 20 G3N-7900s with no promerium in generators will be 440.... You get 20% in performance if you add the promerium to the generators, that will brings up the speed to 528 if you use the Over-Drive the speed goes up to 540 max... Here is the deal: If I use wheel formation my speed is going to go to 554 Max. Now if I hit the booster the speed will remain the same I am not getting the over drive bonus

    Suppport

    Thank you for bringing this to our attention, will take a look into this issue.
     
    Last edited: Apr 3, 2018



  8. Yes Please fix the Lightning Afterburner ability
    They all ready know it needs to be fixed and they do nothing about it

    I feel they need to fix this issue with the Lighting

    FIX IT
    FIX IT
    FIX IT
    FIX IT
    FIX IT

     
  9. Bakjam

    Bakjam User

    I agree!

    http://www.bigpoint.com/darkorbit/board/threads/ti-citadel-travel-ability.105115/#post-856638
     
    HomeTownBoy likes this.
  10. Don't know what it is with Dark Orbit Team that they don't like the Lighting and the Citadel lol.

    I can Understand why the DO staff don't like the Lighting There has been a few Excellent Lighting Pilots on this game A Hand Full have Mastered the Lighting Pilots like Matchbox [​IMG]Terror The Legend and a few others what I call Hardcore Killers no matter how good you think you are these guys can get you every time in a Vengi lol. They use to RIP up the ADMINS the Dev Team in pvp maps when they played this game for events. So yeah I can see whey the dont want to fix it lol