[UI] New weapons: anti-missile and anti-mines lasers

Discussion in 'General Archive' started by Nicvk, Jul 30, 2018.

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  1. Nicvk

    Nicvk User

    Since there are aliens who can shoot missiles, and some of those missiles are specialized (such of those Boss StreuneR or Saboteur) we should have a way to combat them: anti-missiles lasers. They would be automated and have their own hit accuracy percentage.

    Similarly, there should be lasers that deal with mines.
     
  2. Bakjam

    Bakjam User

    I feel like these lasers would be either too specific or too powerful, in that they counter an entire strategy. I am not even sure how this would work: I shoot at an enemy with these lasers and they can't fire their rockets or place mines?

    I would prefer it if the Boss StreuneRs on 1-8 had their special rockets removed. They are too annoying and I feel like they do not fit on that map.
     
  3. These NCPs aren't even hard to deal with, so why?
     
  4. Hi All,

    I want to talk about the mine issue:

    Why can't we lock on and shoot them. We see them. They just sit there waiting to be blown up, and not just with your ship. Aliens can pass over them. Even their ships are not effect by our mines, but player ships are. If a mine is going to go off it should be with all ships even aliens too.

    I also think mine should be clan safe too or better company safe. When building a Space Station you clan and company is listed. Why not a mine!

    Angus
     
  5. Realistically Mines plays a crucial role in Base taking and base defending, although when taking bases the mines are a bit busted, dying instantly to them is broken, I feel bases should have a defense against them, but as for players, come on now, having an anti mine feature would defeat the purpose of mines, plus I've won fights where I had the disadvantage because I dropped a DDM, and led them into it.
     
  6. Hi Dreamer,

    Well never mine then. I thought it is a good idea to be able to destroy mines.

    Angus