[UI] Booster to counter Shared Boosters!

Discussion in 'General Archive' started by ZÿИΛPS™, Jan 1, 2019.

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  1. [​IMG] 22452999
    ZÿИΛPS™ gb1

    Hi,
    This is an idea as well as a complaint...
    Firstly, it is both productive & counter productive that Dark Orbit has outfit shared boosters. The idea is great for PvE and everyone has added shield and damage to nail the aliens! However, what about the lone newb/ufe player that prefers soloing aliens or freely roaming the maps? But he stumbles across an enemy in a full outfit that are all sharing boosters! This makes the game unplayable in so many situations. For this game to be balanced the shared boosters that helps towards damage shield and hit points, needs to revised.

    The things that could be changed are:

    1. The extra, hp, shield & damage could only apply to PvE

    2. The shared boosters in question are nerfed totally

    3. A booster could be purchased to counter group/outfits shared boosters

    I know that dark orbit always bring out something to offset or counter something else. So, the booster that renders shared hp, shield & damage worthless- is the best option.
     
    Last edited: Jan 1, 2019
  2. Completely inappropriate.

    Despite me being a solo player, a group/outfit of players must ALWAYS be capable of outclassing and overpowering an individual player, if they are geared to do so. If you want to play solo, go for solo targets. You are literally wanting to nerf a group of people either attacking or defending themselves from one person, giving benefits to the solo player over the group.

    -1 from me.
     
  3. Huh?
    Killer..It isnt like the way you are saying at all...

    There are no benefits for a Solo player against a full outfit? He will pop regardless! Therefore, if the solo player manages to break away during a battle, the chances are he will survive, especially in the instance that shared group boosters don't exist or at least are not as strong (one pop, shots)...


    On the other hand,...Imagine a situation where there is an event and you aren't in the outfit i.e black light...And you get popped by one outfit member. What can you do? Nothing...So you log out...That is all you can do.

    Why?

    Because you dont stand a chance against anyone in the outfit because they are all sharing boosters...

    Dark Orbit were saying they are trying to help newbs....Imagine a very new player to the game who knows no1...How does shared boosters help him progress? Unless of course he is in the outfit.. We are assuming he isn't!

    ...I am just trying to make sense of restoring balance...
     
    Last edited: Jan 6, 2019
    olleH likes this.
  4. Bakjam

    Bakjam User

    I think what ZÿИΛPS™ is trying to say is that the shared boosters do not just change group vs solo fights but also solo vs solo fights. After all outfit members do not have to be in range of one another to receive the boost anymore so nothing is stopping them from becoming individual players with the only difference being that they are in a group and on the same map and that therefore they have more hp, damage and shield.
     
    Last edited: Jan 10, 2019
    ZÿИΛPS™ and olleH like this.
  5. Make friends in game or get stronger. Even before outfits and shared boosters a group of players always had the advantage over a solo player. I often hunt alone and dont let outfits or shared boosters get in my way, I may pop when caught by a group, but its just a game. You win some, you lose some.
     
    KilerStreak likes this.
  6. olleH

    olleH User

    The point is that any (let's get to the worst: "bloody noob-") -player can kill a way better player at ease when he has 7X bo2 hp/shd/dmg booster from his group being on the other side of the map, so basically the 2 meet and fight 1vs1 but one of them does 2X the damage and has like double shield etc. It's just useless to fight like this. There is no tactics, no decent configurations, no thinking needed...

    I am in a big clan and mostly have this boosts for myself but still I think it's completely balance breaking and want it to be removed.
    How shall a random player get along on the maps ?
     
    ZÿИΛPS™ likes this.
  7. I don't think the OP has a problem with outfits in general. The numbers game is normally a loosing battle for like powered individuals. The shared boost is different though. I, personally, am over it unless they are mouthy as well. But I have not seen that lately myself.
     
    ZÿИΛPS™ likes this.
  8. It used to be that shared boosters at least had to be in the same general area. We saw where players simply created ships and parked them in the map to get shared boosters and tear up players acting like they were alone.

    There honestly should be a range limitation on boosters. End the lazy programming and start thinking about more than how to make a new 2%more damage laser. We have enough damage creation we still have not seen shields updates
     
  9. Should just go back to how double boosters used to work when we had to be next to the person with the shared booster in order to get the benefit.
     
  10. ...Lol
     
  11. I'm all for this idea, I support it 100%. Shared boosters are a problem in PvP as well and it helps MCC become a problem even further by giving group fighters an even bigger advantage. It was all good when everyone did 20,000 damage, but nowadays it needs a little balancing.
    Lets respond to each point though:
    1. How would you apply HP and shield only against aliens? I don't think that's a very way to go about this, just remove the bonus I'd prefer.
    2. I want this to happen so badly.
    3. by counter do you mean remove the effects of the boosters or just give the same bonus to your ship as whatever the players around you have?

    Either way, +1.
     
    ]Coldheart[ and ZÿИΛPS™ like this.
  12. Okay well, it won't let me edit the typo for some reason but I meant to say "I don't think that's a very good way to go about this, just remove the bonus I'd prefer.
     
  13. I never thought of the idea that you could have the same bonus as the ships attacking? If possible...I think both ideas are credible separately.

    ... I think something needs to be done though...soon...
     
    Last edited: Jan 6, 2019
  14. Put both a range and stacking limit to shared boosters. Basically have to be in same visible area of the map and stacking limit of 3 shared boosters (after that no cumulative effect).
     
  15. Bakjam

    Bakjam User

    I agree, range and stacking limitations can definitely make shared boosters more fair.
     
  16. Shared boosters "across" companies is by far one of the worst things to happen to this game. I'm all for shared boosters but not across companies. But it's not gonna change, so I deal with it as a solo player. Catch them alone and away from the group. There will always be one pilot willing to chase you down :rolleyes:

    Best way to catch someone is to make them "think" their chasing you :cool: Boom!!

    -FT

    Sometimes we can't choose the music life gives us but we can definitely choose how we dance
     
    ]Coldheart[ and ZÿИΛPS™ like this.
  17. I hope they change the rules at least across companies?
     
  18. Sgt_Ocker

    Sgt_Ocker User

    The only problem with simply removing cross company boosts in a group is PVE.
    How many of us do Hades and other such content (BL maps) in single company groups?

    In my clan (on US4) my company is very much the minority, if I couldn't group with clan mates and get boosts I would not be able to benefit from group activities. Sounds selfish I know nut I bet i'm not alone.

    Rather than removing cross company boosts, limiting them would be far more satisfactory and create a more level playing field.
    Single company groups could benefit from everyone's boosts (100% of boosters), while cross company groups would only get, say 50% of the total boosters in the group (including CBS boosts).

    If DO is serious about doing something regarding MCC this could be a step in the right direction. MCC exist today simply because of the overwhelming power they can project across a server, little things like boosters in group can reduce that power projection.

    Yes I am in an MCC, mainly because i have so far been unable to find a single company clan in my company that is active. Also because the people in my clan started inviting me to group in 5-2 when i first came back to the game, they actually went out of their way to help rather than discourage me.

    While I am no fan of MCC, there really is no incentive for players to change to single company clans. Until this changes all we can hope for is that the overwhelming power projected by MCC can be reduced.