[UI] The third wheel: Energy

Discussion in 'General Archive' started by κγβε®, Jan 23, 2019.

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  1. κγβε®

    κγβε® User

    Hello pilots of this universe!

    Today I want to talk about a new feature we could add to the game to make things more interesting: Energy.

    We have Hit Points representing health, meaning how much hit we can receive before we go down and we have Shield as a form of defensive property to protect our HP to go to 0 as late as possible.

    This applies to Spacecraft and P.E.T.

    Energy could be implemented as Fuel you can use for Active abilities on Ships and gears on P.E.T.
    Now P.E.T. already has Fuel in a way. My suggestion changes the way it was implemented.

    The idea is to have a set amount of energy for P.E.T. you can consume with gears. It would have to be displayed as a bar on screen, like HP and SHD.
    Flying would be free as it is for the Ship. Wouldn't make sense to have two Energy types.

    Let's say we have a total of 50 Energy Points for P.E.T. Each Gear has different amount of required energy to be used. Those which are more destructive, for example PvP related gears will require more, those related to PvE or that don't have any effect in a fight (e.g. Enemy Locator) will require less. Or in the last case, a progressive consumption of the bar: a tot per second. [The time needed to re-use a certain Gear will remain but you wont be able to use a lot of Gears if you keep fighting and fighting as the energy wont go up.] The cooldowns on Gears remain but you are limited on the amount you can use at certain time depending on how much Energy you have.

    This will make fights more interesting as the player needs to chose wisely which gear to use at what time based on how much EP they have left.


    [To obtain back energy you have to stay away of fighting (being attacked by Aliens/Players) like it's for HP and SHD. Maybe for a lower time than health.]
    Energy points are fully recharged every 5 seconds. Even if in combat.


    This can be applied to Ship as well as standalone.
    OR
    One bar for both Ship and P.E.T. you can manage, using it for Ship active abilities and P.E.T. Gears.

    I don't hide that it will require a lot of testing to make it balanced with all the gears.

    Some gears might not benefit from this system like Box Collector. I didn't check all of them that's why I'd like to hear from you what can be changed to fit or if it's not possible in any way to implement.
    As I like to say: make the idea yours if you like it :)
    I don't know what's the attitude on this forum.
    But we can discuss and find a better version if it doesn't make sense to you. Everyone is welcome to contribute and even if I presented the idea I want the community to join on the discussion. I'm not here to take any credits.
     
    Last edited: Jan 25, 2019
  2. So you want to scrap PET fuel, PET fuel consumption protocols, ability cool-down times, and ability cool-down boosters--and instead replace them with an energy points bar that is rechargeable when you are out of combat?

    Lots of people have already been suggesting for years that the PET should not run on fuel.
     
  3. Nah, don't like any sort of restrictions like that.
    If anything, remove fuel. Don't replace it with anything.

    -1 from me.
     
    thor714 likes this.
  4. κγβε®

    κγβε® User

    I checked by keywords: pet and fuel. Didn't find much, a lot of crying that P.E.T. fuel costs, protocols cost, gears costs, new level 4 gears.
    It was only one thread made by ]Coldheart[ back in 2017 that was trying to give an idea, only about the P.E.T. fuel though.
    If you can find anything else please link. Anything related to this idea.


    My idea with the Energy also affect the P.E.T. fuel. Yes. And can you give your thought any time soon? :D
    You sure like to shill a lot on my threads without content.

    Can you elaborate. If you just delete Fuel from P.E.T. how would you use Gears?
    And would you like it to be implemented on Ships in future? (even though for now only a few ships has multiple Active abilities, like Citadel, Spearhead, Aegis, Hammerclaw.)
    I have edited the initial post, see if it fits better.
     
    Last edited: Jan 24, 2019
  5. PET would still be able to function as normal. Only thing different is no fuel meter, no fuel to buy, and PET doesn't need fuel to fly nor for gears to be used. But, that's for a different thread :rolleyes:
     
  6. As I am new I ow see changes take forever and come with a price. usually a credit card price.
     
  7. κγβε®

    κγβε® User

    Oh no it's totally fine.
    I get your point. I thought you would want to engage in the discussion on how to change anything to lower those restrictions. But I see you don't want any more complications other than the cooldowns on Gears (and consequently on ship Actives).

    My idea was actually to also extend the same Fuel system to Ships (Active abilities and possibly Techs) but without costs and more impactful by using Energy Points. P.E.T. fuel as it is now would also go replaced of course. Sometimes you have to have some compromises or leaving everything free to use will lower the skill gap. More Gears for P.E.T. and more Abilities for Ships will come out, hopefully. Spamming multiple Gears&Abilities at same time without a thought behind it's very low skilled.
    For my perspective it would be more interesting as it is now implemented for the PvP side.

    But maybe maybe it doesn't even fit in this game. And you would be right to just keep the cooldowns an get rid of the existing mechanic.
    (which was basically another addition to the way Bigpoint was making money with the current economy in-game)

    I hope at least the developers will get a different approach in future and bring new mechanics to the game, not just limit to add the next Shield/Item/Ship that is slightly stronger than the previous one. And maybe rework some old features in the middle of all. Look at for example what Riot is doing with their old Champions. They are not just releasing new ones.

    I'll wait for any other thought. :)
     
  8. Getting to the top does actually require quite a lot of skill already.

    Say you're going to fight Terror The Legend, quite a popular Dark Orbit YouTuber with excellent skill. Even if you had equal equipment as him, and with decent skill, he will still finish you off quite easily.

    Adding the ideas you wish will further complicate things more. And that Spamming you mentioned is the reason a lot of people wind up losing fights. Proper timing is key.