UNOFFICIAL: DarkOrbit Revealed

Discussion in 'Speakers‘ Corner' started by =SERAPH=, Mar 24, 2014.

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  1. You guys love the color purple don't you?
     
    _oversoulpaul_ likes this.
  2. Those design are ugly [removed] ...
    Hype from 101% to -101%.
     
  3. Kyro

    Kyro User

    For anyone that doesn't look at it: screenshots about Gauntlet of Plutus from DarkOrbit's Discord server, #gaze_into_the_abyss - posted by game designer OP32:
    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]

    Some NPC's related to the Gauntlet of Plutus event, but some sound more like just an "object":

    Plutus Boss
    Plutus Generator
    Plutus Turret
    Plutus Warhead
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Natal Nap
    Lac Lion
    Kodkod
    Cote Lo
    Aura Dun Jig
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Event progress points window thing:

    Reward
    Points required to unlock
    20 Mindfire Cerebrum​
    2,500​
    15K A-BL ammo​
    5,000​
    Chance to get: BRB-2, ST-2, BT-1, ECB-1, NN-1*​
    15,000​
    Chance to get: BRB-2, ST-2, BT-1, ECB-1, NN-1*​
    25,000​
    20K RSB-75 & 15K Seprom​
    50,000​
    Reset price15,000 Uridium
    *BRB-2 = Battle Repair Bot 2 etc, those "new" tech items.
    <item name="window_event_progress_tooltip_package01_tech"><![CDATA[Chance to get the following contents: BRB-2, ST-2, BT-1, ECB-1, NN-1]]></item>
    <item name="window_event_progress_tooltip_package02_tech"><![CDATA[Chance to get the following contents: BRB-2, ST-2, BT-1, ECB-1, NN-1]]></item>
    <item name="window_event_progress_tooltip_package01_gop"><![CDATA[20,000 RSB-75 and 15,000 Seprom]]></item>



    Event progress point thing:

    <reward lootid="resource_collectable_mindfire-cerebrum" amount="20" unlockRequirement="2500"/>

    <reward lootid="ammunition_laser_a-bl" amount="15000" unlockRequirement="5000"/>

    <!-- Tech Package 1 -->
    <reward packageid="package_event_progress-tech01" packageItemIds="tech_battle-repair-bot2,tech_shield-backup2,tech_burning-trail,tech_explosive-charging-blob,tech_npc-nuke" itemShowTimeInSec="3" amount="1" unlockRequirement="15000" tooltipkey="window_event_progress_tooltip_package01_tech"/>

    <!-- Tech Package 2 -->
    <reward packageid="package_event_progress-tech02" packageItemIds="tech_battle-repair-bot2,tech_shield-backup2,tech_burning-trail,tech_explosive-charging-blob,tech_npc-nuke" itemShowTimeInSec="3" amount="1" unlockRequirement="25000" tooltipkey="window_event_progress_tooltip_package02_tech"/>

    <!-- 20k RSB-75 and 15k seprom -->
    <reward packageid="package_event_progress-gop01" packageItemIds="ammunition_laser_rsb-75,resource_ore_seprom" itemShowTimeInSec="3" amount="1" unlockRequirement="50000" tooltipkey="window_event_progress_tooltip_package01_gop"/></rewards>

    <resetPrice uridium="15000"/>


    Nobilis ship designs:

    Nobilis Cyborg ship design
    [​IMG] [​IMG][​IMG][​IMG]
    Reconstructed from materials extracted from Plutus, stand out from the pack with the Nobilis Cyborg design!
    [​IMG]

    Nobilis Hammerclaw ship design
    [​IMG] [​IMG][​IMG][​IMG]
    Built from the remains of Plutus, the Nobilis Hammerclaw exudes an aura of grandeur wherever it goes.
    [​IMG]

    Nobilis Mimesis ship design
    [​IMG] [​IMG][​IMG][​IMG]
    Advance through the ranks with this Nobilis Mimesis design!
    [​IMG]



    *Unless stated otherwise - what I post is indirectly from a test server.
     
    Last edited: Mar 15, 2019
  4. You might as well have saved the effort making mimesis and hammerclaw designs and should have made three cyborg ones.
     
    WAR~MACHINE™ likes this.
  5. Sgt_Ocker

    Sgt_Ocker User

    Chance to get: BRB-2, ST-2, BT-1, ECB-1, NN-1*
    Chance to get: BRB-2, ST-2, BT-1, ECB-1, NN-1*

    So 2 of the 5 progress rewards are for a ship that is not worth having?

    Oh yeah this will be a great new event.,.

    DO developers obviously don't listen to players, more's the pity.
     
  6. Whaaaaaat? o_O

    Those resources aren't design, but hi-tech, like Battle RoBot2 (BRB-2)- NpcNuke(NN-1)- etc. (the new one from plutus event)
     
  7. Sgt_Ocker

    Sgt_Ocker User

    Ok.. My bad. :(
     
  8. im2eood

    im2eood User

    it will be a good event i think
     
  9. Sgt_Ocker

    Sgt_Ocker User

    As long as you have plenty of X4 and Sep and can hit like a freight train, yes it could be a decent event.
    For the average (majority) player, it's just going to be another event dominated by the top players (usually one clan and their allies).

    DO need to stop singling out the minority top players as their sole target audience for events or they are just going to keep losing those trying to come up behind them.
     
  10. Nothing new for incoming Easter?
     
  11. OILDAILY

    OILDAILY User

    any easter eggs on before i set my bio?
     
  12. Kyro

    Kyro User

    Some things game designer OP32 has said on the DarkOrbit Discord(#general_en), about an PvP event in development:
    [​IMG]
    (second part was response to someone asking if could increase rewards of daily events like TDM, Spaceball etc) (first part was response to someone asking about the GG Double rewards not running when should)


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]

    Quite a bit of text to read, though a list of things said would also be long - since there isn't much unimportant bits to read.


    Some game client text that seems to be related to that PvP event, says "TODO" so to a degree might still be placeholder stuff:
    <!-- Mercenary War Game Event -->
    <item name="title_wargame"><![CDATA[TODO: Mercenary War Game]]></item>
    <item name="title_wargame_lobby"><![CDATA[TODO: Mercenary War Game Lobby]]></item>

    <item name="event_wargame_info_header"><![CDATA[TODO: Regulations]]></item>
    <item name="event_wargame_info_content"><![CDATA[TODO]]></item>
    <item name="event_wargame_red_team"><![CDATA[TODO: Valor]]></item>
    <item name="event_wargame_blue_team"><![CDATA[TODO: Mystic]]></item>
    <item name="event_wargame_time_tooltip"><![CDATA[TODO: Time the war is running.]]></item>
    <item name="event_wargame_waves_tooltip"><![CDATA[TODO: The Current wave]]></item>
    <item name="event_wargame_lives_tooltip"><![CDATA[TODO: Your remaining lives]]></item>
    <item name="event_wargame_invasion_countdown_tooltip"><![CDATA[TODO: This shows the remaining time for the invasion]]></item>
    <item name="event_wargame_gearscore_too_low"><![CDATA[TODO: Your gearscore is too low]]></item>

    <item name="event_wargame_announcement_3kills"><![CDATA[TODO: %NAME% just got their third kill in the Mercenary War Game, be careful as they're starting to heat up!]]></item>
    <item name="event_wargame_announcement_10kills"><![CDATA[TODO: %NAME% is on fire! That's 10 kills to their name now!]]></item>
    <item name="event_wargame_announcement_20kills"><![CDATA[TODO: %NAME% has no time for weaklings, that's 20 kills they're on now.]]></item>
    <item name="event_wargame_announcement_30kills"><![CDATA[TODO: %NAME% is on 30 kills! Incredible, absolutely incredible.]]></item>
    <item name="event_wargame_announcement_50kills"><![CDATA[TODO: %NAME%, remember the name. This is turning out to be an unbelievable demonstration of dominance as (playername) has now reached 50 kills! The Mercenary War Games doesn't get the privilege of seeing such talent often. ]]></item>

    <item name="msg_rebalancing_after_seconds_info"><![CDATA[TODO: Map gets rebalaced after %COUNTER% seconds.]]></item>
    <item name="msg_teams_players_number_below_minimum_warn"><![CDATA[TODO: The player count is below the minimum for %COUNTER% seconds.]]></item>
    <item name="msg_teams_reshuffling_in_progress"><![CDATA[TODO: about to mix things]]></item>
    <item name="msg_you_will_join_mercenary_war_after_info"><![CDATA[TODO: You will join after %COUNTER% seconds.]]></item>
    <item name="msg_suspended_war_game_min_players_count_low"><![CDATA[TODO: Closing the game. Not enough players.]]></item>

    <item name="msg_continue_war_game_min_players_count_met"><![CDATA[TODO: Game keeps going. We have enough players now.]]></item>
    <item name="msg_cancel_war_game_min_players_count_low_warn"><![CDATA[TODO: Game is closing in %COUNTER% seconds.]]></item>
    <item name="msg_mercenary_inactive_removal_warn"><![CDATA[TODO: You are about to kicked out. Do something. (inactive)]]></item>
    *Unless stated otherwise - what I post is indirectly from a test server.
     
  13. Yup, sounds like another punk rock head-banger edition on it's way.
    1 pve event and 9 years pvp.... f-u-n-n-y
     
    recursos☺☺ likes this.
  14. So what's the next event going to be?
     
  15. Sgt~Ocker

    Sgt~Ocker User

    Would seem that even Developers have given up on the idea of the game being "company" vs company. So when will same company war targets begin to count towards the multitude of company specific PVP missions ??
    200+ kills logged in the last week, yet only 11 of those counted toward a PVP mission I have running because most of the fighting is vs enemy/war clans with members in my company.
     
  16. PvP with random matched teammates.Possibly lvl 16 lf4s max for balance reasons. Maybe FE based fights? And hopefully non skill ships on some matches? Would seem logical to have an FE and UFE equipment restricted matches and would give us with thousands of lf3s and b02s something to set up FE ships for. Plus different play methods would make the game more fun. Obviously DO is trying to acquire the "play your way" idea through these balances.
     
  17. Kyro

    Kyro User

    As mentioned in previous post about what was probably some placeholder text(game client text relating to that "PvP"* event), it has now changed to something less placeholder looking(as in it doesn't say TODO).

    This following bit in particular seems to describe a lot about the event. (*sounds more like it's a mix of PvE and PvP)

    <item name="title_wargame"><![CDATA[Mercenary Wargame]]></item>
    <item name="title_wargame_lobby"><![CDATA[The Portico]]></item>

    <item name="event_wargame_info_header"><![CDATA[Regulations]]></item>
    <item name="event_wargame_info_content"><![CDATA[Listen up, mercs, your lives may depend on it! Beyond this point is the Mercenary Wargame, a ruthless competition to flex your skills against aliens and other hot shot pilots. Here's how it works:

    • You'll be assigned to a team of mercenaries (between 5 and 30 of ‘em).
    • Company is not king in this contest; your team is everything.
    • You have 5 lives in the Wargame. Lose ‘em all? You can queue back up to re-enter the fray.
    • Advance through waves of alien enemies. After you've survived enough waves, the best from your team will be selected for the merc invasion phase.
    • During the merc invasion, the best competitors from one team invade the enemy map. Here's where all hell breaks loose: the invaders are out to kill as many enemies as possible.
    • The merc invasion will last until all invaders have died or the 5-minute timer runs out.
    • You'll get points for every alien or enemy mercenary you take down in the contest. Enemy mercs are worth more than aliens, of course.
    • Once the event ends, your points will be converted to rewards - even if you get destroyed or leave early.
    • If the teams are unevenly matched for a certain period of time, the teams will be reshuffled to even things out.
    • If the number of mercs in a Wargame drops below the minimum, after a period time, the Wargame will be suspended and all mercs returned to the queue. Don't worry, you'll get to keep your points.

    Get ready, 'cause this means war!]]></item>


    Also this that wasn't in the previous post(spoiler will contain all of the game client text):

    <item name="btn_killscreen_repair_invader"><![CDATA[Continue]]></item>
    <item name="btn_killscreen_repair_invader_desc"><![CDATA[You died as an invader. No lives lost.]]></item>
    <item name="btn_killscreen_repair_invader_tooltip"><![CDATA[You died as an invader. No lives lost.]]></item>

    <item name="title_wargame"><![CDATA[Mercenary Wargame]]></item>
    <item name="title_wargame_lobby"><![CDATA[The Portico]]></item>

    <item name="event_wargame_info_header"><![CDATA[Regulations]]></item>
    <item name="event_wargame_info_content"><![CDATA[Listen up, mercs, your lives may depend on it! Beyond this point is the Mercenary Wargame, a ruthless competition to flex your skills against aliens and other hot shot pilots. Here’s how it works:<br><br>You’ll be assigned to a team of mercenaries (between 5 and 30 of 'em).<br>Company is not king in this contest; your team is everything.<br>You have 5 lives in the Wargame. Lose ‘em all? You can queue back up to re-enter the fray.<br>Advance through waves of alien enemies. After you’ve survived enough waves, the best from your team will be selected for the merc invasion phase.<br>During the merc invasion, the best competitors from one team invade the enemy map. Here’s where all hell breaks loose: the invaders are out to kill as many enemies as possible.<br>The merc invasion will last until all invaders have died or the 5-minute timer runs out.<br>You’ll get points for every alien or enemy mercenary you take down in the contest. Enemy mercs are worth more than aliens, of course.<br>Once the event ends, your points will be converted to rewards – even if you get destroyed or leave early.<br>If the teams are unevenly matched for a certain period of time, the teams will be reshuffled to even things out.<br>If the number of mercs in a Wargame drops below the minimum, after a period time, the Wargame will be suspended and all mercs returned to the queue. Don’t worry, you’ll get to keep your points.<br><br>Get ready, 'cause this means war!]]></item>

    <item name="event_wargame_red_team"><![CDATA[Red Rampage]]></item>
    <item name="event_wargame_blue_team"><![CDATA[Blue Ballistics]]></item>
    <item name="event_wargame_time_tooltip"><![CDATA[Wargame running time]]></item>
    <item name="event_wargame_waves_tooltip"><![CDATA[Current wave]]></item>
    <item name="event_wargame_lives_tooltip"><![CDATA[Lives remaining]]></item>
    <item name="event_wargame_invasion_countdown_tooltip"><![CDATA[Remaining invasion time]]></item>
    <item name="event_wargame_gearscore_too_low"><![CDATA[Warning: your gearscore is too low]]></item>

    <item name="event_wargame_announcement_3kills"><![CDATA[%NAME% is heating up! A brutal third kill in the Mercenary Wargame - be sure to watch out for this merc!]]></item>
    <item name="event_wargame_announcement_10kills"><![CDATA[%NAME% is on fire! That's 10 kills to their name now!]]></item>
    <item name="event_wargame_announcement_20kills"><![CDATA[%NAME% is kicking ass and taking names! That's 20 kills in the bag.]]></item>
    <item name="event_wargame_announcement_30kills"><![CDATA[Incredible, absolutely incredible. %NAME% is on 30 kills! ]]></item>
    <item name="event_wargame_announcement_50kills"><![CDATA[Remember this merc: %NAME%! A truly epic demonstration of dominance with 50 kills! This display of raw talent is a rare privilege to witness in the Wargames.]]></item>

    <item name="msg_rebalancing_after_seconds_info"><![CDATA[Teams will be rebalanced in %COUNT% seconds.]]></item>
    <item name="msg_teams_players_number_below_minimum_warn"><![CDATA[Warning: Not enough mercs. The Wargame will shut down in %COUNT% seconds.]]></item>
    <item name="msg_teams_reshuffling_in_progress"><![CDATA[Team rebalancing in progress.]]></item>
    <item name="msg_you_will_join_mercenary_war_after_info"><![CDATA[Get ready, mercenary, you're up in %COUNT% seconds.]]></item>
    <item name="msg_suspended_war_game_min_players_count_low"><![CDATA[Wargame shutting down. Not enough mercs.]]></item>

    <item name="msg_continue_war_game_min_players_count_met"><![CDATA[There are enough mercs to continue the Wargame.]]></item>
    <item name="msg_cancel_war_game_min_players_count_low_warn"><![CDATA[The Wargame will shut down in %COUNT% seconds.]]></item>
    <item name="msg_mercenary_inactive_removal_warn"><![CDATA[Look alive, merc! If you keep lounging around, you'll be kicked off the team!]]></item>
    <item name="msg_mercenary_inactive_removal_counter"><![CDATA[Warning! You have been inactive for %COUNTER% seconds.]]></item>

    <item name="ttip_killscreen_repair_wargame"><![CDATA[Respawn on the MWG map.]]></item>

    <item name="msg_team_war_will_reshuffle_after_seconds_info"><![CDATA[Not enough mercenaries. Rebalancing will occur in %COUNT% seconds.]]></item>


    <item name="btn_killscreen_lives_count_desc"><![CDATA[%COUNT% Lives]]></item>
    <item name="btn_killscreen_no_lives"><![CDATA[No Lives]]></item>
    <item name="btn_killscreen_no_lives_tooltip"><![CDATA[No lives left. You will be returned to your X-8 map]]></item>
    <item name="btn_killscreen_repair_defender"><![CDATA[Continue]]></item>
    <item name="btn_killscreen_repair_defender_btn_tooltip"><![CDATA[You lost a life, but you can continue.]]></item>
    <item name="btn_killscreen_repair_invader"><![CDATA[Continue]]></item>
    <item name="btn_killscreen_repair_invader_desc"><![CDATA[You died as an invader. No lives lost.]]></item>
    <item name="btn_killscreen_repair_invader_tooltip"><![CDATA[You died as an invader. No lives lost.]]></item>


    <item name="ttip_mwg_battlemaster"><![CDATA[Open the Mercenary Wargame Portico]]></item>
    <item name="ttip_mwg_exit_battlemaster"><![CDATA[Leave and return to your X-8 map]]></item>


    Inferno Cyborg ship design
    [​IMG]
    The Inferno Cyborg cuts through space like a flaming sword, cutting your enemies to smithereens!
    [​IMG]

    Inferno Hecate ship design
    [​IMG]
    The Inferno Hecate is a blazing-hot look that will send flames of fear up your enemies' spines!
    [​IMG]

    Inferno Solace ship design
    [​IMG]
    There's no solace to be found for anyone going up against the explosive Inferno Solace design.
    [​IMG]
    (the white border/bits, of course probably aren't supposed to be there. 2D client files for them also have that(kinda looks worse), so wont bother to post them)

    Event deal text that's for those designs, there's individual deals and a deal for all 3 listed:
    <item name="history_package_event-deal-inferno2019-1"><![CDATA[Inferno Hecate Pack purchased]]></item>
    <item name="history_package_event-deal-inferno2019-2"><![CDATA[Inferno Solace Pack purchased]]></item>
    <item name="history_package_event-deal-inferno2019-3"><![CDATA[Inferno Cyborg Pack purchased]]></item>
    <item name="history_package_event-deal-inferno2019-4"><![CDATA[The Infernal 3 purchased]]></item>

    <item name="package_event-deal-inferno2019-1_code"><![CDATA[Inferno Hecate Pack]]></item>
    <item name="package_event-deal-inferno2019-1_description"><![CDATA[Blaze into orbit with the Inferno Hecate design. This red-hot deal comes with 10,000 RSB-75 and is only available for a limited time!]]></item>

    <item name="package_event-deal-inferno2019-2_code"><![CDATA[Inferno Solace Pack]]></item>
    <item name="package_event-deal-inferno2019-2_description"><![CDATA[Blaze into orbit with the Inferno Solace design and use the bonus 10,000 RSB-75 to extinguish your foes. Act now before it’s too late!]]></item>

    <item name="package_event-deal-inferno2019-3_code"><![CDATA[Inferno Cyborg Pack]]></item>
    <item name="package_event-deal-inferno2019-3_description"><![CDATA[Blaze into orbit with the Inferno Cyborg design and get 10,000 RSB-75 on top. This deal will go up in smoke before long, so act now!]]></item>

    <item name="package_event-deal-inferno2019-4_code"><![CDATA[The Infernal 3]]></item>
    <item name="package_event-deal-inferno2019-4_description"><![CDATA[Get ready to feel the burn in the Inferno Hecate, Inferno Solace, and Inferno Cyborg Designs. This red-hot deal comes with 30,000 RSB-75.]]></item>
    *Unless stated otherwise - what I post is indirectly from a test server.
     
    Last edited: Apr 16, 2019
  18. Not designers all black?No new designers saturn all ships out skill and bonus?No new event good or new shield good force?
     
  19. Kyro

    Kyro User

    Event deal text:

    <item name="items_package_event-deal-boost-up_fullname"><![CDATA[Boost Up!]]></item>
    <item name="items_package_event-deal-boost-up_short"><![CDATA[Pack]]></item>
    <item name="items_package_event-deal-boost-up_code"><![CDATA[Boost Up]]></item>
    <item name="items_package_event-deal-boost-up_description"><![CDATA[Elevate your game with a boost of 1000 Seprom, plus 10 hours of +20% damage, +20% HP, + 50% shield and + 20% repair with:<ul><li>DMG-B01</li><li>DMG-B02</li><li>SHD-B01</li><li>SHD-B02</li><li>HP-B01</li><li>HP-B02</li><li>REP-B01</li><li>REP-B02</li></ul>]]></item>

    <item name="history_package_event-deal-boost-up"><![CDATA[Boost Up purchased: 1000 Seprom, 1 DMG-B01, 1 DMG-B02, 1 SHD-B01, 1 SHD-B02, 1 HP-B01, 1 HP-B02, 1 REP-B01, 1 REP-B02.]]></item>



    Some stuff have appeared that seems to be for some event called "Chromin Rush"(first bit being game client text):


    <item name="title_chrominEvent"><![CDATA[Chromin Rush]]></item>

    <item name="chromin_ttip"><![CDATA[Hunt down aliens in Galaxy Gates to get Chromin and craft unique items and powerful ammunition!


    You can only have up to 160,000 Chromin. If you get more Chromin than the maximum cap during the event, it is automatically converted to credits.

    When the event ends, any remaining Chromin is converted to honor.]]></item>
    <item name="chromin_buy_btn"><![CDATA[GET NOW]]></item>
    <item name="msg_event_chromin_max_quantity_reached"><![CDATA[You've hit the maximum amount of Chromin allowed! Use it to craft items in the Assembly.]]></item>
    <item name="msg_event_chromin_honor_converted"><![CDATA[Your remaining Chromin was exchanged for Honor Points.]]></item>
    <item name="chromin_compensation"><![CDATA[Your excess Chromin was converted to Credits.]]></item>


    <item name="msg_loot_chromin-box_init"><![CDATA[Chromin Box collected.]]></item>
    <item name="ttip_chromin-box"><![CDATA[Chromin Box]]></item>


    Chromin(resource)
    [​IMG]
    Chromin can be salvaged during the Chromin Rush from aliens in Galaxy Gates. Its pliant nature allows for the crafting of different kinds of valuable items.

    Tool tip: Get Chromin from defeating aliens in the Galaxy Gates or buy it from the shop during the Chromin Rush event.


    Some Assembly blueprint/recipes text have also appeared, that sounds will need Chromin resource for(there's also event deal text for Chromin):
    [​IMG]

    The different blueprints: Osmium(1.5K), RCB-140(10K), Seprom(25K), Rinusk(800), Blacklight Trace(500), Mindfire Cerebrum(35), Ullrin Hecate, Ullrin Cyborg and Ullrin Hammerclaw. (the last 3 can only assume might be ship designs, that can see images for in this post)


    <item name="items_recipe_blueprint-chromin-osmium_fullname"><![CDATA[Osmium x1.5k Chromin Blueprint]]></item>
    <item name="items_recipe_blueprint-chromin-osmium_description"><![CDATA[Obtain 1,500 Osmium]]></item>
    <item name="items_recipe_blueprint-chromin-rcb140_fullname"><![CDATA[RCB-140 x10k Chromin Blueprint]]></item>
    <item name="items_recipe_blueprint-chromin-rcb140_description"><![CDATA[Obtain 10,000 RCB-140 laser ammo]]></item>
    <item name="items_recipe_blueprint-chromin-seprom_fullname"><![CDATA[Seprom x25k Chromin Blueprint]]></item>
    <item name="items_recipe_blueprint-chromin-seprom_description"><![CDATA[Obtain 25,000 Seprom]]></item>
    <item name="items_recipe_blueprint-chromin-rinusk_fullname"><![CDATA[Rinusk x800 Chromin Blueprint]]></item>
    <item name="items_recipe_blueprint-chromin-rinusk_description"><![CDATA[Obtain 800 Rinusk]]></item>
    <item name="items_recipe_blueprint-chromin-blacklight-trace_fullname"><![CDATA[Blacklight Trace x500 Chromin Blueprint]]></item>
    <item name="items_recipe_blueprint-chromin-blacklight-trace_description"><![CDATA[Obtain 500 Blacklight Trace]]></item>
    <item name="items_recipe_blueprint-chromin-mindfire-cerebrum_fullname"><![CDATA[Mindfire Cerebrum x35 Chromin Blueprint]]></item>
    <item name="items_recipe_blueprint-chromin-mindfire-cerebrum_description"><![CDATA[Obtain 35 Mindfire Cerebrum]]></item>
    <item name="items_recipe_blueprint-chromin-hecate-ullrin_fullname"><![CDATA[Ullrin Hecate Blueprint]]></item>
    <item name="items_recipe_blueprint-chromin-hecate-ullrin_description"><![CDATA[Obtain Ullrin Hecate]]></item>
    <item name="items_recipe_blueprint-chromin-cyborg-ullrin_fullname"><![CDATA[Ullrin Cyborg Blueprint]]></item>
    <item name="items_recipe_blueprint-chromin-cyborg-ullrin_description"><![CDATA[Obtain Ullrin Cyborg]]></item>
    <item name="items_recipe_blueprint-chromin-hammerclaw-ullrin_fullname"><![CDATA[Ullrin Hammerclaw Blueprint]]></item>
    <item name="items_recipe_blueprint-chromin-hammerclaw-ullrin_description"><![CDATA[Obtain Ullrin Hammerclaw]]></item>


    <item name="items_package_event-deal-chromin_fullname"><![CDATA[Chromin Pack]]></item>
    <item name="items_package_event-deal-chromin_short"><![CDATA[Pack]]></item>
    <item name="items_package_event-deal-chromin_code"><![CDATA[Chromin Pack]]></item>
    <item name="items_package_event-deal-chromin_description"><![CDATA[Take note: Excess Chromin over the maximum limit after pack purchase will be converted to credits. Get the Chromin Pack to craft more items during Chromin Rush! ]]></item>

    <item name="items_package_event-deal-chrominXL_fullname"><![CDATA[Chromin Pack XL]]></item>
    <item name="items_package_event-deal-chrominXL_short"><![CDATA[Pack]]></item>
    <item name="items_package_event-deal-chrominXL_code"><![CDATA[Chromin Pack XL]]></item>
    <item name="items_package_event-deal-chrominXL_description"><![CDATA[Take note: Excess Chromin over the maximum limit after pack purchase will be converted to credits. Get the Chromin Pack XL to craft more items during Chromin Rush! ]]></item>

    <item name="history_package_event-deal-chromin"><![CDATA[Chromin Pack purchased]]></item>
    <item name="history_package_event-deal-chrominXL"><![CDATA[Chromin Pack XL purchased]]></item>

    Osmium(resource/ore)
    [​IMG]
    Craft Osmium with Chromin in the Assembly during the Chromin Rush event.

    <item name="ore_osmium"><![CDATA[Osmium]]></item>
    <item name="lab_effect_osmium"><![CDATA[Firepower +50% / Shield generator performance +50%]]></item>

    (that's game client text, seems it's something that can use to upgrade things - as in how can use Seprom on shields to boost them etc(uses same wording "lab_effect" as the others and is next to them))
    [​IMG]

    RCB-140(ammunition)
    [​IMG]
    Enhanced from the original Rapid Salvo Battery, this ammunition deals x7 laser damage per round.
    [​IMG] [​IMG]
    (2D client images, without and with Bounty Hunter from Pilot Bio/Skill Tree)

    <item name="items_recipe_blueprint-chromin-rcb140_fullname"><![CDATA[RCB-140 x10k Chromin Blueprint]]></item>


    Ullrin Cyborg ship design
    [​IMG][​IMG][​IMG][​IMG]
    Blast your enemies out of the way with this Ullrin Cyborg design!
    [​IMG]
    [​IMG]

    Ullrin Hecate ship design
    [​IMG][​IMG][​IMG][​IMG]
    Give your Hecate an elegant new look with the Ullrin Hecate design!
    [​IMG]
    [​IMG]

    Ullrin Hammerclaw ship design
    [​IMG][​IMG][​IMG][​IMG]
    Show the Blacklight aliens who's boss with the Ullrin Hammerclaw design!
    [​IMG]
    [​IMG]
    *Unless stated otherwise - what I post is indirectly from a test server.
     
    Last edited: May 11, 2019
    *Amitié* and Watt-Overlord like this.
  20. +10% shield is good,no go help very much already that lasers with more damages.Designers now good.No is all for shields more will good.