[UI] Game Suggestions

Discussion in 'General Archive' started by Λℓмоѕт•Fαмоυѕ, Jun 7, 2019.

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  1. Time for some change suggestions; let me know what you think BP.

    1. Trading System - It's simple, you can trade resources and equipment with other players with an accept/decline system. You can also have an option in the blocking system to disable this option for you entirely so you cannot receive requests.
    1.1 Alternative Trading System - Players can put equipment and items on auction for Uridium or Credits of their own choosing for others to buy from them.
    2. Duel Requesting System - To put it simply, you can put duel requests on a player, upon accepting they get put into a 1v1 with no restrictions. If no attacks are fired for 6 seconds, the duel is ended and both players are returned to the map.
    3. Blocking System - Simply blocks a target from being visible or inviting you to anything in the game.
    4. Friendly Fire Disable - An option to disable being attacked by friendly pilots. In return, you and your P.E.T cannot attack other friendly pilots or MCC clans that accept people in your company.

    I really like these ideas.
     
    uberpaul likes this.
  2. Hard no to trading, blocking invites already exists and making them invisible just seems buggy and liable to create issues, friendly fire disable just seems like an ez bot boost so nah. 2 would be great tho
     
  3. I like the very little reason for any of your answers, that's my favourite part. You actually gave no argument at all except "no to trading", even though it would make life so much easier for newer players and smaller ships.

    No, there's not a blocking feature. I mean, there is technically, but it doesn't work at all and doesn't really "block" anyone, since you still see their talking in the chat and they can still invite you.

    Making what visible?

    It might be, but the main idea is it stops newer players, maybe put a level restrictor on it then.
     
  4. Rather than posting four ambiguous suggestions that are not thought out, try just posting one well-thought out idea. Most people, including myself, would prefer that.

    I'll just comment on your 2nd suggestion about the dueling system though to explain why. Why should Bigpoint and developers spend their time and money creating a dueling system when two players can simply fly to a corner in 4-4 fight? Is 4-4 not big enough to duel in? Do players camp in the corners of 4-4 now to disrupt player's 1v1s?

    Looking forward to read more of your ideas.
     
  5. They are very thought out but thank you for your participation in this.