[TI] Nanohull overload

Discussion in 'General Archive' started by Mr.Spearhead, Nov 1, 2019.

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  1. So, I am trying to sit here on home base rolling some gate spins but I come across nanohulls even though my ship is already at max nano.

    I was wondering if anyone else has this bug or is it just me?
    Please fix, I don't want to be wasting 4% of my spins on getting absolutely nothing.
     
  2. you mean that even when you ship's nano is allready full , you still get some on the ggg ?
    that's a normal thing . if you don't wanna waste nano , switch ships when it's full
     
  3. That is not normal. Once Nanohull is full, it's supposed to re-roll for anything other than Nanohull.
     
    Mr.Spearhead likes this.
  4. That is something someone can do yes. However I don't use nanohulls so I always spin with my one ship that is always full and like KillerStreak pointed out, im not supposed to get them.
     
  5. This also happens to me, I have full nanohull on my phoenix and I'm sipining for gates and I still get nanohull. I stopped this darkorbit fix this bug, bc its a waste of energy in GG's.
     
  6. UPDATE: All ships had their hitpoints increased by 100,000. As a result, the Nanohull has increased by 100,000 as well. That's the only reason you're getting them. The Phoenix now has a Nanohull of 104,000. Have fun! :D
     
  7. That explains it then. Thanks!

    There is still a visual bug or an update needed for the visual HP bar in game, although one can find their own max nanohull on hanger. Is there any timeframe of when this could be fixed?
     
  8. I spinned again and even tho you say phoenix have a nanohull of 104.000, the ship just got 4k of it, the rest of the nanohull got lost somewhere.
     
  9. It will fill up and max out at 104,000, just watch the text in the ship's stats window in-game. The in-game graphic of the bar will remain full, as if it was at 4,000, as that hasn't updated to accommodate the extra 100,000 hp. No idea when it would be fixed.