Fix The Modules.

Discussion in 'Update & Idea Pool' started by Gary_The_Snail, Feb 27, 2025.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
  1. So we have Moth we have sheild penetration we have mines which all do direct damage to hp.
    We know that crab formation is now useless.
    So my question is where is the sheild absorbtion module for the people who like tho play with sheilds..... this could easily be implimented into the blue modules for sheild.... for example 19% sheild + 7% sheild absorbtion so people with sheilds can play the game again instead of having to fight people on there terms.
     
    BlueDabaDe and -Igor2013- like this.
  2. -Igor2013-

    -Igor2013- User

    Well said Gary why dark orbit hasn't done this already we will never know but it makes them look completely bias to one particular player base. at the end of the day people who carry 3million sheild should not be able to die in 2 shots its just stupid.
     
    BlueDabaDe likes this.
  3. BlueDabaDe

    BlueDabaDe User

    I have been saying this, moth meta has mostly killed pvp, it went from a fight lasting 1m or 2m, to a few seconds lol. They should also change how sab works with the proms; it makes no sense for it to shoot x2 dmg as the 5th shot instead of doubling sab dmg. There should be another mod that grants shield absorption so we can mix them with evasion.