Unity Performance Optimization

Discussion in 'General Issues' started by Josh0238, Sep 8, 2026 at 1:31 AM.

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  1. Josh0238

    Josh0238 User

    Hey peeps, ive been noticing something interesting in the unity game client
    It has gone from being fairly compressed to ballooning is size and performance needs

    For a game that doesn't require much to run and should be somewhat GPU bound
    On a high end rig is eating up 24% CPU on a 24 core CPU

    [​IMG]
    [​IMG]

    The screenshot above is taken while the game is idle
    Which is telling me that its either the streaming of assets or a loop somewhere that is not closing correctly, more likely than not checks and balances need to be implemented since something is inefficient

    [EDIT]
    To be fair not even most triple a games are hitting my CPU this hard... and the game assets cant possibly be this heavy so its something else in the logic

    Devs Please Investigate and fix

    Also please clear the logs, i have almost 30k pages of logs its pointless to keep that many logs if the next scan sets the servers on fire
     
    Last edited: Sep 10, 2026 at 11:17 AM
  2. PacificNW

    PacificNW User

    yes plz fix so i can play unity. crashes at start screen after this last update

    [REMOVED]
     
    Last edited by moderator: Sep 8, 2026 at 9:26 PM
  3. Josh0238

    Josh0238 User

    [Update]
    [Performance Table Break Down]

    Issue States By Color: [On Fire], [Bad], [Medium], [Low],

    Element: Contacts UI
    Issue: Current contacts UI causes major stutter when opening the user table ​

    Element: Resources & Boxes
    Issue: Boxes and resources are not properly destroyed on collection
    This can cause boxes including but not limited to Cargo, Recourses, Bonus Boxes, Booty Boxes
    To stay rendered at any distance from the user when stuck in this state
    Effects: Issue affects user Frame Times, Latency, Frame Rate
    Element: WebView Frames
    Issue: User Inventory WebView frame gets desynced from server or user client
    Issue:
    UI Frame Artifacts, some of the ui will leave their scaling handles as rendered artifacts on screen
    this can block the user from interacting with the game
    Issue:
    Clan UI, The clan ui in its current state is not populating from the db table
    Issue:
    Logs, At any given point a user can have an infinite amount of logs, they need to be cleared i have 29.000 pages
    Effect: This could be come an issue in the future

    These issues are Unity specific but some of them cross over to flash as well
    Thank you for reading this update and for your time, Happy Hunting & Good Weekend



     
    .-señor_dark11-. likes this.