[UI] Darkorbit 2? Here are my ideas.

Discussion in 'General Archive' started by Anthony813, Jul 9, 2020.

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  1. Anthony813

    Anthony813 User

    Too long didn’t read: Here are my ideas for a second, brand new Darkorbit game. Like a sequel I guess? Feel free to comment any ideas you might have or any changes.
    The darkorbit player base is kind of dead and full of bots. The problem that darkorbit has is that it takes literal YEARS to get ready for PvP, and no one wants to kill aliens 5 hours a day every day for a year to get ready for pvp, only to get destroyed by someone better than you.
    I think that a new darkorbit game should be made. Add more detail to the graphics so that it can fully use the GPU, but still leave the old 2D setting for those who prefer it or do not have a powerful gpu.

    DO2, if it ever gets made, should take way less time to grind. I think that 1/1.5 months to get ready to destroy very powerful aliens is good enough, and 2/3 months to get ready for pvp, 4-5 months to be maxed out or at least being able to destroy any ship easily.
    The times shown above feel like it’s too long. I really don’t want to spend 1 month killing aliens anyway, maybe make it 15 days? I don’t know. A short amount of time to grind will attract old and new players. However, the game may feel too short and people might be maxed out in just a month and a half, with nothing to do, so that’s something to consider. There should be some sort of a balance between time to grind and time to be maxed out.
    A battle pass that is actually normal would be good, like “kill x alien 30 times without dying” and get a decent or good reward.

    The second game should keep the same weapons and shield names, as well as CPU’s and formations as well as ships. I don’t see any need to change anything as they’re fine, although veteran players will have an advantage over new players due to them knowing how to handle several formations. Currency should be kept the same (credits, uri). Abilities and hangar, Skylab etc, should be kept. Again, no reason to change them. That doesn’t mean it shouldn’t get revamped. It would be nice to see new ships and skills, as well as new weapons and shields, formations, a new UI etc.

    This second game should have the same servers (not shared with DO1) and servers should be added (ge2, ge3) if needed. At first, I would just start with a big global server and then keep adding more as the player base increases.
    The second game should have some sort of option to transfer your account to several other servers. If ge2 was to be made and your account was in ge1, you should be able to easily go to ge2 to play with your current account, and not a new one.

    Add anti-cheat and some anti-bot measure to prevent those, as they just ruin the game.
    Add tournaments for big prizes, maybe even real money. Who knows?

    As for the old players in DO1, it should be their choice whether they want to stay in the first game or completely start over. I feel like no compensation should be made as this will grant an advantage over new players coming. However, this might frustrate a lot of players making them leave completely or simply not come to DO2.
    If a compensation were to be made, don’t make it too much. The advantage shouldn’t be too much as this might frustrate new players.

    As for the clans, they should be server-wide. For example, if there was ge1 and ge2, es1 and es2, and I made a clan in ge1 that is top 10 in the leaderboard, this should also apply to ge2, es1 and es2.

    As for the enterprises (MMO, VRU, EIC) I feel like they’re fine but I wouldn’t mind a new one or revamped ones. The map structure is also fine, but then again, I wouldn’t mind new maps for a new enterprise or new routes.

    I’ll probably have missed something but these are my basic ideas for a new game, if it were to be made. Feel free to comment any ideas or changes you might have. I know this is a very long shot but who knows what might happen?

    EDIT: Thanks to a reply, I now know that we would be talking about a DarkOrbit 3, as DarkOrbit 2 is basically DO reloaded.
     
    Last edited: Jul 12, 2020
  2. anduril

    anduril User

    The original DarkOrbit (DO1) was released in 2006. It was sold and re branded DarkOrbit Reloaded (aka DO2) which is the game you have been playing. If there is a next version, that will be DO3. FYI.
     
  3. DRAZI

    DRAZI User

    DO better do Something! It's losing players to [Removed]
     
    Last edited by moderator: Jul 11, 2020
  4. The problem is that BP will never do anything to change the grindy nature of the game. They want you to hate it, that way you will send real cash on getting better ships and equipment for pvp. That's the only way they stay in business, though for how much longer is questionable, with so many people leaving due to bots ruining the game.
     
  5. DRAZI

    DRAZI User

    Why is the name of the game I posted [Removed]? It pretty much IS a Dark Orbit 2

    And You are Losing players to It!
     
  6. Zecora

    Zecora User

    Well, I read through all of this, here are my thoughts, likes and concerns.

    First of all, this will kinda ruin the longevity of the game. The build-up aspect is what makes Dark Orbit enjoyable over the course of the months. However, I do agree it takes too long. It should be reworked to be a little faster and more fluid. It shouldn't take too much RNG and too much money to be competitive. I get that Galaxy Gates are somewhat popular but one shouldn't be forced to play hundreds of them with lack of luck. Plus, a lot of the grind is made annoying due to the fact we have to compete among players that are ten times more powerful than what a mid player is.

    PvP should be there and viable from the very beginning, but it should only be held on specific maps, or among same leveled/same equipped players so we gain a fairplay factor. This is just my opinion.

    This one should definitely be considered. But also re-balanced. Current balance among equipment is rather scarce and makes diversity unavailable. I would love to use some of my favorite ships without having to suffer from massive losses in general strength. Ships like Disruptor, Berserker, Zephyr, Hecate, Surgeon... They should definitely be squeezed better into the balance, or left out completely.

    The lasers should be fit better into the balance as well. Justify the existence of the LF-1 laser. Or the MP-01 laser. The SLL-01 laser deals more average damage than both of them, and is almost as cheap. Same goes for shields, speed generators...

    As for the other things, I agree with the most. An anti-cheat is definitely needed. Tournaments would be great, but not mandatory.

    New players need to be supported more. Not with equipment but with mechanics.