change detonation II pilot sheet skill requirement

Discussion in 'Update & Idea Pool' started by Killer02, Jan 5, 2026.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
  1. Killer02

    Killer02 User

    As you can read from the title of the thread, the topic concerns the skill of the pilot sheet detonation II nd as you all know in order to unlock and insert points in this skill it is necessary to have obligatorily two points in Detonation I and in addiction to the player's choice 3 points in one of the following skills:
    Tractor Beam I
    Alien Hunter

    What I now propose to change the requirements to unlock detonation II and i propose to remove tractor Beam I and in its place is inserted explosives, that is the skill that increases the raddus of the mine explosion and therefore to unlock the skill in addition to obligatorily 2 points in Detonation I requires you to enter 3 points in one of the following skills:
    Alien hunter
    Explosives

    So those who want to unlock Detonation 2 with alien hunter can still do so, but those who have the pilot sheet structured completely by pvp must obligatorily to unlock Detonation 2 through explosives which is certainly better than tractor beam for a PvP player.

    By doing so, the following construction is valid for those who want to do PvP: Fuselage I 2/2
    Engineering 5/5
    Shield Engignering 5/5
    Evasive Maneuver I 2/2
    Fuselage II 3/3
    Shield mechanics 5/5
    Evasive Maneuver II 3/3

    Detonation I 2/2
    Explosives 5/5
    Bounty Hunter I 2/2
    Rocket Fusion 5/5
    Detonation II 3/3
    Electro-optics 5/5
    Bounty Hunter II 3/3
    As you can see all the complete blue branch and the complete red branch only for the Pvp.

    [Polls not permitted]
     
    Last edited by moderator: Jan 5, 2026
    recursos360 likes this.
  2. I prefer liberation 95 points in skilltree.
     
  3. Killer02

    Killer02 User

    [​IMG] Honestly, I am currently at 40 skill points, and reaching 50 is a long process, as you can see in the image. Adding more points becomes unfeasible,instead changing the requirements of posamine 2 to unlock it, you would at least have the possibility of having a complete PvP setup. Keep in mind that I did not consider a thermal detector in the build since currently guided missiles reach maximum accuracy and also add a visual effect. What would be useful, however, is for them to introduce the option of a fixed cost for skill reset, because adding more points up to 95 is absurd and would be uncompetitive in the game.