change detonation II pilot sheet skill requirement

Discussion in 'Update & Idea Pool' started by Killer02, Jan 5, 2026.

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  1. Killer02

    Killer02 User

    As you can read from the title of the thread, the topic concerns the skill of the pilot sheet detonation II nd as you all know in order to unlock and insert points in this skill it is necessary to have obligatorily two points in Detonation I and in addiction to the player's choice 3 points in one of the following skills:
    Tractor Beam I
    Alien Hunter

    What I now propose to change the requirements to unlock detonation II and i propose to remove tractor Beam I and in its place is inserted explosives, that is the skill that increases the raddus of the mine explosion and therefore to unlock the skill in addition to obligatorily 2 points in Detonation I requires you to enter 3 points in one of the following skills:
    Alien hunter
    Explosives

    So those who want to unlock Detonation 2 with alien hunter can still do so, but those who have the pilot sheet structured completely by pvp must obligatorily to unlock Detonation 2 through explosives which is certainly better than tractor beam for a PvP player.

    By doing so, the following construction is valid for those who want to do PvP:

    Fuselage I 2/2
    Engineering 5/5
    Shield Engignering 5/5
    Evasive Maneuver I 2/2
    Fuselage II 3/3
    Shield mechanics 5/5
    Evasive Maneuver II 3/3

    Detonation I 2/2
    Explosives 5/5
    Bounty Hunter I 2/2
    Rocket Fusion 5/5
    Detonation II 3/3
    Electro-optics 5/5
    Bounty Hunter II 3/3
    As you can see all the complete blue branch and the complete red branch only for the Pvp.

    [Polls not permitted]
     
    Last edited: Jan 21, 2026
    recursos360 likes this.
  2. I prefer liberation 95 points in skilltree.
     
  3. Killer02

    Killer02 User

    [​IMG] Honestly, I am currently at 40 skill points, and reaching 50 is a long process, as you can see in the image. I am doing setup pvp like i proposed in this thread. I must put 5 point in explosives and after other 5 point in detonation, but to complete setup they must change requirement.
    It should be noted that the proposed setup is currently the only one not allowed, so a small change is necessary.
    Adding more points becomes unfeasible,instead changing the requirements of detonation 2 to unlock it, you would at least have the possibility of having a complete PvP setup. Keep in mind that I did not consider a thermal detector in the build since currently guided missiles reach maximum accuracy and also add a visual effect. What would be useful, however, is for them to introduce the option of a fixed cost for skill reset, because adding more points up to 95 is absurd and would be uncompetitive in the game.

    Keep in mind that adding more points is not very useful, since the player can use the log files obtained once the pilot frame is completed to produce high-tech resources or other resources where log files are required.

    Not everyone uses bots, so adding another 45 skill points is unfeasible.
     
    Last edited by moderator: Jan 26, 2026
    recursos360 likes this.
  4. Your idea is good, but there's one detail: have you already done GG zeta on double day? On a normal day with 50-52 logfiles and on double day with 100-102 logfiles, it already helps a lot. It wouldn't make the game less competitive because then it would also be worth paying premium and getting a discount to get more logfiles in the shop. I'm not focused on improvements to bots, I'm focused on improving the game, just like you. I expressed my opinion, which may not be yours. However, when Unity was launched, it was possible to have 95 points to do it right away. I am not asking for something unfeasible, but rather something we already had when Unity was launched.
     
  5. Killer02

    Killer02 User

    Yes, I have the full havoc and I still did the portals on Sunday to get the full havoc, and of course it's convenient to have 100 log files. I have to say that now I am doing the kappa portals to complete the full hercules and also produce the famous spartans. Currently I have only produced 5 spartans and I need 15 hercules, 5 of which will be used for the spartans and the other 10 to be included in the light configuration. It's fair to say that when I have full Hercules and full Hermes, I would then only go for Hades and Zeta portals. You are right that the Zeta portal costs 100 log files with the double, but some recipes can be changed. For example, some high-tech resources require seprom and log files; instead of requiring seprom, you can increase the cost of log files by tripling the number of log files, so, for example, a energy leech that requires 5 log files would require 15 or even 20, but it wouldn't require seprom, which is already used for seprom hits on the ship.

    I want to specify that if something was changed from 95 and it remained at 50 anyway in terms of skill points you can have, there must definitely be a reason.
    Honestly, for me, the only pilot skills that I consider useful are those I took into account for my setup, since the other skills do not change anything in my build and don’t significantly impact PvE, and I’ll also point out why:
    Let’s start with the purple branch; the only skills some players would take are Cruelty I and Cruelty II and Tactics, since they increase honor and the experience gained affects rank. But from the perspective of a free-to-play player who doesn’t use bots, gaining more experience from portals and aliens, as well as honor, doesn’t really change anything. Likewise, they can’t rank up in the leaderboard, since bots are active from morning to night, and a normal player doesn’t play all day. Let's look at the other skills in the purple branch. I consider Luck I and Luck II useful even for free-to-play players, because you might participate in the Spaceball and the Spaceball boxes give you a higher amount of uridium, so they are very useful. Yet, even though they are useful for free-to-play players, the bot benefits the most from them, since it can collect the bonus boxes all day long. Greed, the skill that increases the credits obtained from aliens, is not useful for either free-to-play players or bots, because at a certain point you have billions of credits available, so with or without this skill, there is no significant profit. Tractor Beam I is also useless, as your cargo hold is still limited, and even with the logistics skill, your cargo hold isn’t that large unless you use the Citadel. Moreover, the credits you earn just by killing aliens in maps like X-6 and X-7 are still quite high, so the tractor beam isn't very useful, and there are also the B01 and B02 upgrades that affect the amount of resources you get from cargo boxes. Tractor beam II is useful, because this skill increas the loot of box bonus and during spaceball is good, but bots gain more than of free to player.
    Conclusion of the branch: the only useful skills are logistics, Luck I and Luck II and tractor Beam II, but there are still much more important skills like the ones I considered in my setup.

    For the red branch, we still need to analyze Alien Hunter and Thermal Detector. Regarding the latter, I already specified that the HiTech Precision Targeter resource maximizes missile accuracy. As for Alien Hunter, I also think it's not very useful because with all the equipment you get, you can do so much damage to aliens that you don't need Alien Hunter, and keep in mind that they also added particle cannons, so you deal even more damage.

    Raising the points to 95 seems useless to me. For me, it's more useful if I can produce more hi-tech resources, so battle repair bot, backup shield, energy leech, and chain pulse without obviously spending seprom. So, according to the real change that needs to be made, it's to change some recipes present in the assembly section.
     
    Last edited by moderator: Jan 26, 2026
    recursos360 likes this.
  6. I know, but you don't need to do all 95 if they are unlocked, you just do what you want. Some things you didn't see at full level 5, the storekeeper will give you +25% load. And the Rinusk BL map gives you the conditions to get Seprom. But I agree with you, some of them don't even need to be done. However, only the energy leech lasts 15 minutes, the rest are “recharges” from 5 to 20 minutes, you can't use them twice in a row, so in a PvP if you don't have energy leech you're lost, if you count on the other items. The pet helps a lot, have you already got it and levelled it up to level 8 to unlock the best protocols and modules to help you?
     
  7. Killer02

    Killer02 User

    i have full pet, but i don't have level 4 protocols, but only level 3 and i have full slot pet. The other resources, excluding Energy Leech, have a cooldown of 1 minute or 2 minutes, but wasting Seprom is useless. It doesn't even make sense for me to go to the BL map to do Rinusk. I myself get annoyed going to the BL map, but I prefer to do daily tasks, kill two Cubikon and so on, and then if I want, I do PvP. But I certainly don't go to the BL map. Moreover, these special resources already require log files; increasing the required log files and removing Seprom from the materials needed for production will make them easier to produce.
     
    Last edited: Feb 5, 2026 at 3:12 AM