SUGGESTIONS

Discussion in 'Update & Idea Pool' started by ju29ro, Jul 5, 2026 at 1:10 PM.

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  1. ju29ro

    ju29ro User

    H
    Hi there,
    I don't know if there is a specific section for this, but I would like to share some ideas regarding the overall game experience, quality-of-life features, and a new PvP mechanic.

    1) "NEW" Icon Tag for Recently Acquired Items
    This quality-of-life feature will make it much easier to identify newly obtained items, such as modules or weapons.
    • Visual Indicator: A "NEW" tag should be placed on the top corner of the item's icon. This saves players from having to manually check or memorize their existing inventory to figure out what they just dropped.
    • "Mark All as Read" Button: A quick-toggle button should be added at the top of the inventory screen. This allows players to clear all "NEW" tags instantly after opening massive batches of booty boxes, keeping the interface clean.
    2) On-Hover Weapon Stats, Advanced Comparisons, and Training Gate
    This system would allow players to see the exact damage and stats of an item simply by hovering the cursor over it, eliminating the need to search external wikis.
    • Profile Integration: Active ship configurations should display an overview of total damage, critical chance, and other stats to help players clearly see which setup performs better.
    • "Base vs. Buffed" Stat Toggle: Because DarkOrbit features complex calculation mechanics, the hover menu should feature a toggle switch. This lets players view either the raw Base Stats of an item or its Fully Buffed Stats (factoring in active Seprom, design bonuses, boosters, and faction perks).
    • Shop Clarification: Stats should be clearly visible in the shop, featuring a direct comparison tool against currently equipped weapons. The same system should apply to drones, drone cosmetics, and formations.
    • The Simulation Training Gate: Introduce a permanent, non-lethal Galaxy Gate accessible from the X-1 or X-8 maps. This gate costs nothing to build and uses no real ammunition. Inside, players can spawn stationary target dummies with adjustable shield/HP pools to test configurations. An on-screen combat log would display real-time DPS and critical hit frequency so players can test builds safely.
    3) "Wanted / Rogue Mode" Bounty Tickets
    This introduces a new mechanic similar to the Division game to spice up server activity and punish aggressive players. After being killed a certain number of times by the same player, a player can use a ticket to place a server-wide "Manhunt" bounty on their killer.
    • Server-Wide Alert: A prominent banner will broadcast the bounty. If other players accept the bounty quest, the Rogue player's general location will be marked on the map.
    • Anti-Exploit Ticket Economy: To prevent players from using alternative accounts to farm currency, Bounty Tickets cannot be spammed. They must be purchased with Uridium or earned exclusively through high-level Daily Quests. Clan members also cannot claim bounties on each other.
    • Faction & Rogue Mechanics: If a player kills a member of their own faction but not the same clan, an immediate "Rogue" status is triggered (similar to the mechanic in The Division). This status lasts for 5 minutes, and the player cannot use the cloak to go invisible. The timer increases if the Rogue player continues to kill others. Entire groups or clans could also trigger this status together and if one goes rogue the enitre groups will also be marked as "rogue"
    • The "Black Market" Rogue Store: Defeating a Rogue player awards Bounty Tokens, while surviving a Manhunt duration awards Rogue Tokens. These tokens can be spent in a specialized shop section for exclusive items, including:
      • Unique drone cosmetics with minor PvE/PvP tracking buffs.
      • Specialized ammunition tailored for hunting faction-traitors.
      • Limited-edition titles (e.g., "The Purger" or "Public Enemy No. 1").
    Thank you for reading, and let me know what you think!
     
    c.h.a.n.g.e.l.a and MacSgalpaigh like this.