Galactic Strife Event Feedback

Discussion in 'Game Discussion & Feedback' started by Malaikat, Sep 16, 2026 at 9:00 AM.

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  1. Malaikat

    Malaikat Board Administrator Team Darkorbit

    Hello Space Pilots,

    Please post your constructive feedback here for the Galactic Strife Event. Please be thoughtful in your comments here and feel free to create new posts in the appropriate areas for your questions or event discussions.

    As usual, off topic posts will be removed from this thread.


    Thank you,
     
  2. I give this event a total thumbs down!!!! How could you possibly think of launching a PvP event given all the lag and slowdowns currently plaguing the game? I just tried entering map 4-4; I logged in (I have a fast ship parked there), and immediately afterward, I was stuck with a black screen and unresponsive controls for a full 60 seconds. I reloaded the page, and after another 60 seconds or so, I finally saw my ship—luckily, I hadn't been blown up by some random player passing by. Couldn't you have fixed these issues—the sluggishness, the slowdowns, the lag—before launching the Contention event? I’m speechless.
     
    .-señor_dark11-. likes this.
  3. wrhsfnj

    wrhsfnj User

    How did you dare launch an event like this amidst such lag and bugs? The game has been unplayable since at least the start of the Hitac event, with 10–20 minute waits at the loading screen. And on top of that, you’re selling three random modules for 10–20 euros. The servers are dead, but you guys introduce a PvP event where you can't even switch from UCB ammo to RSB.:mad::mad::mad::mad:
     
  4. Laiter

    Laiter User

    Hello DarkOrbit Team,
    I would like to provide some feedback about the Galactic Conflict event and suggest a few changes that, in my opinion, could make the event more accessible and enjoyable for players.

    Positive aspects
    During the first two days after the event started, everything worked very well. The game was running smoothly, without lag or technical issues. There were always players on the maps where the event was taking place, so it was possible to actively participate in the event and complete the related missions.

    Negative aspects
    However, after the first two days, the situation changed significantly.
    The maps where the Galactic Conflict event is supposed to take place are now almost completely empty. I spent four hours flying around these maps and encountered only two opponents.
    I have no problems with Unity, lag, or any other technical issues. The main problem is simply that there are not enough opponents to fight.
    Because of this, it has become practically impossible to complete some of the Galactic Conflict Battle Pass missions, especially those requiring players to deal damage to other players.

    Another serious issue that negatively affects the event is the presence of players who appear to be using unauthorized third-party software. When encountering some of these players, the connection is repeatedly lost during the encounter, which makes it impossible to continue the fight and effectively results in a lost battle. I would ask you to investigate such cases and check whether unauthorized software is being used.
    I would also like to draw attention to what players commonly refer to as “trains.” There are groups of players whose ships move along almost exactly the same coordinates and simultaneously attack the same target. In some cases, they continue attacking the same target even when that target is cloaked or invisible. I would ask you to investigate this behavior as well and determine whether it is connected to the use of unauthorized software or automation.

    Suggestions for improvement
    There are two Battle Pass missions in Galactic Conflict that require players to deal a certain amount of damage to other players:
    • Deal 90,000,000 damage to players.
    • Deal 150,000,000 damage to players.
    I would suggest changing the requirements for these two missions.
    When there are not enough players on the event maps, completing these missions becomes practically impossible. Therefore, I suggest allowing damage dealt to certain NPCs that appear during the event to count toward the progress of these missions.
    For example, on maps 4-1 to 4-4, the NPCs Deadly Battleray and Interceptor appear. It would be helpful if damage dealt to these NPCs could count toward the damage requirements of the Battle Pass missions.
    This would allow players to continue progressing through the Battle Pass even during periods of low player activity on the PvP maps, while still keeping PvP as an important part of the event.
    Thank you for taking the time to read my feedback. I hope these suggestions will be considered and help make the event more enjoyable and accessible for players.
    - - -
    This entire letter was written with the assistance of ChatGPT based on my dictation. Profanity and inappropriate language have been removed.