A couple ideas to improve the game.

Discussion in 'Update & Idea Pool' started by -DiminisheЯ-, May 18, 2022.

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  1. No, this isn't a "ban all the botters" post. I'm pretty sure DarkOrbit has come to accept their presence as its roughly 70% of the player base and the server populace wouldn't exist to justify keeping the servers open. However, this is just some of the things I've noticed that could improve the game and maybe bring some people back.

    Drone Repair CPUs - remove them. There's been no need to have them for a while since drones no longer take damage.

    Cargo Bay doubler - remove this and make it a stock item. Just double the active cargo space of all ships and remove this extra so the slot can be better utilized.

    Radar CPU (green chip) - remove this. The majority of players use premium and those that don't have premium don't really equip this. This doesn't serve much purpose.



    Starting with the auction house, once a player has all of the ships in the weekly trade, it serves no purpose. I suggest adding large quantities of ammo into the weekly trade so those of us with plenty of credits to spare have something to dump them into. Sorry but 1,000 rounds hourly, I fire that off in 2 minutes. It's no longer enough and should be adapted to the current state of the game.

    Suggested amounts:

    MCB-50 - 1,000,000 rounds
    SAB-50 - 1,000,000 rounds
    PLT-2021 - 100,000 rockets
    PLT-3030 - 75,000 rockets

    Notice I left the MCB-25 ammo out, I firmly believe this should just become a credit ammo. Definitely not as cheap as LCB-10 and definitely not just doubled in price to represent the x2 damage modifier.

    Suggested cost:

    1 round - 1,000 Credits (1,000 rounds would cost 1,000,000 credits. A new player can still come up with 50mn credits to buy 50k rounds of this ammo, and it would serve them great purpose.)

    Furthermore, with the suggestion to move the MCB-25 to credit ammo, this would remove it from the pool in GG spins, booty chests, and auction. The chances for other ammo (in the case of the first 2) could be increased slightly to negate the loss of MCB-25.

    One more suggestion to ammo changes is to allow Attends to be affected by the A-BL ammo x8 multiplier. They are ammo sponges and suck up large quantities of ammo for new players who don't have these resources on hand.



    With the changes to ammo and quantities, I think aliens should also be updated to recognize the advancements.

    -All classic NPCs have their stats raised by 25%.

    Example: Kristallon

    500,000 hit points
    375,000 shields
    5,000 damage

    511,500 credits
    160 Uridium
    64,000 Experience
    320 Honor

    375 Prometium, Endurium, Terbium
    160 Prometid, Duranium
    20 Promerium

    - Bosses should be updated to x5 strength, ubers updated to x10 strength. Their rewards would be updated by a factor. Bosses would receive an additional 10% rewards, Ubers would receive an additional 20% rewards

    Original Uber Saimon | Updated Uber Saimon |
    48,000 Hitpoints 600,000 Hitpoints
    24,000 shields 300,000 Shields
    1,400 damage 17,500 damage
    12,800 EP 185,600 EP
    64 honor 930 honor
    12,800 credits 185,600 credits
    32 Uridium 470 Uridium

    Uber NPC should truly feel like its worth their while to shoot them. Is 470 Uridium steep? Not really. Considering a lot of UFE's fly around with millions of uridium at their disposal, this allows smaller players to catch up as well.


    **Galaxy Gates**

    I know Galaxy Gates are a tough subject considering botters love hiding in them. But some difficulty changes are in order after you reach a certain level.

    After reaching level 22, some galaxy gates become volatile.

    ABY gates undergo a 1.5x multiplier. This will make it take longer to complete these gates with better rewards

    This isn't exactly game breaking. This just means the gate is harder and you're rewarded at a higher level for completing harder challenges. Alpha Gate would award 30,000 Uridium, Gamma would award 90,000 Uridium. it sounds a lot more worth the while now, doesn't it?


    I realize some of you may read this and freak out about the changes I propose, but think of it all. When did you truly feel powerful last in this game? It's just been a constant power grind. Strength constantly increases and doing the same old things over and over is like getting on the swingset at 30 years old. You don't fit in it anymore, it's not the same feeling, etc.

    Having some harder, familiar npcs, with better rewards, and an easier progression system for new players may not only discourage some bots (let's face it, they're not going anywhere), but maybe the new challenges would bring some old players back. We all have friends who got burnt out on the game.

    I'm open to constructive criticism, but don't just shoot it down. Come at this with an open mind, and a sense of feeling powerful vs feeling bored of grinding.
  2. PacificNW

    PacificNW User

    if only BP wold listen to players.

    Seems they only cater to bots.

    I like your ideas but likely BP won't give a ..

    Rocker-will likes this.
  3. Firaxia

    Firaxia User

    I agree with many of the OPs suggestions and have a couple to add.

    With regard to the repair drone cpu - I would also like to see the repair vouchers removed from gate spins for the same reason.

    Ammo changes - I don't know how long it is since the OP was a new player but as one who is returning, I can say 50mil credits is not as easy as you might think to get when you factor in trying to purchase everything we need to build up (irises, guns, extras etc.). So I would agree with the changes suggested inasmuch as adding what you suggest to the weekly for the established players, but leave the hourly ones there as well - I would increase the amounts we could gain though. 100000 seems a better amount for the hourly. This way there's plenty of options for gaining ammo for all.

    Aliens - I'm a little wary of these proposed changes to be honest. I DO see where you are coming from since you are clearly an established player, but these might prove problematic for players trying to build up. So my suggestion would be rather than increase the stats as a blanket amount - why not do it incrementally depending on the maps we play on? For example, a kristallon on x6 would be a bit easier to take out than on the x7; mordons on x4 would be harder than on x3 and so on.

    Finally, thank you for proposing the Galaxy Gate changes for level 22 upwards. I think they are just right for players below that level although I am, of course, only speaking for myself here.

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