a new module?

Discussion in 'General Archive' started by stainless84, Jun 24, 2014.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. hello i thought of a new idea for a module
    the module starts out at max of 15% then you can upgrade the module by .10% for 16 upgrades then it gets to 20% max.
    sure its not a booster but a alien reward booster (ARB-01)
    gives you 20% extra payout
    you also can get a module that does the same thing
    then you can get the mega happy hour booster that gives 10% extra and shares 5% or something that's a hole different ball game cause if you got people stacked it could be 80% or so. think of the outcome and how much this would help new players
    lets say you kill a kristallon
    instead of the reward being
    Credits409,600Uridium128
    it would be with 20% booster
    it would be with 20% booster and 15% module total of 35%
    Credits 552960 Uridium 173
    it would be with 20% booster and max level module 20% total 40%
    Credits 573440 Uridium 180
    *!constructive criticism would be nice and ideas!*
    people that have helped create this thread
    upgrade your module so it get go to 20% instead of 15% you ugrade it 16 times by .3125% a upgrade suggested by ghost of mars
     
    Last edited: Jun 24, 2014
  2. why not
     
  3. This would give meaning to build CBS, for those who think its useless.
     
  4. Thats a great Idea, but maybe the percentage should start out at 15% payout. And with level up, you can add something likea .10 percent to it until it becomes fully leveled out and provides 20% payout. This is a great idea, dunno why no one else thought about it.
     
  5. thanks. and i dig the 15% idea and upgrades ghost.
     
  6. Its incredible that they didnt think about this before to be honest.
     
  7. yea i thought of it when i was on my base and was shooting a kristallon, imagine doing crazy cubes with this up.
     
    Last edited: Jun 25, 2014
  8. Geesh yes imagine lol
     
  9. brilliant idea, it gives more reason to having a base +1 from me
     
  10. thanks guys i want to keep this idea going so if we can get more people to take a look at it maybe it could go into affect? just really want this idea to happen.
     
    killerpotato likes this.
  11. abelking69

    abelking69 User

    One of the best ideas I've seen in awhile! Clan Bases only stay up for a day or two and cost 2 hours worth of bking to repair. For their cost, I would like to see some more benefits.
     
  12. exactly makes bases much more of a value
     
  13. SauronL

    SauronL User

    Nice idea ! +1 for me :):):)
     
  14. No more modules until DO fixes the glitch of just attacking the base/CBS.
     
  15. I agree, but as soon as they fix that they can roll out this new module. Great idea from the OP.
     
  16. ramnik

    ramnik User

    +1 from me, love this idea :)
     
  17. If anything the modules should add to the total of the base/CBS hit points and shields.
     
Thread Status:
Not open for further replies.