Auctions

Discussion in 'General Archive' started by ψβΙδ☣ΗαΖαRDψ, Mar 20, 2014.

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  1. A few people have gad the issue of biding on an item last few seconds only to have it go on the next hour so i was thinking about having it changed a b it. Have the action page "Live" like the game map, therefore users wont have to bid on an item and Waite for it to refresh. Also instead of having a minimum of 10k credits, The items should have a reserve price of where the bids start so lets say lf-3 instead of first bid being 10k credits a user would have to pl;ace the reserve of 15mill credits at the start of the hour.
     
  2. cooljak96

    cooljak96 User

    I like this idea, I actually just thought of it a couple of minutes ago myself as well :)

    A live version of the Auction house would provide a more lifelike feel to it, where you actually have bidding wars, and not loading wars.
     
  3. Agreed, yesterday I was bidding an LF-3 at last 30 secs, only to find out that it was already 57:39 after I bid it.
     
  4. Begs the question: If the auction page has so much lag as it stands now, could a live version be able to work properly???

    If the space map can do it, I assume the auction can too though yes ?

    Either way, great idea...ESPECIALLY since you can see the bids now.
     
  5. Next-Rise

    Next-Rise User

    Yes I agree, make it live as this will attract more players to bid and make it more competitive and harder for the ufe players to always win everything.
     
  6. Yeah thats the only thing i was worried about it actually working properly and not being laged up or time differences like the regular space map.
     
  7. If auctions were 55 minutes long with a 5 minute break at the :00 mark no bids would carry over accidentally

    You could just get a message such as "Bidding is closed" or something
     
  8. I like this idea a lot. That would make the auction better for us, as well as even provide some excitement versus..."HURRY UP AND LOAD STUPID PAGE!"
     
  9. Agreed to you.
    Well in the live version the auction would not count have timing again. When you cancel a refresh or something it continues counting where it stopped instead of jumping back onto the real time. So in live the time will automatically correct itself.