CBS module repair- update

Discussion in 'General Archive' started by -Äppiäinen-, Jul 8, 2014.

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  1. Now it's really not worth to build a cbs, because players can kill them without any problem by themselves. Increasing damage would be a good idea, but i think that repairing cbs module with uridium (repairing 2 mid- modules cost 10k u + all others together, over 20k!) makes cbs vuilding really worthless.

    So how about repair kredits? now when people dont even need to repair their own ships (just let it spawn to x-1 or x-8 map). Like how about 10 rep kredits for normal module and 20 rep kredits for mid modules (for hulm and defm). bigpoint can increase these reparir kredits ammount, how much each module need to be reapired.

    Any feedback?
     
    omg-olycat likes this.
  2. whoeva

    whoeva User

    Totally agree and has been suggested before. You should be able to rep the damaged mods with rep credits. For now just get mods from auction and build lvl 1 bases for fun and sell the mods instead of repairing them :)
     
    omg-olycat likes this.
  3. omg-olycat

    omg-olycat User

    I have to agree with both of the above comments.

    On my old account, I collected enough CBS parts from booty boxes to build my own CBS, built it, it lasted all of 2 minutes before it was destroyed, looked at repping it, saw how much uri it would take and felt right royally ripped off.

    I didn't bother with anything related to the CBS after that and in fact, stopped getting booty keys too.
     
  4. Damage increase? Yeah hell no on that. A leveled base can melt people as it is. As far as the rep thing, i say keep the cost where it is. CBS are just places where people run when they're afraid of the person chasing them.
     
  5. Note: The thread will be re-opened only if the OP requests for it.

    Enjoy the game.

    Closing due to inactivity.
     
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